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Search found 286 matches
- Mon Nov 23, 2020 1:39 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 145847
Re: Cethleann - The Koei Swiss Army Knife
i need help so i sent the tools for the g1tm models into NOESIS PLUGINS python but when i load up a g1tm model from NOESIS all im getting are the animations which step am I missing to actually load the models into Noesis along with the bones? Wrong thread for those issues + don't use the python plu...
- Mon Nov 23, 2020 11:39 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 145847
Re: Cethleann - The Koei Swiss Army Knife
I used this tool to extract Hyrule Warriors Age of Calamity rdb files and it worked flawlessly. I have all g1m and g1t files I needed. Is there any way to pair g1m file to correct g1t file? I tried extracting that information from materials files, but I failed. I am 90% sure it has to do something ...
- Sat Nov 21, 2020 3:27 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 171128
Re: Noesis g1m/g1t/g1a importer
Version 1.4 is now live -Implements a new UV datatype used in the final release of Hyrule Warriors 2 -New option to choose to completely disable NUNO nodes (the physics mesh will still be reconstructed before, all the extra bones and drivers will just not be there) I also started to work on reconstr...
- Sat Nov 21, 2020 3:06 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 171128
Re: Noesis g1m/g1t/g1a importer
Hi Joschka! Few weeks back You were so kind to pair g1t materials with proper g1m file for Age of Calamity DEMO on BOTW modding discord hub. Since the full version is out, would You be willing to do the same for full version? If not, could You teach me how to do it? I have unpacked all rdb files wi...
- Fri Nov 13, 2020 10:43 am
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 509
- Views: 106634
Re: Granny .GR2 Reader plugin for Noesis
Exactly, that was a dumb idea indeed as that compressed stream probably has short or bitpacked fields that would need to be swapped accordingly. So unless you swap the whole stream manually (you probably don't want to do that unless the layout is very simple) I think you'll probably need to find a b...
- Thu Nov 12, 2020 3:39 pm
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 509
- Views: 106634
Re: Granny .GR2 Reader plugin for Noesis
Maybe you could endian swap the compressed data before sending it to the decompressing function.
Code: Select all
compressedBytes = rapi.swapEndianArray(compressedBytes, 4)
- Sun Nov 08, 2020 2:19 pm
- Forum: 3D/2D models
- Topic: Asterix and Obelix XXL trilogy remastered
- Replies: 0
- Views: 743
Asterix and Obelix XXL trilogy remastered
A few weeks ago I made a quick and dirty script for someone on discord to extract assets from these games. Just posting it here for preservation. https://s8.gifyu.com/images/unknownb8de9e336f1ad931.png It apparently works on XXL1 and XXL3 models but breaks on some XXL2 models but don't expect me to ...
- Sun Nov 01, 2020 11:26 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 171128
Re: Noesis g1m/g1t/g1a importer
I was using the tool here https://forum.xentax.com/viewtopic.php?f=16&t=18042 rather than the Unbundler to extract the .g1m files from the .pg1m container. These files for some reason crash when loaded by the plugin. I see thanks, I just tested and that's because Daemon's tool wrongly labels th...
- Sun Nov 01, 2020 7:47 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 171128
Re: Noesis g1m/g1t/g1a importer
I was using the tool here https://forum.xentax.com/viewtopic.php?f=16&t=18042 rather than the Unbundler to extract the .g1m files from the .pg1m container. These files for some reason crash when loaded by the plugin. I see thanks, I just tested and that's because Daemon's tool wrongly labels th...
- Sun Nov 01, 2020 6:01 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 171128
Re: Noesis g1m/g1t/g1a importer
I was trying to load a nioh 2 .g1m file using the new C+ plugin for noesis, but the program just crashes when I try. This applies to any .g1m file for Nioh 2. I have attached a crash log below https://pastebin.com/mtyuSGVA Thanks for all your great work :) Edit- Please ignore this, it turns out the...
- Wed Oct 28, 2020 9:40 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 171128
Re: Noesis g1m/g1t/g1a importer
Version 1.2 is now live for the C++ plugin :
-Implements the new UV datatype used in HW2
-UV layering will be taken into account when assigning textures in the preview
-Implements the new UV datatype used in HW2
-UV layering will be taken into account when assigning textures in the preview
- Sun Oct 25, 2020 6:21 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 171128
Re: Noesis g1m/g1t/g1a importer
Version 1.1 is now live for the C++ plugin : -Fixes a crash that happened when selecting a geometry g1m with NUN sections without the skeleton -Fixes a bug on big endian non squared textures -Adds a new option to disable NUN bones and driver meshes -Puts the options in a dedicated plugin submenu Mak...
- Sat Oct 24, 2020 12:06 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 599216
Re: Spotlight: Señor Casaroja's Noesis
It works fine for me too, did you try to redownload a fresh Noesis copy and use the "reset all" option under "View" ?einherjar007 wrote: ↑Sat Oct 17, 2020 1:00 pm Animation preview has stopped working in a recent Noesis update, am I the only one?
I can play the animation manually by moving the timeline slider.
- Thu Oct 15, 2020 9:31 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 171128
Re: Noesis g1m/g1t/g1a importer
The new plugin will load your model without problems, make sure you only have p_sev100_3p1c.g1m, p_sev100_3p1c.g1t and p_sev100_3p1c_default.g1m in the folder, then copy all the animations that you want there. Select the "merge all" option and click on whatever g1m. I am new to this kind ...
- Thu Oct 15, 2020 9:27 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 561
- Views: 171128
Re: Noesis g1m/g1t/g1a importer
The script that I started working on for a single game kept growing to support more games and formats. However as I was learning Noesis and figuring out the formats at the same time some parts were poorly implemented and the codebase became quite annoying to work with. Also the script's performance ...