Hey Guys,
I stumbled across a video that said that it would be super easy to rip psp models......sadly its like with almost every game: the archive is special....
After searching for a while I found a quickbms script for Motorstorm: Arctic Edge
The game was produced by the same developer, but it doesnt work on the pursuit force .pak file.
I was hoping that theres only slight differences and it can be opened easy by using the motorstorm script as a reference.
Heres a download link for the pak-file: https://we.tl/t-x8Y7lMBBOR (The link will only work for 7 days!)
So I kindly ask anybody for help and a updated script to unpack its contents.
Thank you for listening
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Pursuit Force (PSP) .PAK - Files
- Henchman800
- mega-veteran
- Posts: 308
- Joined: Fri Nov 16, 2018 5:00 pm
- Has thanked: 72 times
- Been thanked: 34 times
Pursuit Force (PSP) .PAK - Files
You do not have the required permissions to view the files attached to this post.
- DKDave
- ultra-veteran
- Posts: 357
- Joined: Mon May 06, 2019 6:07 pm
- Location: On board the USS Callister
- Has thanked: 9 times
- Been thanked: 167 times
Re: Pursuit Force (PSP) .PAK - Files
Try this QuickBMS script:
# Pursuit Force - ALL.PAK extract
# By Dave, 2019
IDString "\x02PAK"
Goto 0x4
Get ENTRIES Long
Set FILE_TABLE 0x8C
XMath TEXT_TABLE "FILE_TABLE + (ENTRIES * 0x10)"
For A = 1 to ENTRIES
Goto FILE_TABLE
Get OFFSET Long
Get SIZE Long
Get MISC1 Long
Get TEXT_OFFSET Long
Math TEXT_OFFSET + TEXT_TABLE
Goto TEXT_OFFSET
Get FILENAME String
Log FILENAME OFFSET SIZE
Math FILE_TABLE + 0x10
Next A
# Pursuit Force - ALL.PAK extract
# By Dave, 2019
IDString "\x02PAK"
Goto 0x4
Get ENTRIES Long
Set FILE_TABLE 0x8C
XMath TEXT_TABLE "FILE_TABLE + (ENTRIES * 0x10)"
For A = 1 to ENTRIES
Goto FILE_TABLE
Get OFFSET Long
Get SIZE Long
Get MISC1 Long
Get TEXT_OFFSET Long
Math TEXT_OFFSET + TEXT_TABLE
Goto TEXT_OFFSET
Get FILENAME String
Log FILENAME OFFSET SIZE
Math FILE_TABLE + 0x10
Next A
I see a vision rising, dreary, Fading in as children play twilight games, In the town called Ordinary, An eye of light reveals a gateway to doomsday
- Henchman800
- mega-veteran
- Posts: 308
- Joined: Fri Nov 16, 2018 5:00 pm
- Has thanked: 72 times
- Been thanked: 34 times
Re: Pursuit Force (PSP) .PAK - Files
Thank you so much for giving this a shot!
Whenever I try to use the script on the All.PAK quickbms gives me this error:
EDIT:
I`m a fool......i used an old version of quickbms ^^ It works fine with the most recent.
THANKS SO MUCH AGIAN MAN! I packed your script in a .bms so its easier for everybody to use
Whenever I try to use the script on the All.PAK quickbms gives me this error:
EDIT:
I`m a fool......i used an old version of quickbms ^^ It works fine with the most recent.
THANKS SO MUCH AGIAN MAN! I packed your script in a .bms so its easier for everybody to use
You do not have the required permissions to view the files attached to this post.
Re: Pursuit Force (PSP) .PAK - Files
Hi!
Pardon me for replying to this old post but could use a help with a similar problem.
It's related to the sequel, Pursuit Force: Extreme Justice.
Was trying to extract the cutscene files specifically.
For a reference, cutscenes from the previous game were located in a separate folder (PSP_GAME/USRDIR/MOVIES)
In the sequel however, they seem to be located inside the MAIN.PAK file (PSP_GAME/USRDIR/MAIN.PAK)
Here's a link for the .PAK file from that game: https://www.dropbox.com/s/wmyau9loethhh ... k.zip?dl=0
I know what to do with the .pmf video files, just could use a help with their extraction.
Pardon me for replying to this old post but could use a help with a similar problem.
It's related to the sequel, Pursuit Force: Extreme Justice.
Was trying to extract the cutscene files specifically.
For a reference, cutscenes from the previous game were located in a separate folder (PSP_GAME/USRDIR/MOVIES)
In the sequel however, they seem to be located inside the MAIN.PAK file (PSP_GAME/USRDIR/MAIN.PAK)
Here's a link for the .PAK file from that game: https://www.dropbox.com/s/wmyau9loethhh ... k.zip?dl=0
I know what to do with the .pmf video files, just could use a help with their extraction.