Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 1910 matches
- Fri Aug 01, 2014 4:41 pm
- Forum: Code Talk
- Topic: double floats in quickbms
- Replies: 4
- Views: 2564
Re: double floats in quickbms
yeah quickbms doesn't handle full floating point values because everything inside it is integer. So when you use float/double as type of value, it saves only the integer part of the value. Yes also for the second point, quickbms.exe uses 32bit integers and so reads a 64bit field but stores it inside...
- Fri Aug 01, 2014 3:20 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 84927
Re: The Crew fat/dat archives
In my opinion your values (offset/zsize/size) are not correct.
The following is the script I have made just now and works with both Watch Dogs (PC/PS) and The Crew:
http://aluigi.org/papers/bms/fat2_fat3.bms
There are no errors during the extraction of the samples I collected.
The following is the script I have made just now and works with both Watch Dogs (PC/PS) and The Crew:
http://aluigi.org/papers/bms/fat2_fat3.bms
There are no errors during the extraction of the samples I collected.
- Tue Jul 29, 2014 10:38 am
- Forum: Holy Cow!
- Topic: Angry people
- Replies: 38
- Views: 30462
Re: Angry people
Thanks for the information, Mr Mouse. I guess there are some alternatives to solve the problem. What I think is that the content released till now is too much and too valuable to be made private and going lost from the search engines. In this case you may opt for a "historic" section which...
- Sun Jul 27, 2014 10:35 pm
- Forum: Holy Cow!
- Topic: Angry people
- Replies: 38
- Views: 30462
Re: Angry people
Just my opinion here: I'm here from many years and I have seen that a forum free to anyone first introduced advertising everywhere that became more invasive, then forced donations (forum no longer free) and now it's even closed to public. I guess that many people like me joined the forum to help oth...
- Wed Jul 09, 2014 1:41 pm
- Forum: Code Talk
- Topic: Quickbms compression algo
- Replies: 8
- Views: 3879
Re: Quickbms compression algo
In the upcoming version of quickbms you will have the "lzma_0" comtype which does the same of msf.
Additionally I have set the dictionary size to the default 16Mb in msf.
Additionally I have set the dictionary size to the default 16Mb in msf.
- Sat Jul 05, 2014 6:24 pm
- Forum: Graphic file formats
- Topic: Invincible/Bulpae online
- Replies: 1
- Views: 1475
Re: Invincible/Bulpae online
that's the script to decode the DDS header: set KEY binary "LJKSCnlkenansdklsdjfwefnwer1:3#@$ancalsdh#@$%92875ey134591243\]" encryption xor KEY log MEMORY_FILE 0 0x3f encryption "" "" append get SIZE asize math SIZE -= 0x3f log MEMORY_FILE 0x3f SIZE append get SIZE asiz...
- Sun Jun 29, 2014 2:16 pm
- Forum: Compressed files and methods
- Topic: Counter-Strike Online 2 (.PKG) Archive
- Replies: 20
- Views: 10174
Re: Counter-Strike Online 2 (.PKG) Archive
[quote="Ekey"]Strange because generated key is \x51\xFE\xAA\x02\x43\x0A\xFE\xC6\xC2\x9E\x24\x24\x2B\x99\xFF\x77 Try BlowFish[/code]??? probably you forgot to give us the IVEC. I tried the other archives you placed on dropbox but only 006c2458c2c24beb0b08e45e1ea3874e.pkg gets decrypted corr...
- Fri Jun 27, 2014 10:43 am
- Forum: Compressed files and methods
- Topic: Counter-Strike Online 2 (.PKG) Archive
- Replies: 20
- Views: 10174
Re: Counter-Strike Online 2 (.PKG) Archive
Thanks for the update Ekey. But there are still a couple of things that don't work: 1) how to decrypt 1b87c6b551e518d11114ee21b7645a47.pkg? I tried the following but doesn't work: encryption aes_128_ecb "\x51\xFE\xAA\x02\x43\x0A\xFE\xC6\xC2\x9E\x24\x24\x2B\x99\xFF\x77" log "dump.dat&q...
- Thu Jun 26, 2014 9:18 pm
- Forum: Compressed files and methods
- Topic: Counter-Strike Online 2 (.PKG) Archive
- Replies: 20
- Views: 10174
Re: Counter-Strike Online 2 (.PKG) Archive
@ekey can you take a look at the following script? Unfortunately your examples don't match the steps you provide. get wVersion short get bEncryption byte get bFlag byte get dwDataSize long get p_PKG_Name filename set p_PKG_Password_1 binary "hs2kbuj37shgh&@4n!2;" set p_PKG_Password_2 b...
- Fri May 02, 2014 7:54 am
- Forum: Game Archive
- Topic: Survarium .db (vostok games)
- Replies: 4
- Views: 5687
- Thu May 01, 2014 6:39 pm
- Forum: Compressed files and methods
- Topic: Wargame Red Dragon edat
- Replies: 1
- Views: 2867
Re: Wargame Red Dragon edat
that's really bad, first because I don't have a backup and then because it was not a simple script
- Sat Apr 19, 2014 5:58 pm
- Forum: Game Archive
- Topic: Arcanika Password
- Replies: 2
- Views: 1485
Re: Arcanika Password
J3lG4DOMIKNn*265
- Thu Apr 10, 2014 8:49 am
- Forum: 3D/2D models
- Topic: [Release] Cabela's Big Game Hunter 2012 (PS3 and WII)
- Replies: 2
- Views: 3586
Re: [Release] Cabela's Big Game Hunter 2012 (PS3 and WII)
that script has an invalid command, replace:
with
Code: Select all
If (FilePack & 0x80000000) != 0 Then
Code: Select all
If FilePack & 0x80000000
- Fri Apr 04, 2014 8:13 am
- Forum: Game Archive
- Topic: Clover(*.p)
- Replies: 7
- Views: 2264
Re: Clover(*.p)
unknown compression (if it's compressed)
- Mon Mar 31, 2014 11:16 am
- Forum: Game Archive
- Topic: LEGO Pirates of the Caribbean
- Replies: 22
- Views: 9453
Re: LEGO Pirates of the Caribbean
Those of the PS3 don't work because they use something on the last chunk of each file. But you can modify the script to skip the compressed files and so extracting all the others (mainly audio, video and music) If you check the latest version of ttgames.bms I wrote this information in the notes at t...