Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 1910 matches

by aluigi
Fri Feb 27, 2009 12:58 am
Forum: Game Archive
Topic: Prius Online
Replies: 34
Views: 11137

Re: Prius Online

a quick interpretation of the results: the "Windows Crypt*" signatures are referred to GameGuard so they can be ignored. seed_ss instead is a korean type of encryption (the game is korean too as far as I know) http://tools.ietf.org/rfc/rfc4269.txt for the rest the only important fields are...
by aluigi
Fri Feb 27, 2009 12:43 am
Forum: Game Archive
Topic: Quake Live *.pk3 archive files
Replies: 4
Views: 6695

Re: Quake Live *.pk3 archive files

the pk3 files of quakelive are simply xored with a big fixed sequence of bytes:
http://aluigi.org/papers.htm#q3
by aluigi
Wed Feb 25, 2009 2:18 pm
Forum: Compressed files and methods
Topic: usually wich tools has been used for discovering file codes
Replies: 23
Views: 7887

Re: usually wich tools has been used for discovering file codes

@shekofte:
virtualbox is free, very complete and continuosly updated: http://www.virtualbox.org

@asmxtx/shekofte:
that graph has a sense only for executables which use special encryptions and anti-debugging techniques
by aluigi
Wed Feb 18, 2009 4:52 pm
Forum: Compressed files and methods
Topic: extracting 3d models from a beautiful sport game !
Replies: 2
Views: 1762

Re: extracting 3d models from a beautiful sport game !

a lot of time ago I wrote an extractor for the archives used by 49games. it uses a compression that I wasn't able to identify at that time and due to the lack of interest I simply ripped the function which did the job. if you are interested to try it you can get it from: http://aluigi.org/papers/49g...
by aluigi
Sun Feb 15, 2009 12:03 am
Forum: Game Archive
Topic: .vol archive file
Replies: 11
Views: 3678

Re: .vol archive file

I have guessed some parts of the file so I have written a simple extractor which I have attached. in all the 3 files you attached the audio is pcm at 11025hz, 1 chan, 8 bits so I don't know if in the other files it can change. then the files seem to contain something like various blocks of alternate...
by aluigi
Mon Feb 09, 2009 5:28 pm
Forum: Graphic file formats
Topic: utx file from lineage 2
Replies: 3
Views: 4958

Re: utx file from lineage 2

take a hex editor and substituite the first 16 bytes with the following:

Code: Select all

4c 00 69 00 6e 00 65 00 61 00 67 00 65 00 32 00   L.i.n.e.a.g.e.2.
it will be decrypted BUT I think that the encryption key is changed from the original one of Lineage 2 so this is useless.
by aluigi
Mon Feb 09, 2009 4:53 pm
Forum: Compressed files and methods
Topic: usually wich tools has been used for discovering file codes
Replies: 23
Views: 7887

Re: usually wich tools has been used for discovering file codes

the decompilers can help a lot although don't expect to see the original code ready to use. in general for the executables there are commercial solutions like hex ray or the free, and very good since I have used and still use it, REC: http://www.backerstreet.com/rec/rec.htm there is also Boomerang (...
by aluigi
Sun Feb 08, 2009 6:51 pm
Forum: Game Archive
Topic: Ultima online second age 1998 demo
Replies: 5
Views: 2030

Re: Ultima online second age 1998 demo

just for reference in case someone else was interested, the tool for decrypting uodemo.dat is http://aluigi.org/papers/uodemoext.zip now about the m scripts. I have rechecked the executable and I see no traces of encryption or compression, just because there are no functions which perform an input->...
by aluigi
Sun Feb 08, 2009 6:34 pm
Forum: Compressed files and methods
Topic: usually wich tools has been used for discovering file codes
Replies: 23
Views: 7887

Re: usually wich tools has been used for discovering file codes

if you refer to having an initial idea of what known algorithms could have been used in a program, personally I wrote and use a tool for this job: http://aluigi.org/mytoolz.htm#signsrch the disassembling/debugging job becomes more simple when you already know what algorithms are used and in what loc...
by aluigi
Sat Jan 24, 2009 4:41 pm
Forum: Game Archive
Topic: R2 online
Replies: 26
Views: 10607

Re: R2 online

eh eh eh unfortunately I simply looked at the memory of RPGViewer with ollydbg :) anyway what amazes me is that a so good program which supports a so big number of games here in occident is totally unknown while (as far as I have seen searching on google some minutes ago) in china it's well known an...
by aluigi
Sat Jan 24, 2009 3:23 pm
Forum: Game Archive
Topic: R2 online
Replies: 26
Views: 10607

Re: R2 online

the password of the zip archive used by RPGViewer is 4a3408a275b0343719ae2ab7250a8cab0c03b2178a58f2de
but I have not verified if it's fixed or generated at runtime (lack of interest).
by aluigi
Sun Dec 21, 2008 3:25 pm
Forum: Game Archive
Topic: Little extractor program
Replies: 216
Views: 128272

Re: Little extractor program

@mambox for activemark encrypted files the only tool which seems to make the job is ActiveMark Decrypt: http://xchg.info/ARTeam/Tutorials/ARTeam_Releases/ but this is not valid in your case because this VNZ/batch file is not an AM one (in fact lacks of the classical signature of this type of file) a...
by aluigi
Sat Dec 20, 2008 4:27 pm
Forum: Compressed files and methods
Topic: compression type? (compressed & uncompressed file available)
Replies: 6
Views: 2665

Re: compression type? (compressed & uncompressed file available)

it's a classical unicode text that can be read using notepad launched through Applocale with the japanese coding (the last that you can choose in "language of the application" of applocale when choosing the program to launch): http://www.microsoft.com/globaldev/tools/apploc.mspx then load ...
by aluigi
Sat Dec 20, 2008 3:57 pm
Forum: Game Archive
Topic: GTR Evolution .GCF files
Replies: 3
Views: 2163

Re: GTR Evolution .GCF files

for the GCF archives of Steam you need to use GCFScape: http://nemesis.thewavelength.net/index.php?p=25 remember that the games developed by Simbin have encrypted files so if you want to "play" (modding) with the GMT files of the game you need to decrypt them first: http://aluigi.org/paper...
by aluigi
Fri Dec 12, 2008 10:10 pm
Forum: Game Archive
Topic: I need you help for Nancy Drew series .dat and .cif files
Replies: 11
Views: 5320

Re: I need you help for Nancy Drew series .dat and .cif files

the compression used in "Legend of the Crystal Skull" and probably other titles is the classical LZSS with the input bytes less a counter: compression: - compress with LZSS - for(i = 0; i < out_size; i++) out += i; decompression: - for(i = 0; i < in_size; i++) in -= i; - decompress with LZSS