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- Thu Oct 17, 2013 3:52 pm
- Forum: Game Archive
- Topic: Black Desert PAZ + Meta File
- Replies: 153
- Views: 101274
Re: Black Desert Client Research - PAZ + META File
yeah, because the paz table is at offset 0, the index is located after it and can be reached after having read the paz table, but I'm unable to find a way to locate where the other 2 remaining fields start or the size of the index field. the compression of the files is strange because it looks very ...
- Thu Oct 17, 2013 3:02 pm
- Forum: Game Archive
- Topic: Black Desert PAZ + Meta File
- Replies: 153
- Views: 101274
Re: Black Desert Client Research - PAZ + META File
I don't understand how to retrieve the offset of the 2 encrypted tables in the meta file
- Tue Oct 15, 2013 2:28 pm
- Forum: Audio file formats
- Topic: Extracting audio from The Wolf Among Us
- Replies: 6
- Views: 3984
Re: Extracting audio from The Wolf Among Us
I guess you are referring to the FSB4 files, the wav files are just FSB archives that you can extract with fsbext.
Try it
Try it
- Mon Oct 14, 2013 11:05 am
- Forum: Code Talk
- Topic: Quick BMS Parser difficulties (text string to text string)
- Replies: 6
- Views: 3248
Re: Quick BMS Parser difficulties (text string to text strin
the script I pasted in my previous post dumps sequential files with abc extension, not dat.
- Mon Oct 07, 2013 2:53 pm
- Forum: Code Talk
- Topic: Quick BMS Parser difficulties (text string to text string)
- Replies: 6
- Views: 3248
Re: Quick BMS Parser difficulties (text string to text strin
the only way is building the name by hand: findloc OFFSET string "HRCM" math i = 0 do goto OFFSET get DUMMY long findloc NEXT_OFFSET string "HRCM" 0 "" if NEXT_OFFSET == "" get SIZE asize else math SIZE = NEXT_OFFSET endif math SIZE -= OFFSET string NAME p= &q...
- Mon Sep 30, 2013 2:57 pm
- Forum: Code Talk
- Topic: Quick BMS Parser difficulties (text string to text string)
- Replies: 6
- Views: 3248
Re: Quick BMS Parser difficulties (text string to text strin
I guess you mean something like the following, remember to replace the 2 occurrencies of "NGCA" with "HRCM":
http://aluigi.org/papers/bms/_findloc.bms
http://aluigi.org/papers/bms/_findloc.bms
- Mon Sep 30, 2013 8:34 am
- Forum: Game Archive
- Topic: [Sen no kisek] Change python code to quickbms..?
- Replies: 5
- Views: 1695
Re: [Sen no kisek] Change python code to quickbms..?
it looks like a RLE algorithm.
Quickbms contains the only recompression algorithms most used in games like zlib, lzo, lzma and so on, small ones are not covered.
Quickbms contains the only recompression algorithms most used in games like zlib, lzo, lzma and so on, small ones are not covered.
- Sat Sep 21, 2013 1:20 pm
- Forum: Code Talk
- Topic: Little Endian to Big Endian
- Replies: 6
- Views: 4395
Re: Little Endian to Big Endian
you can try the -E option of quickbms that was added just for this job. use the following script: get SIZE asize math OFFSET = 4 math SIZE -= OFFSET goto OFFSET math SIZE /= 4 for i = 0 < SIZE get TMP long next i and then launch it with the following command: quickbms -w -E script.bms your_file.dds ...
- Mon Aug 19, 2013 8:27 am
- Forum: Audio file formats
- Topic: Xuandou Zhiwang .fsb sound files
- Replies: 3
- Views: 2262
Re: Xuandou Zhiwang .fsb sound files
Xiayuwu69252.Sonicli81223#$*@*0
- Sun Aug 11, 2013 11:16 am
- Forum: Code Talk
- Topic: QuickBMS 0.5.24a
- Replies: 1
- Views: 2513
Re: QuickBMS 0.5.24a
Done, new version 0.5.24b out:
http://quickbms.aluigi.org
http://quickbms.aluigi.org
- Fri Aug 09, 2013 5:46 am
- Forum: Code Talk
- Topic: QuickBMS 0.5.24a
- Replies: 1
- Views: 2513
QuickBMS 0.5.24a
Currently there are some problems in a new optimization I added in the latest version of the tool, for example it doesn't work correctly with the cpk.bms script and the CPK files ("TOC signature not found"). I'm trying to find the error. If you need to use the older version of the tool, 0....
- Sat Aug 03, 2013 5:38 pm
- Forum: Game Archive
- Topic: Simraceway MAS
- Replies: 20
- Views: 9477
Re: Simraceway MAS
exactly, it's more convenient and easy to download the original files and decrypting them (without unique key).
- Sat Aug 03, 2013 7:45 am
- Forum: Game Archive
- Topic: Simraceway MAS
- Replies: 20
- Views: 9477
Re: Simraceway MAS
Simraceway files must be handled in the following way:
http://aluigi.altervista.org/misc/simra ... wfiles.txt
http://aluigi.altervista.org/misc/simra ... wfiles.txt
- Sat Jul 27, 2013 11:46 am
- Forum: Game Archive
- Topic: Capcom .EMI archive format
- Replies: 2
- Views: 1635
Re: Capcom .EMI archive format
try that script in this way: Get FN Long 0 Get U1 Long 0 GetDString ID 8 0 Set Off Long FN Math Off *= 16 Math Off += 16 Math Off /= 2048 Math Off *= 2048 Math Off += 2048 For T = 1 To FN Get FS Long 0 Get U2 Long 0 Get ID2 Long 0 Get U3 Int 0 Get END Int 0 Log "" Off FS 0 Math FS /= 2048 ...
- Thu Jul 25, 2013 9:53 pm
- Forum: Compressed files and methods
- Topic: [PC] Sega Genesis & Mega Drive Classics game format
- Replies: 2
- Views: 2404