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by aluigi
Thu Mar 20, 2014 11:08 am
Forum: Game Archive
Topic: unity3d Variant?
Replies: 14
Views: 11584

Re: unity3d Variant?

anyway I have updated the script with the additional info of Chipicao, but this doesn't change the behaviour of the script because lzma in quickbms is used dynamically so it automatically finds the uncompressed size, only the compressed one matters. Regarding the first file (battle.unity3d) it's dam...
by aluigi
Thu Mar 20, 2014 10:57 am
Forum: Game Archive
Topic: Guardians of Middle-Earth .Arch04
Replies: 10
Views: 3540

Re: Guardians of Middle-Earth .Arch04

regarding the arch* archives you can ever use my fear.bms script, it's still the same format:
http://aluigi.org/papers/bms/fear.bms

while for this BNDL format I made this script:
http://aluigi.org/papers/bms/others/bndl_4.bms
by aluigi
Thu Mar 20, 2014 10:38 am
Forum: Game Archive
Topic: unity3d Variant?
Replies: 14
Views: 11584

Re: unity3d Variant?

so it looks like they introduced chunks, rights?
by aluigi
Sun Mar 16, 2014 12:02 pm
Forum: Compressed files and methods
Topic: Lego indiana Jones Trilogy
Replies: 18
Views: 10269

Re: Lego indiana Jones Trilogy

I have just found in this moment that if I compile quickbms using the gcc option -fno-unit-at-a-time I'm able to decompress the files of Lego Movie PS3 (no problems with PC). Setting that option in gcc costs me less than reviewing the whole dlft code to understand what's the problem :) Anyway I cann...
by aluigi
Sat Mar 01, 2014 11:17 am
Forum: Compressed files and methods
Topic: Far Cry 3 Xbox360 extracted files
Replies: 1
Views: 1453

Re: Far Cry 3 Xbox360 extracted files

Code: Select all

get DUMMY byte
comtype lzma_dynamic
savepos OFFSET
get SIZE asize
math SIZE -= OFFSET
get NAME basename
get EXT extension
string NAME p= "%s_unpack.%s" NAME EXT
clog NAME OFFSET SIZE SIZE
by aluigi
Sat Mar 01, 2014 11:03 am
Forum: Game Archive
Topic: Next Car Game
Replies: 17
Views: 7403

Re: Next Car Game

have you tried the script I released some months ago?
http://aluigi.org/papers/bms/others/next_car_game.bms
by aluigi
Sat Mar 01, 2014 11:02 am
Forum: Game Archive
Topic: Ikaruga (.arc ) [PC]
Replies: 11
Views: 5596

Re: Ikaruga (.arc ) [PC]

I can't help more, the script uses the exact magicdwords reported by Ekey, in fact the bin.arc posted above works.

If you know the correct magicdword for that specific archive, the script will work.
by aluigi
Wed Feb 26, 2014 10:32 am
Forum: Game Archive
Topic: Strider (.PAK ) [Xbox360]
Replies: 15
Views: 7446

Re: Strider (.PAK ) [Xbox360]

the modification I suggested in the previous post is no longer valid because the script has been deeply modified. If you unpacked the archive with offzip then replace all the "MEMORY_FILE" with "1" and replace the following: clog MEMORY_FILE OFFSET PAK_SIZE PAK_XSIZE with: open F...
by aluigi
Wed Feb 26, 2014 10:26 am
Forum: Game Archive
Topic: Arcsys bddata.bin - Blazblue ChronoPhantasma
Replies: 2
Views: 2202

Re: Arcsys bddata.bin - Blazblue ChronoPhantasma

Post the files that give problems
by aluigi
Wed Feb 26, 2014 10:23 am
Forum: Compressed files and methods
Topic: Lego indiana Jones Trilogy
Replies: 18
Views: 10269

Re: Lego indiana Jones Trilogy

I guess it's the same problem of Lego the movie, looks like the developers changed something in the dflt algorithm or added some type of obfuscation in the last chunk of the compressed files.
There is no solution at the moment.
by aluigi
Wed Feb 26, 2014 10:21 am
Forum: Game Archive
Topic: TurnTool (web format)
Replies: 2
Views: 1247

Re: TurnTool (web format)

Regarding the script syntax it's ok, the only suggestion I can give is to use DUMMY variables for unknown fields instead of goto. For example "goto 0x1 0 SEEK_CUR" -> "get DUMMY byte" And if there are more bytes but they can't be idenfied as a field, for example a sequence of 5 b...
by aluigi
Wed Feb 26, 2014 10:16 am
Forum: Game Archive
Topic: Ikaruga (.arc ) [PC]
Replies: 11
Views: 5596

Re: Ikaruga (.arc ) [PC]

I guess the cause is some zero before the 56th character of the key that decrease its length.
I have updated the script to force the length of 56 bytes, let me know if it works.
by aluigi
Mon Feb 24, 2014 4:47 pm
Forum: Game Archive
Topic: Strider (.PAK ) [Xbox360]
Replies: 15
Views: 7446

Re: Strider (.PAK ) [Xbox360]

I have updated the script with the suggestions of swuforce because the names are embedded in the first file (that it's not a real file), current version is 0.2a that supports also the xbox files
by aluigi
Mon Feb 24, 2014 4:44 pm
Forum: Compressed files and methods
Topic: Glitches and errors with LEGO games 0.7a bms
Replies: 3
Views: 2567

Re: Glitches and errors with LEGO games 0.7a bms

in this case we can exclude problems with the decompression, additionally the filenames are checksummed so we are sure that the extracted names are correct.