Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 1910 matches
- Fri Feb 27, 2009 12:58 am
- Forum: Game Archive
- Topic: Prius Online
- Replies: 34
- Views: 11137
Re: Prius Online
a quick interpretation of the results: the "Windows Crypt*" signatures are referred to GameGuard so they can be ignored. seed_ss instead is a korean type of encryption (the game is korean too as far as I know) http://tools.ietf.org/rfc/rfc4269.txt for the rest the only important fields are...
- Fri Feb 27, 2009 12:43 am
- Forum: Game Archive
- Topic: Quake Live *.pk3 archive files
- Replies: 4
- Views: 6695
Re: Quake Live *.pk3 archive files
the pk3 files of quakelive are simply xored with a big fixed sequence of bytes:
http://aluigi.org/papers.htm#q3
http://aluigi.org/papers.htm#q3
- Wed Feb 25, 2009 2:18 pm
- Forum: Compressed files and methods
- Topic: usually wich tools has been used for discovering file codes
- Replies: 23
- Views: 7887
Re: usually wich tools has been used for discovering file codes
@shekofte:
virtualbox is free, very complete and continuosly updated: http://www.virtualbox.org
@asmxtx/shekofte:
that graph has a sense only for executables which use special encryptions and anti-debugging techniques
virtualbox is free, very complete and continuosly updated: http://www.virtualbox.org
@asmxtx/shekofte:
that graph has a sense only for executables which use special encryptions and anti-debugging techniques
- Wed Feb 18, 2009 4:52 pm
- Forum: Compressed files and methods
- Topic: extracting 3d models from a beautiful sport game !
- Replies: 2
- Views: 1762
Re: extracting 3d models from a beautiful sport game !
a lot of time ago I wrote an extractor for the archives used by 49games. it uses a compression that I wasn't able to identify at that time and due to the lack of interest I simply ripped the function which did the job. if you are interested to try it you can get it from: http://aluigi.org/papers/49g...
- Sun Feb 15, 2009 12:03 am
- Forum: Game Archive
- Topic: .vol archive file
- Replies: 11
- Views: 3678
Re: .vol archive file
I have guessed some parts of the file so I have written a simple extractor which I have attached. in all the 3 files you attached the audio is pcm at 11025hz, 1 chan, 8 bits so I don't know if in the other files it can change. then the files seem to contain something like various blocks of alternate...
- Mon Feb 09, 2009 5:28 pm
- Forum: Graphic file formats
- Topic: utx file from lineage 2
- Replies: 3
- Views: 4958
Re: utx file from lineage 2
take a hex editor and substituite the first 16 bytes with the following:
it will be decrypted BUT I think that the encryption key is changed from the original one of Lineage 2 so this is useless.
Code: Select all
4c 00 69 00 6e 00 65 00 61 00 67 00 65 00 32 00 L.i.n.e.a.g.e.2.
- Mon Feb 09, 2009 4:53 pm
- Forum: Compressed files and methods
- Topic: usually wich tools has been used for discovering file codes
- Replies: 23
- Views: 7887
Re: usually wich tools has been used for discovering file codes
the decompilers can help a lot although don't expect to see the original code ready to use. in general for the executables there are commercial solutions like hex ray or the free, and very good since I have used and still use it, REC: http://www.backerstreet.com/rec/rec.htm there is also Boomerang (...
- Sun Feb 08, 2009 6:51 pm
- Forum: Game Archive
- Topic: Ultima online second age 1998 demo
- Replies: 5
- Views: 2030
Re: Ultima online second age 1998 demo
just for reference in case someone else was interested, the tool for decrypting uodemo.dat is http://aluigi.org/papers/uodemoext.zip now about the m scripts. I have rechecked the executable and I see no traces of encryption or compression, just because there are no functions which perform an input->...
- Sun Feb 08, 2009 6:34 pm
- Forum: Compressed files and methods
- Topic: usually wich tools has been used for discovering file codes
- Replies: 23
- Views: 7887
Re: usually wich tools has been used for discovering file codes
if you refer to having an initial idea of what known algorithms could have been used in a program, personally I wrote and use a tool for this job: http://aluigi.org/mytoolz.htm#signsrch the disassembling/debugging job becomes more simple when you already know what algorithms are used and in what loc...
- Sat Jan 24, 2009 4:41 pm
- Forum: Game Archive
- Topic: R2 online
- Replies: 26
- Views: 10607
Re: R2 online
eh eh eh unfortunately I simply looked at the memory of RPGViewer with ollydbg :) anyway what amazes me is that a so good program which supports a so big number of games here in occident is totally unknown while (as far as I have seen searching on google some minutes ago) in china it's well known an...
- Sat Jan 24, 2009 3:23 pm
- Forum: Game Archive
- Topic: R2 online
- Replies: 26
- Views: 10607
Re: R2 online
the password of the zip archive used by RPGViewer is 4a3408a275b0343719ae2ab7250a8cab0c03b2178a58f2de
but I have not verified if it's fixed or generated at runtime (lack of interest).
but I have not verified if it's fixed or generated at runtime (lack of interest).
- Sun Dec 21, 2008 3:25 pm
- Forum: Game Archive
- Topic: Little extractor program
- Replies: 216
- Views: 128272
Re: Little extractor program
@mambox for activemark encrypted files the only tool which seems to make the job is ActiveMark Decrypt: http://xchg.info/ARTeam/Tutorials/ARTeam_Releases/ but this is not valid in your case because this VNZ/batch file is not an AM one (in fact lacks of the classical signature of this type of file) a...
- Sat Dec 20, 2008 4:27 pm
- Forum: Compressed files and methods
- Topic: compression type? (compressed & uncompressed file available)
- Replies: 6
- Views: 2665
Re: compression type? (compressed & uncompressed file available)
it's a classical unicode text that can be read using notepad launched through Applocale with the japanese coding (the last that you can choose in "language of the application" of applocale when choosing the program to launch): http://www.microsoft.com/globaldev/tools/apploc.mspx then load ...
- Sat Dec 20, 2008 3:57 pm
- Forum: Game Archive
- Topic: GTR Evolution .GCF files
- Replies: 3
- Views: 2163
Re: GTR Evolution .GCF files
for the GCF archives of Steam you need to use GCFScape: http://nemesis.thewavelength.net/index.php?p=25 remember that the games developed by Simbin have encrypted files so if you want to "play" (modding) with the GMT files of the game you need to decrypt them first: http://aluigi.org/paper...
- Fri Dec 12, 2008 10:10 pm
- Forum: Game Archive
- Topic: I need you help for Nancy Drew series .dat and .cif files
- Replies: 11
- Views: 5320
Re: I need you help for Nancy Drew series .dat and .cif files
the compression used in "Legend of the Crystal Skull" and probably other titles is the classical LZSS with the input bytes less a counter: compression: - compress with LZSS - for(i = 0; i < out_size; i++) out += i; decompression: - for(i = 0; i < in_size; i++) in -= i; - decompress with LZSS