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Search found 126 matches
- Fri Mar 20, 2020 5:10 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169804
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
G1MS : Skeleton info G1MF : Some info about number of submeshes and other details about the sections in the file. I don't use it to reconstruct models G1MM : Bone matrices, I don't use this section either G1MG : Geometry and platform info, divided in 9 subsections NUNO/NUNV/NUNS : cloth/hair meshes...
- Fri Mar 20, 2020 7:57 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 145095
Re: Cethleann - The Koei Swiss Army Knife
I just wanted to stop by and thank Yretenai for their work! Because of the tools you and the community have developed, I've been able to start work on a fan site for the game Final Fantasy Opera Omnia using textures and animations right from the files. One mystery in the game files I've yet to solv...
- Thu Mar 19, 2020 4:57 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 145095
Re: Cethleann - The Koei Swiss Army Knife
I would like to ask if you could add support for OPPW3 DLC BIN files, I extracted the base game LINKDATA_EU_OS_EUNA.A, .B, .C and .D using Steven's Gas Machine, but it doesn't look like it has support for the DLC files, and it hasn't been updated since 2018, there doesn't seem to be an IDX file. OP...
- Sun Mar 15, 2020 3:47 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 145095
Re: Cethleann - The Koei Swiss Army Knife
Yup, thats what I was doing. I'm sure you already know, but just in case: some references in "CharacterActionObjectNameHashArray" refer to an unknown property type ("7bdd07f3") which still contains a reference to a G1A property. The unknown property is DstAnimationDataObjectName...
- Fri Mar 13, 2020 3:59 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 145095
Re: Cethleann - The Koei Swiss Army Knife
This is super helpful! I was cross-referencing those database files manually to dig Persona animations out. Now I don't have too. If you can find the KTID for WorldPQ, you can pass that as the hash instead of the model hash, and it'll work. For example, 418f67bf is the WorldPQ for H000_Joker, look ...
- Fri Mar 13, 2020 2:06 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 145095
Re: Cethleann - The Koei Swiss Army Knife
Build 32 introduces a new tool: Nyotengu.AnimationGraph You can find info on previous versions here This tool will (attempt to) collect G1A animation files given a particular RDB hash. This allows one to easily find compatible animations if the game has been extracted with --nyotengu (as in the game...
- Thu Mar 12, 2020 7:23 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 145095
Re: Cethleann - The Koei Swiss Army Knife
When trying to export pg1m and pg2a bundler from ps4 version of Nioh I get an error. https://i.imgur.com/5JfHSjs.jpg those are not errors I'm getting the same problem with the latest tool version, the old one (1.0.18) extract them just fine. Here some files if you wana check https://www.mediafire.c...
- Wed Mar 11, 2020 4:11 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 145095
- Wed Mar 11, 2020 7:09 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 145095
- Mon Mar 09, 2020 2:07 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169804
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Excellent work guys! Will be sure to try it out! I see you guys actually figured out what the vertex shader was doing rather than trying to just interpret the byte code like I did :mrgreen: . There's still a bit to go, normals are re-generated in the vertex shader in newer versions. It's causing a ...
- Sun Mar 08, 2020 4:18 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 145095
Re: Cethleann - The Koei Swiss Army Knife
I tested several gmpks, and all of them consistently work (on Dissidia NT), except the ones from the stage folder, where i get the following error: [2020-03-07T15:07:15][Cethleann] Extracting SMALE_00.gmpk... [2020-03-07T15:07:15][GMPK] Failed unpacking GMPK [2020-03-07T15:07:15][GMPK] System.Argum...
- Sat Feb 29, 2020 1:12 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169804
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Sorry to quote an old post, but could I ask how you were able to obtain the anims for Fist of The North Star 2. I have unpacked the Linkdata files using a bms script, however the models and animations are bin format, which I assume is a container file with multiple files within. If you don't mind m...
- Fri Feb 28, 2020 9:37 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 145095
Re: Cethleann - The Koei Swiss Army Knife
Cethleann updated to version 1.0.28 There are no changes to extraction. This version adds two new programs: Nyotengu.Database, and Nyotengu.KTID. Nyotengu.Database dumps information from OBJDB files, and KTID uses a .ktid file to combine multiple G1Ts into a single G1T so you can use the texture wit...
- Sat Feb 22, 2020 5:32 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 145095
Re: Cethleann - The Koei Swiss Army Knife
Sorry for the stupid question, but what's the syntax for using the new combined dataexporter? Cethleann.DataExporter.exe --mode -g GameId "ExtractionDir" "Game dir1" "Game dir 2" "Game dir 3" i.e. Cethleann.DataExporter.exe --reisalin -g Ryza L:\KTGL\Extract\...
- Thu Feb 20, 2020 7:23 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 169804
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
There will still be bug fixes, but yeah no new content unfortunately :( DFFNT was one of the 3 reasons I started this entire thing lol, I love NT. Ah well. Maybe i'll make a private server when the servers go down in three years Is that even possible? I read long time ago someone crack the game for...