Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 1910 matches
- Thu Mar 20, 2014 11:08 am
- Forum: Game Archive
- Topic: unity3d Variant?
- Replies: 14
- Views: 11584
Re: unity3d Variant?
anyway I have updated the script with the additional info of Chipicao, but this doesn't change the behaviour of the script because lzma in quickbms is used dynamically so it automatically finds the uncompressed size, only the compressed one matters. Regarding the first file (battle.unity3d) it's dam...
- Thu Mar 20, 2014 10:57 am
- Forum: Game Archive
- Topic: Guardians of Middle-Earth .Arch04
- Replies: 10
- Views: 3540
Re: Guardians of Middle-Earth .Arch04
regarding the arch* archives you can ever use my fear.bms script, it's still the same format:
http://aluigi.org/papers/bms/fear.bms
while for this BNDL format I made this script:
http://aluigi.org/papers/bms/others/bndl_4.bms
http://aluigi.org/papers/bms/fear.bms
while for this BNDL format I made this script:
http://aluigi.org/papers/bms/others/bndl_4.bms
- Thu Mar 20, 2014 10:38 am
- Forum: Game Archive
- Topic: unity3d Variant?
- Replies: 14
- Views: 11584
Re: unity3d Variant?
so it looks like they introduced chunks, rights?
- Sun Mar 16, 2014 12:02 pm
- Forum: Compressed files and methods
- Topic: Lego indiana Jones Trilogy
- Replies: 18
- Views: 10269
Re: Lego indiana Jones Trilogy
I have just found in this moment that if I compile quickbms using the gcc option -fno-unit-at-a-time I'm able to decompress the files of Lego Movie PS3 (no problems with PC). Setting that option in gcc costs me less than reviewing the whole dlft code to understand what's the problem :) Anyway I cann...
- Sat Mar 01, 2014 11:21 am
- Forum: Compressed files and methods
- Topic: Plants Vs Zombies Garden Warfare File Format (X360)
- Replies: 8
- Views: 5789
- Sat Mar 01, 2014 11:17 am
- Forum: Compressed files and methods
- Topic: Far Cry 3 Xbox360 extracted files
- Replies: 1
- Views: 1453
Re: Far Cry 3 Xbox360 extracted files
Code: Select all
get DUMMY byte
comtype lzma_dynamic
savepos OFFSET
get SIZE asize
math SIZE -= OFFSET
get NAME basename
get EXT extension
string NAME p= "%s_unpack.%s" NAME EXT
clog NAME OFFSET SIZE SIZE
- Sat Mar 01, 2014 11:03 am
- Forum: Game Archive
- Topic: Next Car Game
- Replies: 17
- Views: 7403
Re: Next Car Game
have you tried the script I released some months ago?
http://aluigi.org/papers/bms/others/next_car_game.bms
http://aluigi.org/papers/bms/others/next_car_game.bms
- Sat Mar 01, 2014 11:02 am
- Forum: Game Archive
- Topic: Ikaruga (.arc ) [PC]
- Replies: 11
- Views: 5596
Re: Ikaruga (.arc ) [PC]
I can't help more, the script uses the exact magicdwords reported by Ekey, in fact the bin.arc posted above works.
If you know the correct magicdword for that specific archive, the script will work.
If you know the correct magicdword for that specific archive, the script will work.
- Wed Feb 26, 2014 10:32 am
- Forum: Game Archive
- Topic: Strider (.PAK ) [Xbox360]
- Replies: 15
- Views: 7446
Re: Strider (.PAK ) [Xbox360]
the modification I suggested in the previous post is no longer valid because the script has been deeply modified. If you unpacked the archive with offzip then replace all the "MEMORY_FILE" with "1" and replace the following: clog MEMORY_FILE OFFSET PAK_SIZE PAK_XSIZE with: open F...
- Wed Feb 26, 2014 10:26 am
- Forum: Game Archive
- Topic: Arcsys bddata.bin - Blazblue ChronoPhantasma
- Replies: 2
- Views: 2202
Re: Arcsys bddata.bin - Blazblue ChronoPhantasma
Post the files that give problems
- Wed Feb 26, 2014 10:23 am
- Forum: Compressed files and methods
- Topic: Lego indiana Jones Trilogy
- Replies: 18
- Views: 10269
Re: Lego indiana Jones Trilogy
I guess it's the same problem of Lego the movie, looks like the developers changed something in the dflt algorithm or added some type of obfuscation in the last chunk of the compressed files.
There is no solution at the moment.
There is no solution at the moment.
- Wed Feb 26, 2014 10:21 am
- Forum: Game Archive
- Topic: TurnTool (web format)
- Replies: 2
- Views: 1247
Re: TurnTool (web format)
Regarding the script syntax it's ok, the only suggestion I can give is to use DUMMY variables for unknown fields instead of goto. For example "goto 0x1 0 SEEK_CUR" -> "get DUMMY byte" And if there are more bytes but they can't be idenfied as a field, for example a sequence of 5 b...
- Wed Feb 26, 2014 10:16 am
- Forum: Game Archive
- Topic: Ikaruga (.arc ) [PC]
- Replies: 11
- Views: 5596
Re: Ikaruga (.arc ) [PC]
I guess the cause is some zero before the 56th character of the key that decrease its length.
I have updated the script to force the length of 56 bytes, let me know if it works.
I have updated the script to force the length of 56 bytes, let me know if it works.
- Mon Feb 24, 2014 4:47 pm
- Forum: Game Archive
- Topic: Strider (.PAK ) [Xbox360]
- Replies: 15
- Views: 7446
Re: Strider (.PAK ) [Xbox360]
I have updated the script with the suggestions of swuforce because the names are embedded in the first file (that it's not a real file), current version is 0.2a that supports also the xbox files
- Mon Feb 24, 2014 4:44 pm
- Forum: Compressed files and methods
- Topic: Glitches and errors with LEGO games 0.7a bms
- Replies: 3
- Views: 2567
Re: Glitches and errors with LEGO games 0.7a bms
in this case we can exclude problems with the decompression, additionally the filenames are checksummed so we are sure that the extracted names are correct.