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by Joschka
Fri Mar 19, 2021 1:31 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 170367

Re: Noesis g1m/g1t/g1a importer

My dude you said a few days. Can I donate somewhere? You fix it faster then I can thank you! No worries, the fix was very simple after all, I just overlooked something obvious for this submesh type. I appreciate the intent but I don't take donations, I just do REing for fun/learning. Buy yourself s...
by Joschka
Thu Mar 18, 2021 10:14 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 170367

Re: Noesis g1m/g1t/g1a importer

OK actually just after posting this I think I got an idea about how they attach it by taking another look. I'll try something in a few days when I have the time since that will need a bit of testing but that's promising. EDIT : Ok I don't know how I overlooked that before, it was actually pretty sim...
by Joschka
Thu Mar 18, 2021 10:10 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 170367

Re: Noesis g1m/g1t/g1a importer

Thanks for the fast fix Joschka! Now I got a little problem... How can I fix that the weapon is on an 90° degree in all animations? https://gyazo.com/a79062cab91d00798155f4fb3d8504ed Edit: Better picture: https://i.gyazo.com/93b6f54d251e17b8ebb06e4d00945623.png Ah yeah I can't do much about that, b...
by Joschka
Wed Mar 17, 2021 10:01 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 170367

Re: Noesis g1m/g1t/g1a importer

I got some problems with OPPW4 animations. They all appear to be completely broken. Maybe I did something wrong? https://i.gyazo.com/ca7a20aecc17d8eb0751befd63f04de0.mp4 Thanks for the report, I broke something with the last versions. I'll push a fix when I have the time. EDIT : This is now fixed i...
by Joschka
Sun Feb 28, 2021 10:22 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 170367

Re: Noesis g1m/g1t/g1a importer

Having an issue exporting some Persona 5 Strikers (PC) animations on some of the new characters, in noesis they seem to have some weird vertex issues for the cloth simulations. This might be an issue of me being stupid but I figured I would report it just in case! Physics meshes (NUN meshes) are on...
by Joschka
Thu Feb 25, 2021 11:00 am
Forum: 3D/2D models
Topic: Lumberyard .Actor File
Replies: 6
Views: 1005

Re: Lumberyard .Actor File

cool! :) a dll WITH source! Indeed ! But said model "casts" an error though: [dragon_lumberyard][dragon::lumberyard::Actor::Actor] Found Info [dragon_lumberyard][dragon::lumberyard::Actor::Actor] Chunk Id is out range, aborting. Yes I noticed that too, I posted the link so the op could ch...
by Joschka
Wed Feb 24, 2021 8:40 pm
Forum: 3D/2D models
Topic: Lumberyard .Actor File
Replies: 6
Views: 1005

Re: Lumberyard .Actor File

Yretenai made a noesis plugin for Lumberyard. You can probably check the code viewtopic.php?f=16&t=22278
by Joschka
Fri Feb 12, 2021 7:14 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 170367

Re: Noesis g1m/g1t/g1a importer

I mean that when playing an animation, they seem to have the same facial expressions when T-posed (i.e. they dont have any smiling, hurt, or shocked expressions). I have a feeling that it might use blend shapes or face morphs. I see. A few possibilities I can think about : -they actually didn't bot...
by Joschka
Fri Feb 12, 2021 12:47 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 170367

Re: Noesis g1m/g1t/g1a importer

MarioSonicU wrote: Fri Feb 12, 2021 5:35 am When I tested MUA3, everything worked besides the facial animations. Any fix for that?
You need to be much more specific than "it doesn't work". I don't have the game myself.
by Joschka
Sat Jan 30, 2021 1:58 am
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 170367

Re: Noesis g1m/g1t/g1a importer

neusi wrote: Fri Jan 29, 2021 11:43 am hi all and thanks for this tool.

its any way the option in Tool menu this plugin add can assign with hotkey? you know when toggle on and off merge all and staff like that.
It is not possible.
by Joschka
Sat Jan 30, 2021 1:56 am
Forum: 3D/2D models
Topic: [Help] The unsolvable Rotation
Replies: 14
Views: 3145

Re: [Help] The unsolvable Rotation

Great job, thank you for sharing and congrats for solving it.
Why are you setting the anim's framerate to 1 here though ?

Code: Select all

anims.append(NoeKeyFramedAnim("anim_" + str(blockID), bones, kfbones, 1.0))
by Joschka
Fri Jan 22, 2021 2:40 am
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 429
Views: 145377

Re: Cethleann - The Koei Swiss Army Knife

Should be something like

Code: Select all

Cethleann.DataExporter.exe --linkarchive -g AttackOnTitan2 "C:\3D Models\AOT2" "C:\file\LINKDATA"
Don't have the game myself though so can't confirm if that's the correct one, read the previous posts if that doesn't work
by Joschka
Thu Jan 21, 2021 9:25 pm
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 132
Views: 80806

Re: MMO Black Desert Online

I took a quick look at the script and there were a few things wrong. First the quaternion needed to be transposed (i.e. transpose the associated rotation matrix) : BoneQuat = NoeQuat( (bs.readHalfFloat(), bs.readHalfFloat(), bs.readHalfFloat(), bs.readHalfFloat()) ).transpose() Then there was a prob...
by Joschka
Sun Jan 17, 2021 1:33 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 560
Views: 170367

Re: Noesis g1m/g1t/g1a importer

How can I discover the root cause of this misalignment on animation in MUA3?, my suspect is the method to extract the .g2a or the noesis g1m/g1t/g1a importer, however some .g2a fails but other are correct, for example Invisible Woman does not present this problem, if I copy it on Wasp, the problem ...