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by Kanbara
Mon Mar 28, 2022 5:01 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 168671

Re: Noesis g1m/g1t/g1a importer

Yeah unfortunately this happened with other games too, what happens is that since those physics meshes' vertices linked to the NUNO sections get moved around and transformed a lot, normals would in theory need similar computation. So far I just let Noesis auto generate them, which gave good enough ...
by Kanbara
Mon Mar 28, 2022 4:23 am
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 168671

Re: Noesis g1m/g1t/g1a importer

Thanks for your awesome plugin and great effort! :mrgreen: :mrgreen: But I came across a problem that I cannot figure out what caused it: https://i.ibb.co/mcPTTqh/normal.png https://i.ibb.co/V2rJ1p8/normal1.png The noraml for the "driver" parts are comletely a mess. Is there any way to fix...
by Kanbara
Tue Mar 08, 2022 1:59 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 212394

Re: Bloodborne

Wow, your looks livelike than mine.I guess I used the other model package that diffrent from yours but I find it in "c2180.chrbnd" . But I'm quite curious about your textures name "AAT500_PCHair_n" , I found no texture named like this from melina's texture .tpf file.(For the tex...
by Kanbara
Tue Mar 08, 2022 5:30 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 212394

Re: Bloodborne

OH, how did you manage to import the extracted model into blender? Every time I try to import the .ascii mesh file it always warns me something like "Traceback...". I have no choice but to convert the ascii model in Noesis to another format like .gltf etc. Maybe that's why I can't find th...
by Kanbara
Mon Mar 07, 2022 3:58 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 212394

Re: Bloodborne

https://cdn.discordapp.com/attachments/600799826770264074/949893513208815656/unknown.png I'm also noticing that the sleeve also has the wrong UV all together. There might be others but so far this is the only thing i've found so far that has a wrong uv. As for the hair UVs, there should be more tha...
by Kanbara
Sun Mar 06, 2022 1:13 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 212394

Re: Bloodborne

A quick fix for the tool to work with Elden Ring models Thanks for your awesome tool! I managed to extract melina already but also found some problems of it :( The model is somehow flipped like this and I think they are supposed to be flipped along Y axis https://i.ibb.co/nrGcz19/p1.jpg And some of...
by Kanbara
Thu Dec 16, 2021 1:54 pm
Forum: Game Archive
Topic: [Unity3D] Punishing : Gray Raven assets
Replies: 51
Views: 27663

Re: [Unity3D] Punishing : Gray Raven assets

ikskoks wrote: Thu Dec 16, 2021 10:05 am @tachiban, no, chineese client is not available for me as I'm not from China.
Just wait for the global client update or ask someone who has passed chineese ID verification.
Maybe you can try to take a look at the jp version of this game? I think they use the same way of encryption now.
by Kanbara
Thu Dec 16, 2021 1:24 pm
Forum: Game Archive
Topic: [Unity3D] Punishing : Gray Raven assets
Replies: 51
Views: 27663

Re: [Unity3D] Punishing : Gray Raven assets

Recently, more and more games use the same encryption as this game. The function seems to use AssetBundleEncryptStream. I don't know the offset and key information, but it's definitely an XOR with certain rules. It is presumed that the data added to the header is probably dummy and not used to gene...
by Kanbara
Sun Dec 12, 2021 1:51 pm
Forum: 3D/2D models
Topic: Guardians Of The Galaxy 2021 Ripping?
Replies: 93
Views: 27138

Re: Guardians Of The Galaxy 2021 Ripping?

Irastris wrote: Sun Dec 12, 2021 2:41 am
Thanks for this awsome tool!!!!
It works like a charm! :mrgreen:

I just thought that maybe the game use multiple UV layers for texturing? Since I find no right texture that fits gamora's eyelashes :constipated:
Image
by Kanbara
Wed Sep 29, 2021 7:26 am
Forum: 3D/2D models
Topic: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc]
Replies: 46
Views: 21244

Re: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc.]

Hello, I am testing the steps you mention, but since the skeleton is deformed when applying the animation to the model.nux does this monster, some solution to correct the skeleton. Thank you https://scontent-mad1-1.xx.fbcdn.net/v/t1.15752-9/243562047_4478591475497197_2440353680163513502_n.jpg?_nc_c...
by Kanbara
Mon Sep 27, 2021 1:51 am
Forum: Game Archive
Topic: [Unity3D] Punishing : Gray Raven assets
Replies: 51
Views: 27663

Re: [Unity3D] Punishing : Gray Raven assets

ikskoks wrote: Sun Sep 26, 2021 7:06 pm Ok, thanks, this version for China you linked is v1.22.1, so I should see some differences now.
I'll try to check it.
Thanks for that! Looking forward to your reply!:mrgreen:
by Kanbara
Sun Sep 26, 2021 6:37 pm
Forum: Game Archive
Topic: [Unity3D] Punishing : Gray Raven assets
Replies: 51
Views: 27663

Re: [Unity3D] Punishing : Gray Raven assets

Ok, sure, can you tell me how can I get this "Granblue version" (or newer) to see encrypted assets? Here are some samples from this game (2MB) https://mega.nz/folder/L0NCXJyJ#yqor70qVzlXs6trW-BoV3Q Or you can download the whole game file here: https://punishing-gray-raven.ru.uptodown.com/...
by Kanbara
Sun Sep 26, 2021 2:43 pm
Forum: Game Archive
Topic: [Unity3D] Punishing : Gray Raven assets
Replies: 51
Views: 27663

Re: [Unity3D] Punishing : Gray Raven assets

I've just tested it on version 1.9.1 of the game and all assets are unencrypted. If you'll just remove "Kuro" word which is right before "UnityFS" signature, all files will be readable in Asset Studio or UnityEx. https://i.imgur.com/veXNC3j.png But is the v1.9.1 the newest one? ...
by Kanbara
Sat Sep 25, 2021 1:15 am
Forum: 3D/2D models
Topic: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc]
Replies: 46
Views: 21244

Re: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc.]

Mine is somehow inflated like the guy said above when loading the anims of Kena : Bridge of Spirits Yea, the issue seems to be related to scale keys in the animation which indirectly affects the translations. I have a dirty fix in progress, but I will test it a bit more before releasing it. Once th...
by Kanbara
Fri Sep 24, 2021 5:12 pm
Forum: 3D/2D models
Topic: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc]
Replies: 46
Views: 21244

Re: UE4 ACL Animation Tool [Valorant, Life is Strange, Apex etc.]

Mine is somehow inflated like the guy said above when loading the anims of Kena : Bridge of Spirits :( https://i.ibb.co/n08nBW6/kena.jpg Here's the sample of Kena, the original files extracted by umodel special build by spiritovod in this post.You may need to download this version's umodel to open t...