Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 1910 matches

by aluigi
Sat Nov 29, 2008 5:06 pm
Forum: Game Archive
Topic: Little extractor program
Replies: 216
Views: 128272

Re: Little extractor program

edit: ops, question already answered
by aluigi
Mon Nov 24, 2008 1:17 pm
Forum: Game Archive
Topic: Little extractor program
Replies: 216
Views: 128272

Re: Little extractor program

in my unlzss.h there is no usage of int, I have used stdint.h which applies the correct size of a variable on any system in which is compiled. so uint32_t generates a 32 bit variable anywhere stdint.h is supported. for implementing the file-to-file mode it's enough to make a quick modification to th...
by aluigi
Sat Nov 22, 2008 3:03 am
Forum: Game Archive
Topic: Little extractor program
Replies: 216
Views: 128272

Re: Little extractor program

just for fun I tried to use my lzss implementation with the bytes starting at offset 0x2c of that seg_c6.wrs file and seems to be the good one: http://aluigi.org/mytoolz/unlzss.h let me know if it's ok for all the entire archive too (anyway if works keep in mind that this unlzss.h is under the GPL l...
by aluigi
Tue Jul 08, 2008 11:59 am
Forum: Game Archive
Topic: [PC] Devil May Cry 4
Replies: 320
Views: 158681

Re: [PC] Devil May Cry 4

I doubt the compression algorithm is the same of one of the following and we are so lucky anyway trying doesn't cost anything: http://aluigi.org/mytoolz/unlzw.c http://aluigi.org/mytoolz/unlzwx.c http://aluigi.org/mytoolz/unlzss.h outlen = algorithm(out, sizeof(out), in, sizeof(in)); hope it helps a...
by aluigi
Tue Jul 08, 2008 11:33 am
Forum: Game Archive
Topic: .mix file OF SCAR game
Replies: 4
Views: 2162

Re: .mix file OF SCAR game

I have released the tool for extracting (and consequently decompressing) the files from any MIX archive which is compatible with both the old and new file format:

http://aluigi.org/papers.htm#others-file
by aluigi
Mon Sep 24, 2007 5:44 pm
Forum: Compressed files and methods
Topic: New Here and have a LZSS File that i need help with
Replies: 6
Views: 3376

to toupper problem can be resolved with #include <ctype.h>

Anyway I have a lzss uncompression function on my website which could be helpful to you:

http://aluigi.org/mytoolz/unlzss.h
by aluigi
Tue Mar 27, 2007 8:57 pm
Forum: Game Archive
Topic: Armies of Exigo/Warhammer Mark of Chaos
Replies: 8
Views: 3564

I have created an extractor, the only problem is that the files are encrypted with their names (which are not included in the ORK archives) so without knowing them you cannot extract them:

http://aluigi.org/papers.htm#others-file
by aluigi
Fri Jan 12, 2007 5:43 pm
Forum: Game Archive
Topic: Boiling Point Road To Hell GRP file
Replies: 13
Views: 6420

Yesterday I released a file extractor for the GRP archives used in Codename Outbreak which uses the Vital engine just like Boiling Point so you can try my extractor with your newgrp.grp file to know if it works. If doesn't work please upload your vital.dll (if this file doesn't exist search for the ...
by aluigi
Thu Jan 11, 2007 11:17 pm
Forum: Game Archive
Topic: Yu-Gi-Oh power of chaos all 3 versions *.dat files
Replies: 19
Views: 15402

The compression algorithm is the same used by the games Chaser, KOTT2 and Conan for their files. I don't know its name for the moment anyway the following is the C code of the unpacking function I have reversed from Chaser: int unpack(u_char *out, int outsz, u_char *in, int insz) { u_short i, c, zg,...
by aluigi
Thu Jan 11, 2007 10:46 pm
Forum: Game Archive
Topic: Help With Left Behind: Eternal Forces .pak files
Replies: 4
Views: 1927

you must XOR each byte of the file with 0x8c, the result will be a normal .zip file
by aluigi
Tue Jan 10, 2006 6:55 pm
Forum: Old posts
Topic: Train Driver 2005 - .ja files (Complete archive attached)
Replies: 30
Views: 32636

not useless but if he dont want to share his tools and knowledges,the work is done twice as he already reversed the schemes. Uhmmmm what part of "try to find" is not clear in what Sly said before? (try to find is not a synonim of share) If he wants really to help he should say something l...
by aluigi
Tue Jan 10, 2006 6:48 pm
Forum: Game Archive
Topic: Minority Report: Everybody Runs xbox .xss archive
Replies: 7
Views: 3159

Sorry I did the wrong question... can you provide a list of all the files in this game?
file.XSS contains all the available audio data in a sequential mode (just a stream, not an archive) so should exist another file containing all the filenames or at least their offsets.
by aluigi
Mon Jan 09, 2006 7:04 pm
Forum: Old posts
Topic: Train Driver 2005 - .ja files (Complete archive attached)
Replies: 30
Views: 32636

Thanks to Rahly's excellent reverse engineering of Sly's attachment (hello Sly, Pespin doesn't protect enough!), we now have the .ja compression solved for the most part. I can't believe, now we must do also double work!!! That's really absurd... I think this Sly is totally useless to the community.
by aluigi
Mon Jan 09, 2006 6:57 pm
Forum: Game Archive
Topic: Minority Report: Everybody Runs xbox .xss archive
Replies: 7
Views: 3159

It is a Xbox ADPCM audio file, try to read it with xbadpdec or the codec for Media Player or with my Winamp plugin: http://aluigi.altervista.org/papers.htm#xbox From what game have you got it? I didn't know this extension (probably the real name of this type of audio?) so I'm very interested in it.
by aluigi
Sat Jan 07, 2006 7:43 pm
Forum: Audio file formats
Topic: Audio formats
Replies: 15
Views: 18772

The ffmpeg project has support to various ADPCM formats, XA included: http://ffmpeg.sourceforge.net/index.php if this audio uses the XA codec (possible) it will work. Actually I'm not aware of programs which implement this library in a raw mode, I'm too lazy at the moment for doing this thing since ...