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- Sun Jul 24, 2016 9:01 am
- Forum: Game Archive
- Topic: anyway to get Destiny models from Last Gen yet?
- Replies: 5
- Views: 2544
Re: anyway to get Destiny models from Last Gen yet?
Just for the record, QuickBMS 0.7.5 implements the APIs OodleLZ_Decompress and OodleLZ_Compress of Oodle 2.2.0.
- Sat May 09, 2015 6:06 pm
- Forum: Compressed files and methods
- Topic: rgssad bms script
- Replies: 6
- Views: 7694
Re: rgssad bms script
Thanks, fixed.
- Tue Oct 21, 2014 9:54 pm
- Forum: Game Archive
- Topic: Quake Arena Arcade (XBOX360) bpk file
- Replies: 4
- Views: 2044
Re: Offbreak
Offbreak 0.3 has been released:
http://aluigi.org/mytoolz.htm#offbreak
For support about the tool, improvements, suggestions and feedback, please refer to the official forum or send me an e-mail:
http://zenhax.com/viewtopic.php?f=17&t=277
http://aluigi.org/mytoolz.htm#offbreak
For support about the tool, improvements, suggestions and feedback, please refer to the official forum or send me an e-mail:
http://zenhax.com/viewtopic.php?f=17&t=277
- Wed Oct 08, 2014 8:02 pm
- Forum: Compressed files and methods
- Topic: LZMA compression method in GZIP files
- Replies: 6
- Views: 4017
Re: LZMA compression method in GZIP files
QuickBMS already supports lzma in gzip files, you can try:
Code: Select all
comtype gzip
get SIZE asize
clog "dump.dat" 0 SIZE SIZE
- Sun Oct 05, 2014 10:42 pm
- Forum: Game Archive
- Topic: Shadow Of Mordor .arch05
- Replies: 125
- Views: 136813
Re: Shadow Of Mordor .arch05
The QuickBMS script already exists, it covers the compressed embb archives, the non-compressed ones, textures, LTMI and there are even a couple of separated scripts to allow reimporting:
http://zenhax.com/viewtopic.php?f=9&t=185
http://zenhax.com/viewtopic.php?f=9&t=208
http://zenhax.com/viewtopic.php?f=9&t=185
http://zenhax.com/viewtopic.php?f=9&t=208
Re: Offbreak
I'm working on a new version of offbreak just in these days. It will be open source, more verbose and uses a better method to pass the parameters to the injected dll. In the next days I will make some tests with specific games. Currently there are no plans for a 64bit version, sorry. When everything...
- Wed Aug 13, 2014 8:41 am
- Forum: Game Archive
- Topic: Byte substitution cipher with QuickBMS?
- Replies: 2
- Views: 1463
Re: Byte substitution cipher with QuickBMS?
Now there is an official forum for any help and suggestion/feedback regarding QuickBMS.
- Fri Aug 08, 2014 10:44 am
- Forum: Holy Cow!
- Topic: Angry people
- Replies: 38
- Views: 30462
Re: Angry people
I have never said that people must move from here to there. That's even written in the FAQ where I call my project a "complement". Till a week ago Xentax was closed to public, full of advertisements, payware, no wiki and with tons of posts edited. In fact in my post of some days ago I alre...
- Fri Aug 08, 2014 5:30 am
- Forum: Holy Cow!
- Topic: Angry people
- Replies: 38
- Views: 30462
Re: Angry people
This is not the way forward. The forum is here and still in place. We don't need another one. Very mature move to remove the link to a free resource, my compliments. Almost mature like having a thread where you joke and insult people who don't like your forum for various reasons that it's hard to c...
- Thu Aug 07, 2014 10:11 pm
- Forum: Holy Cow!
- Topic: Angry people
- Replies: 38
- Views: 30462
Re: Angry people
Anyway the project about which I was talking in my previous post is now online at http://zenhax.com
I don't know if it will reduce the amount of Xentax haters but, who knows, at least it's an idea.
Everyone is invited :)
I don't know if it will reduce the amount of Xentax haters but, who knows, at least it's an idea.
Everyone is invited :)
- Thu Aug 07, 2014 11:15 am
- Forum: General game tools
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 189
- Views: 468296
Re: Unity Assets Explorer [v 1.2]
Yes, the script is valid for reimporting (quickbms.txt section 3)
- Sat Aug 02, 2014 5:18 pm
- Forum: General game tools
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 189
- Views: 468296
Re: Unity Assets Explorer [v 1.2]
Just for information, a couple of weeks ago I released a quickbms script that should cover all or almost all the existent assets versions of Unity3d:
http://aluigi.org/papers/bms/unity.bms
The format was easier than I thought, so the real task is being able to use/convert the extracted files.
http://aluigi.org/papers/bms/unity.bms
The format was easier than I thought, so the real task is being able to use/convert the extracted files.
- Sat Aug 02, 2014 5:13 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 84927
Re: The Crew fat/dat archives
Great how about a repacker? It's great to see the game files can be unpacked. If you want to make a simple test you can use my script with quickbms in reimport mode. Luckily The Crew and the other FAT2 games don't use chunks (like instead does Watch Dogs) and the algorithm is just lzo, so it's full...
- Sat Aug 02, 2014 5:08 pm
- Forum: Code Talk
- Topic: double floats in quickbms
- Replies: 4
- Views: 2564
Re: double floats in quickbms
Code: Select all
math TMP = 0x10000000
math TMP *= 16
if TMP == 0
print "Error: you must use quickbms_4gb_files.exe for this archive"
cleanexit
endif