Tosyk wrote: ↑Wed Jun 17, 2020 5:32 pm
@Joschka, can you add support for Nioh 2 anims and models?
Yes.
The format is the same as OPPW4 but it seems that my research on some chunks wasn't completely accurate since it breaks on some Nioh 2 models. Going to work on it when I have the time.
The animation format is still the same.
What are the first steps before you get to type this? Download Cethleann from the other thread and type that stuff in a command prompt. If you have more questions about extraction and stuff ask directly on the other thread since it's not related to model viewing. It is. If the thread title is Noesi...
Nyotengu.KTID.exe -g Scramble X:\path\to\doa6output\KIDSSystemResource\kidsobjdb\CharacterEditor.kidssingletondb X:\path\to\doa6output\MaterialEditor\g1t X:\path\to\doa6output\CharacterEditor\ktid\H0000_Joker.ktid What are the first steps before you get to type this? Download Cethleann from the oth...
Yes that's because the multitexture g1t files are split in several ones in games with RDB. You need to recombine all of them in a single g1t file using the method here https://forum.xentax.com/viewtopic.php?f=10&t=21679&start=45#p160417 Also you can put bLoadG1MS to False for DOA6 so you wo...
When I load a DOA6 model file using the script, G1M mesh loads perfectly but why won't textures show on it? There are two windows when I open the G1M file: 1st one for texture files: I select the first g1t file, inside the folder where all g1t textures are located (kidsalb.g1t, kidsnmh.g1t, etc.) 2...
alictzelt wrote: ↑Sun Jun 07, 2020 2:23 pm
what about this, look like file size is normal
Some semantics have weird values, I'd need to edit the script to account for some stuff but I don't want to do that since I never saw a "real" g1m with these issues, sorry.
finally.. now its work, its take a lot time when parsing the mesh, but its ok I got the files from fanmod, so its unofficial mod. Yeah it takes some time because it has many more polys. Ryza's ingame models are usually around 1Mo I think while this one is 4 times bigger. Actually I have another fan...
These files are corrupted. The g1t are wrong values in the texture offsets section which completely breaks the parser after texture 4. The g1m file had a wrong G1MS size section (off by 4) which broke the parser too. Why is this file so big though ? The Ryza samples I got from other people were muc...
How do i find the animations for Persona 5 scramble? I followed this https://forum.xentax.com/viewtopic.php?f=10&t=21679&start=60#p160886 but it was really confusing. Eh, I can make another example I guess but you have more questions better ask on her thread though, I almost didn't touch an...
I have MOD (modification) model from atelier ryza. But it look like have some error or maybe just me can't open it. this is the file https://mega.nz/file/bHAxBQwb#UhD0HqVkxuM--zFtUorN4ZzraRhkGCqO24czxamqcvw These files are corrupted. The g1t are wrong values in the texture offsets section which com...
Version 1.1 : Basic animation support https://s7.gifyu.com/images/pianistmee691381dd162caf2.gif If you previously extracted some dict/data pairs you'll need to re-extract these again (double clik on the dict file, previous files will be overwritten). To import animations make sure that the bLoadAni...
You can grab the script on my github repository (link down below) but make sure to read the instructions here first as the file structure of this game is a bit tricky. Features: -Extract assets from .data archives using the associated .dict file -Extract textures -Extract rigged models with material...