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by aluigi
Fri Aug 01, 2014 4:41 pm
Forum: Code Talk
Topic: double floats in quickbms
Replies: 4
Views: 2564

Re: double floats in quickbms

yeah quickbms doesn't handle full floating point values because everything inside it is integer. So when you use float/double as type of value, it saves only the integer part of the value. Yes also for the second point, quickbms.exe uses 32bit integers and so reads a 64bit field but stores it inside...
by aluigi
Fri Aug 01, 2014 3:20 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 84927

Re: The Crew fat/dat archives

In my opinion your values (offset/zsize/size) are not correct.

The following is the script I have made just now and works with both Watch Dogs (PC/PS) and The Crew:
http://aluigi.org/papers/bms/fat2_fat3.bms

There are no errors during the extraction of the samples I collected.
by aluigi
Tue Jul 29, 2014 10:38 am
Forum: Holy Cow!
Topic: Angry people
Replies: 38
Views: 30462

Re: Angry people

Thanks for the information, Mr Mouse. I guess there are some alternatives to solve the problem. What I think is that the content released till now is too much and too valuable to be made private and going lost from the search engines. In this case you may opt for a "historic" section which...
by aluigi
Sun Jul 27, 2014 10:35 pm
Forum: Holy Cow!
Topic: Angry people
Replies: 38
Views: 30462

Re: Angry people

Just my opinion here: I'm here from many years and I have seen that a forum free to anyone first introduced advertising everywhere that became more invasive, then forced donations (forum no longer free) and now it's even closed to public. I guess that many people like me joined the forum to help oth...
by aluigi
Wed Jul 09, 2014 1:41 pm
Forum: Code Talk
Topic: Quickbms compression algo
Replies: 8
Views: 3879

Re: Quickbms compression algo

In the upcoming version of quickbms you will have the "lzma_0" comtype which does the same of msf.
Additionally I have set the dictionary size to the default 16Mb in msf.
by aluigi
Sat Jul 05, 2014 6:24 pm
Forum: Graphic file formats
Topic: Invincible/Bulpae online
Replies: 1
Views: 1475

Re: Invincible/Bulpae online

that's the script to decode the DDS header: set KEY binary "LJKSCnlkenansdklsdjfwefnwer1:3#@$ancalsdh#@$%92875ey134591243\]" encryption xor KEY log MEMORY_FILE 0 0x3f encryption "" "" append get SIZE asize math SIZE -= 0x3f log MEMORY_FILE 0x3f SIZE append get SIZE asiz...
by aluigi
Sun Jun 29, 2014 2:16 pm
Forum: Compressed files and methods
Topic: Counter-Strike Online 2 (.PKG) Archive
Replies: 20
Views: 10174

Re: Counter-Strike Online 2 (.PKG) Archive

[quote="Ekey"]Strange because generated key is \x51\xFE\xAA\x02\x43\x0A\xFE\xC6\xC2\x9E\x24\x24\x2B\x99\xFF\x77 Try BlowFish[/code]??? probably you forgot to give us the IVEC. I tried the other archives you placed on dropbox but only 006c2458c2c24beb0b08e45e1ea3874e.pkg gets decrypted corr...
by aluigi
Fri Jun 27, 2014 10:43 am
Forum: Compressed files and methods
Topic: Counter-Strike Online 2 (.PKG) Archive
Replies: 20
Views: 10174

Re: Counter-Strike Online 2 (.PKG) Archive

Thanks for the update Ekey. But there are still a couple of things that don't work: 1) how to decrypt 1b87c6b551e518d11114ee21b7645a47.pkg? I tried the following but doesn't work: encryption aes_128_ecb "\x51\xFE\xAA\x02\x43\x0A\xFE\xC6\xC2\x9E\x24\x24\x2B\x99\xFF\x77" log "dump.dat&q...
by aluigi
Thu Jun 26, 2014 9:18 pm
Forum: Compressed files and methods
Topic: Counter-Strike Online 2 (.PKG) Archive
Replies: 20
Views: 10174

Re: Counter-Strike Online 2 (.PKG) Archive

@ekey can you take a look at the following script? Unfortunately your examples don't match the steps you provide. get wVersion short get bEncryption byte get bFlag byte get dwDataSize long get p_PKG_Name filename set p_PKG_Password_1 binary "hs2kbuj37shgh&@4n!2;" set p_PKG_Password_2 b...
by aluigi
Thu May 01, 2014 6:39 pm
Forum: Compressed files and methods
Topic: Wargame Red Dragon edat
Replies: 1
Views: 2867

Re: Wargame Red Dragon edat

that's really bad, first because I don't have a backup and then because it was not a simple script
by aluigi
Sat Apr 19, 2014 5:58 pm
Forum: Game Archive
Topic: Arcanika Password
Replies: 2
Views: 1485

Re: Arcanika Password

J3lG4DOMIKNn*265
by aluigi
Thu Apr 10, 2014 8:49 am
Forum: 3D/2D models
Topic: [Release] Cabela's Big Game Hunter 2012 (PS3 and WII)
Replies: 2
Views: 3586

Re: [Release] Cabela's Big Game Hunter 2012 (PS3 and WII)

that script has an invalid command, replace:

Code: Select all

If (FilePack & 0x80000000) != 0 Then
with

Code: Select all

If FilePack & 0x80000000
by aluigi
Fri Apr 04, 2014 8:13 am
Forum: Game Archive
Topic: Clover(*.p)
Replies: 7
Views: 2264

Re: Clover(*.p)

unknown compression (if it's compressed)
by aluigi
Mon Mar 31, 2014 11:16 am
Forum: Game Archive
Topic: LEGO Pirates of the Caribbean
Replies: 22
Views: 9453

Re: LEGO Pirates of the Caribbean

Those of the PS3 don't work because they use something on the last chunk of each file. But you can modify the script to skip the compressed files and so extracting all the others (mainly audio, video and music) If you check the latest version of ttgames.bms I wrote this information in the notes at t...