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Inuyasha Fuedal Combat ps2
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Inuyasha Fuedal Combat ps2
The contents of this post was deleted because of possible forum rules violation.
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This fpk is a simple archive format:
I am a bit disappointed since the data inside are all encrypted/compressed so you have to decrypt/decompress them before actually got the data!
Code: Select all
struct Header {
dword unknown //maybe checksum??
dword numData
dword tableOffset
dword fpkSize
}
Struct Table {
char[36] filename
dword dataOffset
dword dataSize
dword unknown //again maybe checksum??
} Table[numData]
...
Data
...
..
.
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The contents of this post was deleted because of possible forum rules violation.
Last edited by snyperstyle on Fri Sep 07, 2007 11:51 am, edited 1 time in total.
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The link you just post didn't work!?
And the game use renderware engine so dff is 3D models, txd is texture archive. anm is animation.
You can google search for the dff/txd format and you'll see these file are encrypted/compressed. So you need to figure the decrypt/decompress first!
I'm not good in decrypt/decompress things so I can't help on these, once you decrypt/decompress them, I can help with the raw data!
And the game use renderware engine so dff is 3D models, txd is texture archive. anm is animation.
You can google search for the dff/txd format and you'll see these file are encrypted/compressed. So you need to figure the decrypt/decompress first!
I'm not good in decrypt/decompress things so I can't help on these, once you decrypt/decompress them, I can help with the raw data!
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I knew I aw dff files somewhere before when I was modding gta 3 long time ago lol. But i cant get these to work like the gta ones. encryption must be different. If some one could help me out. the dff and anm files are all in the rar. I edited the link so its direct to the download instead of the filefront page
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I have another look yesterday and think that FPK format should be like this:
But I can't figure out the compression method. I try zlib but not correct!
Hope that anyone who familiar with compression would help.
Code: Select all
struct Header {
dword unknown
dword numData
dword tableOffset
dword fpkSize
}
Struct Table {
char[36] filename
dword dataOffset
dword dataCSize //Compressed size
dword dataUSize //Uncompressed size
} Table[numData]
...
Data
...
..
.
Hope that anyone who familiar with compression would help.
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I extracted the files from the archives with game extractor and got some files which I believe to be the player models as theyre dff files. but the dff files are different than the GTA ones because I cannot open them in 3ds Max using the same methods. So thats my issue right now. I relly ant to be able to view these.
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- advanced
- Posts: 69
- Joined: Sun May 20, 2007 4:29 am
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- advanced
- Posts: 69
- Joined: Sun May 20, 2007 4:29 am
- Has thanked: 6 times
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