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Search found 20 matches

by kboykboy
Thu Jun 24, 2021 9:17 pm
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 109
Views: 28871

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

hi do you plan you share your plugin ? regards most likely, I took a break from it for awhile but I should finish most of it soon, I for the most part got the meshes working, but now I need to set up material assigning and also find the positions of the models so they can be properly placed in the ...
by kboykboy
Wed Apr 07, 2021 12:03 am
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 109
Views: 28871

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Thank you so much, because of you i may actually get my plugin working so thank you again xD
by kboykboy
Tue Apr 06, 2021 8:17 pm
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 109
Views: 28871

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

Ayye you got it working, weird i cant even get the verts working, do you think you could show me how you have it set up in Hex2Obj? and thank you very much for your time.

the top was my attempt to get the verts from one of the coruscant meshes and the bottom i was trying Tatooine
by kboykboy
Tue Apr 06, 2021 8:53 am
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 109
Views: 28871

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

my bad lol, here is Tatooine, Coruscant and Cato Neimoidia https://www.mediafire.com/file/b1ick60l ... s.rar/file Tatooine works for about 95% of the models, but Cato and Coruscant don't have any working models
by kboykboy
Tue Apr 06, 2021 12:20 am
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 109
Views: 28871

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

hey, i am very new to reverse engineering (this is the first time i ever tried) i have been working on trying to make a blender plugin to import the maps, i was able to make a tool that can import most of Tatooine and some meshes of a couple other maps, but i ran into an issue, most of the models fo...