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- Mon Dec 12, 2005 7:39 pm
- Forum: Old posts
- Topic: RTL Games (Ski Racing 2005, Alpine Skiing 2006 etc)
- Replies: 19
- Views: 15088
Would there be a way to make the game.exe use unpacked files instead then? Or is this a dead end to. I think this is not possible because the game looks for the .pak files, so there is no easy way for modify it. Anyway I have in mind to write (have just started it now) a program for testing many co...
- Mon Dec 12, 2005 6:50 pm
- Forum: Game Archive
- Topic: FREEDOM FIGHTER
- Replies: 5
- Views: 3009
These wave files (in reality are a collection of headerless audio data) use the ADPCM format. I'm still searching ways for reading/converting these type of audio data (read also the threads about Jack Orlando and Nomad Soul) from raw files. In the meantime, for other and future problems about audio ...
- Mon Dec 12, 2005 6:10 pm
- Forum: Old posts
- Topic: RTL Games (Ski Racing 2005, Alpine Skiing 2006 etc)
- Replies: 19
- Views: 15088
However is there a way to reverse the process *create pak* files. Unfortunately not, that's why I have no source code for the decompression algorithm and have used just the ripped function from the game executable. At the moment I don't have enough knowledge about compression algorithms (except zli...
- Mon Dec 12, 2005 12:26 pm
- Forum: Compressed files and methods
- Topic: Encrypted/compressed formats
- Replies: 30
- Views: 18152
Well, for the moment I have created the stand-alone unpacker and have updated the thread. Anyway this format is used by ALL the games developed by 49Games: http://www.49games.de so I think we must update the wiki too, let me know. Sorry for the dll but I have preferred the fastest way for me eh eh e...
- Mon Dec 12, 2005 12:24 pm
- Forum: Old posts
- Topic: RTL Games (Ski Racing 2005, Alpine Skiing 2006 etc)
- Replies: 19
- Views: 15088
I have created the unpacker for all the packages used in the games developed by 49Games: http://www.49games.de http://aluigi.altervista.org/papers.htm#u49gext Instead Ski Racing 2005 uses total different formats, the FSB files contain header-less wave files (have not checked if they use strange code...
- Sun Dec 11, 2005 11:41 pm
- Forum: Compressed files and methods
- Topic: Encrypted/compressed formats
- Replies: 30
- Views: 18152
The good news is that I'm able to uncompress the data. The less good news is that I still don't know what is the original algorithm. So how we can implement the decompression in your program? It requires at least an external dll containing the ripped code. If for you is too much problematic I can wr...
- Sun Dec 11, 2005 10:43 pm
- Forum: Compressed files and methods
- Topic: Encrypted/compressed formats
- Replies: 30
- Views: 18152
Okay, another one. What type of compression is used in the balance.pak file in this thread? I already checked Ski Alpine/Racing 2005 some hours ago so I have a partial answer for you 8-) Almost all the files contained in the packages used by these 2 games have the data in plain-text format, except ...
- Sun Dec 11, 2005 8:13 pm
- Forum: Game Archive
- Topic: Question about one new game and two not that new.
- Replies: 11
- Views: 8912
Re: Question about one new game and two not that new.
The new game is "Conan"; the game itself is very bad, but it's supposed to have some new themes by Basil Poledouris who scored the "Conan" film, and that's why I was interested in extracting the music. Unfortunately, the .wav files with the music seem to be encrypted in some way...
- Sun Dec 11, 2005 8:09 pm
- Forum: Game Archive
- Topic: Jack Orlando (Directors Cut) Music & Video
- Replies: 11
- Views: 3694
I have tried and failed to get to grips with the Nomad Soul audio format too in the past. It's a shame. I have spent all my morning trying to find a program or a way to read these files and I have only found that if you use the VOX codec/format you are able to hear the music with a small or minimal...
- Sun Dec 11, 2005 8:02 pm
- Forum: Compressed files and methods
- Topic: Encrypted/compressed formats
- Replies: 30
- Views: 18152
There is a game called TrackMania (and the sequal TrackMania Sunrise) that both have one large resource archive, Sunrise uses SFFS (remember the other thread?) and Trackmania seems to use something similar with the only difference that there is no SFFS header. Anyway I'll investigate for sure Oh I ...
- Sat Dec 10, 2005 10:15 pm
- Forum: Game Archive
- Topic: Jack Orlando (Directors Cut) Music & Video
- Replies: 11
- Views: 3694
The format used for the game files (.PAK, .PHK, .PH2 and so on) is very simple and have added an entry in the wiki so hopefully someone will create a script for them: http://wiki.xentax.com/index.php/Jack_Orlando The demo of the game (very small fortunately) is available here: http://www.jowood.com/...
- Sat Dec 10, 2005 9:59 pm
- Forum: Game Archive
- Topic: Vietcong Support
- Replies: 10
- Views: 3509
- Sat Dec 10, 2005 9:52 pm
- Forum: Compressed files and methods
- Topic: Encrypted/compressed formats
- Replies: 30
- Views: 18152
Encrypted/compressed formats
The idea for this thread is having an updated list of games which don't seem to use plain-text or readable data in their packages. For example we have the packages with the SFFS header used in games like Bet on Soldier which use the Starforce encryption. Another type of encryption is that used by Ac...
- Sat Dec 10, 2005 6:38 pm
- Forum: Game Archive
- Topic: Imperium Galactica 3 Demo
- Replies: 16
- Views: 5788
The encryption is a XOR with an incremental value.
I have written an extractor for this game:
http://aluigi.altervista.org/papers.htm#nexusext
I have written an extractor for this game:
http://aluigi.altervista.org/papers.htm#nexusext
- Sat Dec 10, 2005 6:24 pm
- Forum: Game Archive
- Topic: Vietcong Support
- Replies: 10
- Views: 3509
Thanx a lot guys. this morning I have already updated the wiki and added some new entries (like the UZ2 and TNTFOLDER files and have uptead Brothers in Arms, FireStarter, HoveRace and Lineage2) and now I'm going to add other 2 games. And since this seems to be the only archive on Internet for game f...