Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Max & The Magic Marker .assets
-
- ultra-veteran
- Posts: 603
- Joined: Fri Nov 06, 2009 12:13 am
- Has thanked: 74 times
- Been thanked: 137 times
Re: Max & The Magic Marker .assets
as you just wanted the audio, i decided to try something a little different with my bms script contribution.
firstly,
i only found references to OGG and WAV files, so my scripts just look for these file signatures
filenames (and file data) is stored in 4-byte blocks - which this format enforces with padding. due to this, i was able to work backwards to extract the filenames correctly
also,
as the game was made with unity, this script may even work on other .assets files (untested, bold claim)
finally, it seems the background music (only 3 tracks..) are very tiny loops - 14/20/22 seconds worth, and all under 230 KB.
feel free to point out any syntax errors
firstly,
i only found references to OGG and WAV files, so my scripts just look for these file signatures
filenames (and file data) is stored in 4-byte blocks - which this format enforces with padding. due to this, i was able to work backwards to extract the filenames correctly
also,
as the game was made with unity, this script may even work on other .assets files (untested, bold claim)
finally, it seems the background music (only 3 tracks..) are very tiny loops - 14/20/22 seconds worth, and all under 230 KB.
feel free to point out any syntax errors
You do not have the required permissions to view the files attached to this post.
Useful tool links:
-
- ultra-n00b
- Posts: 3
- Joined: Wed Jul 07, 2010 7:19 pm
-
- n00b
- Posts: 11
- Joined: Mon Dec 10, 2012 9:15 pm
- Has thanked: 2 times
Re: Max & The Magic Marker .assets
Hello there! My name is Jacob, pleasure to meet you all. Listen. I'm new to this "BMS" thing. Could you elaborate as to how to use "BMS"? Much would be appreciated.