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- Sat Nov 29, 2008 5:06 pm
- Forum: Game Archive
- Topic: Little extractor program
- Replies: 216
- Views: 128272
Re: Little extractor program
edit: ops, question already answered
- Mon Nov 24, 2008 1:17 pm
- Forum: Game Archive
- Topic: Little extractor program
- Replies: 216
- Views: 128272
Re: Little extractor program
in my unlzss.h there is no usage of int, I have used stdint.h which applies the correct size of a variable on any system in which is compiled. so uint32_t generates a 32 bit variable anywhere stdint.h is supported. for implementing the file-to-file mode it's enough to make a quick modification to th...
- Sat Nov 22, 2008 3:03 am
- Forum: Game Archive
- Topic: Little extractor program
- Replies: 216
- Views: 128272
Re: Little extractor program
just for fun I tried to use my lzss implementation with the bytes starting at offset 0x2c of that seg_c6.wrs file and seems to be the good one: http://aluigi.org/mytoolz/unlzss.h let me know if it's ok for all the entire archive too (anyway if works keep in mind that this unlzss.h is under the GPL l...
- Tue Jul 08, 2008 11:59 am
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 158681
Re: [PC] Devil May Cry 4
I doubt the compression algorithm is the same of one of the following and we are so lucky anyway trying doesn't cost anything: http://aluigi.org/mytoolz/unlzw.c http://aluigi.org/mytoolz/unlzwx.c http://aluigi.org/mytoolz/unlzss.h outlen = algorithm(out, sizeof(out), in, sizeof(in)); hope it helps a...
- Tue Jul 08, 2008 11:33 am
- Forum: Game Archive
- Topic: .mix file OF SCAR game
- Replies: 4
- Views: 2162
Re: .mix file OF SCAR game
I have released the tool for extracting (and consequently decompressing) the files from any MIX archive which is compatible with both the old and new file format:
http://aluigi.org/papers.htm#others-file
http://aluigi.org/papers.htm#others-file
- Mon Sep 24, 2007 5:44 pm
- Forum: Compressed files and methods
- Topic: New Here and have a LZSS File that i need help with
- Replies: 6
- Views: 3376
to toupper problem can be resolved with #include <ctype.h>
Anyway I have a lzss uncompression function on my website which could be helpful to you:
http://aluigi.org/mytoolz/unlzss.h
Anyway I have a lzss uncompression function on my website which could be helpful to you:
http://aluigi.org/mytoolz/unlzss.h
- Tue Mar 27, 2007 8:57 pm
- Forum: Game Archive
- Topic: Armies of Exigo/Warhammer Mark of Chaos
- Replies: 8
- Views: 3564
I have created an extractor, the only problem is that the files are encrypted with their names (which are not included in the ORK archives) so without knowing them you cannot extract them:
http://aluigi.org/papers.htm#others-file
http://aluigi.org/papers.htm#others-file
- Fri Jan 12, 2007 5:43 pm
- Forum: Game Archive
- Topic: Boiling Point Road To Hell GRP file
- Replies: 13
- Views: 6420
Yesterday I released a file extractor for the GRP archives used in Codename Outbreak which uses the Vital engine just like Boiling Point so you can try my extractor with your newgrp.grp file to know if it works. If doesn't work please upload your vital.dll (if this file doesn't exist search for the ...
- Thu Jan 11, 2007 11:17 pm
- Forum: Game Archive
- Topic: Yu-Gi-Oh power of chaos all 3 versions *.dat files
- Replies: 19
- Views: 15402
The compression algorithm is the same used by the games Chaser, KOTT2 and Conan for their files. I don't know its name for the moment anyway the following is the C code of the unpacking function I have reversed from Chaser: int unpack(u_char *out, int outsz, u_char *in, int insz) { u_short i, c, zg,...
- Thu Jan 11, 2007 10:46 pm
- Forum: Game Archive
- Topic: Help With Left Behind: Eternal Forces .pak files
- Replies: 4
- Views: 1927
- Tue Jan 10, 2006 6:55 pm
- Forum: Old posts
- Topic: Train Driver 2005 - .ja files (Complete archive attached)
- Replies: 30
- Views: 32636
- Tue Jan 10, 2006 6:48 pm
- Forum: Game Archive
- Topic: Minority Report: Everybody Runs xbox .xss archive
- Replies: 7
- Views: 3159
- Mon Jan 09, 2006 7:04 pm
- Forum: Old posts
- Topic: Train Driver 2005 - .ja files (Complete archive attached)
- Replies: 30
- Views: 32636
Thanks to Rahly's excellent reverse engineering of Sly's attachment (hello Sly, Pespin doesn't protect enough!), we now have the .ja compression solved for the most part. I can't believe, now we must do also double work!!! That's really absurd... I think this Sly is totally useless to the community.
- Mon Jan 09, 2006 6:57 pm
- Forum: Game Archive
- Topic: Minority Report: Everybody Runs xbox .xss archive
- Replies: 7
- Views: 3159
- Sat Jan 07, 2006 7:43 pm
- Forum: Audio file formats
- Topic: Audio formats
- Replies: 15
- Views: 18772
The ffmpeg project has support to various ADPCM formats, XA included: http://ffmpeg.sourceforge.net/index.php if this audio uses the XA codec (possible) it will work. Actually I'm not aware of programs which implement this library in a raw mode, I'm too lazy at the moment for doing this thing since ...