OK, the new version (2.0) is up now.
Now supports reinjecting multiple files at once.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 92 matches
- Sun Jan 08, 2006 6:23 pm
- Forum: Game Archive
- Topic: Nonpacked Archive Editing
- Replies: 32
- Views: 10234
- Fri Jan 06, 2006 8:53 pm
- Forum: Game Archive
- Topic: Nonpacked Archive Editing
- Replies: 32
- Views: 10234
- Fri Jan 06, 2006 8:26 pm
- Forum: Game Archive
- Topic: Nonpacked Archive Editing
- Replies: 32
- Views: 10234
- Fri Jan 06, 2006 6:57 pm
- Forum: Game Archive
- Topic: Nonpacked Archive Editing
- Replies: 32
- Views: 10234
The attached rar contains an *old* log file.
Re-rip the file to create a new one, which should look like the bit I pasted in my previous post.
Code: Select all
.\Dialogue0000DFB0.ogg 8247
- Fri Jan 06, 2006 5:10 pm
- Forum: Game Archive
- Topic: Nonpacked Archive Editing
- Replies: 32
- Views: 10234
- Fri Jan 06, 2006 1:49 pm
- Forum: Game Archive
- Topic: Nonpacked Archive Editing
- Replies: 32
- Views: 10234
Huh, weird, I can't reproduce it on any of my PCs...
OK, I fixed just about the only thing it could be (selecting fixed dir without actually specifying a directory in the options) and made it a little more verbose.
Try the new build. If it still gives access violations, I have no idea why.
OK, I fixed just about the only thing it could be (selecting fixed dir without actually specifying a directory in the options) and made it a little more verbose.
Try the new build. If it still gives access violations, I have no idea why.
- Fri Jan 06, 2006 12:29 pm
- Forum: Game Archive
- Topic: Nonpacked Archive Editing
- Replies: 32
- Views: 10234
- Fri Jan 06, 2006 2:29 am
- Forum: Game Archive
- Topic: Nonpacked Archive Editing
- Replies: 32
- Views: 10234
2pulposo - How for you it did be possible to press file with weight 50 into one small RAR? :eek: :eek: It's a file containing zeroes, so it compresses well ;) I've upped a new version (1.6) to the site which should fix the problems with the previous version (unless I missed something, that is. The ...
- Thu Jan 05, 2006 10:22 pm
- Forum: Game Archive
- Topic: Nonpacked Archive Editing
- Replies: 32
- Views: 10234
- Thu Jan 05, 2006 12:03 am
- Forum: Game Archive
- Topic: Nonpacked Archive Editing
- Replies: 32
- Views: 10234
I had something in my code archive that should do what you want.
It's up on my site (Generic file ripper and re-injector).
I haven't looked at the code for ages, so if it doesn't work the way it should, drop me a line.
It's up on my site (Generic file ripper and re-injector).
I haven't looked at the code for ages, so if it doesn't work the way it should, drop me a line.
- Wed Dec 21, 2005 12:09 am
- Forum: Compressed files and methods
- Topic: Encrypted/compressed formats
- Replies: 30
- Views: 18198
- Tue Dec 20, 2005 1:41 am
- Forum: Code Talk
- Topic: help request P o Persia - Two Thrones music sb0 conversion
- Replies: 15
- Views: 19884
I let the compressed audio streams rest for a moment (it was that or go mad...) and turned to the actual data files. I've managed to uncompress the BIN files (at least, it seems to give good valid data for the few I've tried that were actually compressed), so I can start working on the actual data f...
- Mon Dec 19, 2005 10:07 pm
- Forum: Game Archive
- Topic: Prince of persia the two thrones-extracted but how do I... ?
- Replies: 13
- Views: 8498
- Mon Dec 19, 2005 4:18 am
- Forum: Game Archive
- Topic: Prince of persia the two thrones-extracted but how do I... ?
- Replies: 13
- Views: 8498
- Fri Dec 16, 2005 10:42 pm
- Forum: Code Talk
- Topic: help request P o Persia - Two Thrones music sb0 conversion
- Replies: 15
- Views: 19884
Got the Xbox code from Benjamin Gorman (see the psychonauts explorer 1.2 source), PS2 ADPCM is basically XA ADPCM with a larger set of delta's, as far as I've been able to figure out.