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by OPR23b
Thu Jul 01, 2021 12:46 am
Forum: 3D/2D models
Topic: Help needed with Hex2Obj/MechWarrior 4
Replies: 42
Views: 6587

Re: Help needed with Hex2Obj/MechWarrior 4

Asking on the forum would probably be the best bet.

I'm sure there are quite a few people on here with decryption skill.
by OPR23b
Tue Jun 22, 2021 12:36 am
Forum: 3D/2D models
Topic: MechWarrior 4: MekTek File Encryption Breaking
Replies: 7
Views: 1340

Re: MechWarrior 4: MekTek File Encryption Breaking

No, but this is the most recent release.
by OPR23b
Mon Jun 07, 2021 5:19 pm
Forum: 3D/2D models
Topic: Help needed with Hex2Obj/MechWarrior 4
Replies: 42
Views: 6587

Re: Help needed with Hex2Obj/MechWarrior 4

Maybe you could try the possible key that I attached above?, It should be at the top of this page. Only thing is, that you would need to find a way to use that key to decrypt the files. And there's no guarantee that key will work, so if it doesn't, I would suggest surfing through the game files to s...
by OPR23b
Thu May 27, 2021 6:47 pm
Forum: 3D/2D models
Topic: MechWarrior 4: MekTek File Encryption Breaking
Replies: 7
Views: 1340

Re: MechWarrior 4: MekTek File Encryption Breaking

====================================================================== Python Code: [PC] MechWarrior 4: Vengeance (for Blender 2.92.0) Author: mariokart64n Date: March 11, 2021 Version: 0.2 Description: Imports erf Mesh files into blender, for more info see post https://forum.xentax.com/viewtopic.p...
by OPR23b
Wed May 26, 2021 12:22 pm
Forum: 3D/2D models
Topic: 3d file format nightmare
Replies: 1
Views: 473

Re: 3d file format nightmare

http://www.makehumancommunity.org/


Since I'm assuming your referring to this MakeHuman, I would just recommend you install the latest version.

It allows you to export directly to .dae or .fbx.
by OPR23b
Tue May 11, 2021 4:35 pm
Forum: 3D/2D models
Topic: ACE Another Centurys Episode R
Replies: 2
Views: 632

Re: ACE Another Centurys Episode R

Just so you know, the link doesn't work.

Might wanna fix that.
by OPR23b
Sun May 09, 2021 6:22 pm
Forum: 3D/2D models
Topic: Yuke's Pacific Rim .yobj
Replies: 6
Views: 1174

Re: Yuke's Pacific Rim .yobj

Seems to import everything aside from the other arm and legs.

I'll be seeing if I can locate the last submesh(es) myself, If anything, I'll come back here.
by OPR23b
Sun May 09, 2021 4:06 pm
Forum: 3D/2D models
Topic: Yuke's Pacific Rim .yobj
Replies: 6
Views: 1174

Re: Yuke's Pacific Rim .yobj

I can't seem to find the indices for the other submeshes.

Any idea where they may be? Tried looking for similar patterns but I can't seem to find anything that stands out. :?
by OPR23b
Sun May 09, 2021 12:15 am
Forum: 3D/2D models
Topic: Yuke's Pacific Rim .yobj
Replies: 6
Views: 1174

Re: Yuke's Pacific Rim .yobj

Something's definitely wrong there, but It's for sure the right model file. Maybe it has to do with the face/vertex indices? (I wouldn't exactly know, as I'm not too acquainted with hex side of model extraction just yet.) To give a better idea how it should look: https://i.pinimg.com/originals/1e/fd...
by OPR23b
Sat May 08, 2021 7:23 pm
Forum: 3D/2D models
Topic: Yuke's Pacific Rim .yobj
Replies: 6
Views: 1174

Yuke's Pacific Rim .yobj

Hello, everyone, I need some help with a model format I've been taking a look at. I've been wanting to see if I could try to extract the models from a now unavailable Pacific Rim game. However, I have not been able to extract the model data itself. I've already extracted the files from their .pac fi...
by OPR23b
Sat May 01, 2021 8:43 pm
Forum: 3D/2D models
Topic: Help needed with Hex2Obj/MechWarrior 4
Replies: 42
Views: 6587

Re: Help needed with Hex2Obj/MechWarrior 4

Bumping this, since it's been a while. If anyone here needs more files to go about finding a decryption method, I should have all of the mechs from the Mektek release that have non-encrypted version, so I can upload those ones as well. I really just need someone with proper decryption knowledge to t...
by OPR23b
Thu Apr 29, 2021 12:33 am
Forum: General game tools
Topic: Metal Gear Solid (series) - Tools
Replies: 64
Views: 63012

Re: Metal Gear Solid (series) - Tools

Just so you know, there's already a tool for noesis that can import MGS1 models with skeletons and animations (Since I'm assuming you are referring to MGS1 models).

Though it only works for the PlayStation version of the game, not the PC one.
by OPR23b
Fri Apr 23, 2021 6:19 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)
Replies: 14
Views: 6598

Re: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)

It does, along with animations.
by OPR23b
Sun Apr 18, 2021 7:37 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 160
Views: 29605

Re: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade

I'd assume that you would be using 2.8+, so this is for those versions 1. Select the model. 2. Go to the materials section (checkered sphere). 3. Switch the material from whatever Noesis exported to "Principled BSDF". (depends) 4. Locate the "Base Color" section. 5. Click the yel...
by OPR23b
Sun Apr 18, 2021 4:12 pm
Forum: 3D/2D models
Topic: Help needed with Hex2Obj/MechWarrior 4
Replies: 42
Views: 6587

Re: Help needed with Hex2Obj/MechWarrior 4

So, in regards of the Mektek encryption, I think I'm just gonna have to ask anyone with good decryption knowledge on here if they can take a look at the encryption. I have very little experience with encryption/decryption, so I can't really do anything about it. If anyone thinks they could try to so...