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Max & The Magic Marker .assets

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Faqew
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Max & The Magic Marker .assets

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WRS
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Re: Max & The Magic Marker .assets

Post by WRS »

as you just wanted the audio, i decided to try something a little different with my bms script contribution.

firstly,
i only found references to OGG and WAV files, so my scripts just look for these file signatures

filenames (and file data) is stored in 4-byte blocks - which this format enforces with padding. due to this, i was able to work backwards to extract the filenames correctly :D

also,
as the game was made with unity, this script may even work on other .assets files (untested, bold claim)


finally, it seems the background music (only 3 tracks..) are very tiny loops - 14/20/22 seconds worth, and all under 230 KB.

feel free to point out any syntax errors
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Faqew
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Re: Max & The Magic Marker .assets

Post by Faqew »

Thanks for the script, it worked fine.:)
skywalkerbr
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Re: Max & The Magic Marker .assets

Post by skywalkerbr »

I need the same script for FBX.
Any one can help-me
FantasyHeroBoy
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Re: Max & The Magic Marker .assets

Post by FantasyHeroBoy »

Hello there! My name is Jacob, pleasure to meet you all. :) Listen. I'm new to this "BMS" thing. Could you elaborate as to how to use "BMS"? Much would be appreciated. ;)
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