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Search found 286 matches
- Fri Mar 19, 2021 1:31 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 170367
Re: Noesis g1m/g1t/g1a importer
My dude you said a few days. Can I donate somewhere? You fix it faster then I can thank you! No worries, the fix was very simple after all, I just overlooked something obvious for this submesh type. I appreciate the intent but I don't take donations, I just do REing for fun/learning. Buy yourself s...
- Thu Mar 18, 2021 10:14 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 170367
Re: Noesis g1m/g1t/g1a importer
OK actually just after posting this I think I got an idea about how they attach it by taking another look. I'll try something in a few days when I have the time since that will need a bit of testing but that's promising. EDIT : Ok I don't know how I overlooked that before, it was actually pretty sim...
- Thu Mar 18, 2021 10:10 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 170367
Re: Noesis g1m/g1t/g1a importer
Thanks for the fast fix Joschka! Now I got a little problem... How can I fix that the weapon is on an 90° degree in all animations? https://gyazo.com/a79062cab91d00798155f4fb3d8504ed Edit: Better picture: https://i.gyazo.com/93b6f54d251e17b8ebb06e4d00945623.png Ah yeah I can't do much about that, b...
- Wed Mar 17, 2021 10:01 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 170367
Re: Noesis g1m/g1t/g1a importer
I got some problems with OPPW4 animations. They all appear to be completely broken. Maybe I did something wrong? https://i.gyazo.com/ca7a20aecc17d8eb0751befd63f04de0.mp4 Thanks for the report, I broke something with the last versions. I'll push a fix when I have the time. EDIT : This is now fixed i...
- Sun Feb 28, 2021 10:22 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 170367
Re: Noesis g1m/g1t/g1a importer
Having an issue exporting some Persona 5 Strikers (PC) animations on some of the new characters, in noesis they seem to have some weird vertex issues for the cloth simulations. This might be an issue of me being stupid but I figured I would report it just in case! Physics meshes (NUN meshes) are on...
- Thu Feb 25, 2021 11:00 am
- Forum: 3D/2D models
- Topic: Lumberyard .Actor File
- Replies: 6
- Views: 1005
Re: Lumberyard .Actor File
cool! :) a dll WITH source! Indeed ! But said model "casts" an error though: [dragon_lumberyard][dragon::lumberyard::Actor::Actor] Found Info [dragon_lumberyard][dragon::lumberyard::Actor::Actor] Chunk Id is out range, aborting. Yes I noticed that too, I posted the link so the op could ch...
- Wed Feb 24, 2021 8:40 pm
- Forum: 3D/2D models
- Topic: Lumberyard .Actor File
- Replies: 6
- Views: 1005
Re: Lumberyard .Actor File
Yretenai made a noesis plugin for Lumberyard. You can probably check the code viewtopic.php?f=16&t=22278
- Fri Feb 12, 2021 7:14 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 170367
Re: Noesis g1m/g1t/g1a importer
I mean that when playing an animation, they seem to have the same facial expressions when T-posed (i.e. they dont have any smiling, hurt, or shocked expressions). I have a feeling that it might use blend shapes or face morphs. I see. A few possibilities I can think about : -they actually didn't bot...
- Fri Feb 12, 2021 12:47 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 170367
Re: Noesis g1m/g1t/g1a importer
You need to be much more specific than "it doesn't work". I don't have the game myself.MarioSonicU wrote: ↑Fri Feb 12, 2021 5:35 am When I tested MUA3, everything worked besides the facial animations. Any fix for that?
- Sat Jan 30, 2021 1:58 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 170367
- Sat Jan 30, 2021 1:56 am
- Forum: 3D/2D models
- Topic: [Help] The unsolvable Rotation
- Replies: 14
- Views: 3145
Re: [Help] The unsolvable Rotation
Great job, thank you for sharing and congrats for solving it.
Why are you setting the anim's framerate to 1 here though ?
Why are you setting the anim's framerate to 1 here though ?
Code: Select all
anims.append(NoeKeyFramedAnim("anim_" + str(blockID), bones, kfbones, 1.0))
- Fri Jan 22, 2021 2:40 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 429
- Views: 145377
Re: Cethleann - The Koei Swiss Army Knife
Should be something like
Don't have the game myself though so can't confirm if that's the correct one, read the previous posts if that doesn't work
Code: Select all
Cethleann.DataExporter.exe --linkarchive -g AttackOnTitan2 "C:\3D Models\AOT2" "C:\file\LINKDATA"
- Thu Jan 21, 2021 9:25 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80806
Re: MMO Black Desert Online
I took a quick look at the script and there were a few things wrong. First the quaternion needed to be transposed (i.e. transpose the associated rotation matrix) : BoneQuat = NoeQuat( (bs.readHalfFloat(), bs.readHalfFloat(), bs.readHalfFloat(), bs.readHalfFloat()) ).transpose() Then there was a prob...
- Wed Jan 20, 2021 1:59 pm
- Forum: 3D/2D models
- Topic: Common mistakes that new electric skateboarders usually make, you should read to avoid.
- Replies: 1
- Views: 581
- Sun Jan 17, 2021 1:33 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 170367
Re: Noesis g1m/g1t/g1a importer
How can I discover the root cause of this misalignment on animation in MUA3?, my suspect is the method to extract the .g2a or the noesis g1m/g1t/g1a importer, however some .g2a fails but other are correct, for example Invisible Woman does not present this problem, if I copy it on Wasp, the problem ...