I just dumped the files in .DICT order.
If you add the line: Print "Source: %SOURCE%" after the Clog line, you can see which archive the files are from (1=.data, 2=.debug, 3=.nxpc)
So, files 59, 60 and 61 are from .nxpc, which looks to be about 500 MB of data.
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Search found 357 matches
- Mon Oct 28, 2019 5:46 pm
- Forum: Game Archive
- Topic: [HELP] Luigi's Mansion 3 .DATA file
- Replies: 26
- Views: 8561
- Mon Oct 28, 2019 12:30 am
- Forum: Game Archive
- Topic: [HELP] Luigi's Mansion 3 .DATA file
- Replies: 26
- Views: 8561
Re: [HELP] Luigi's Mansion 3 .DATA file
You can use this QuickBMS script to extract and decompress the data - not sure yet how the filenames/folders are stored in the first table in the .DICT file so there's no proper filenames yet. # Luigi's Mansion 3 - .dict extract # By Dave, 2019 # Needs to be in same folder as global.dict, global.dat...
- Sun Oct 27, 2019 2:59 pm
- Forum: Game Archive
- Topic: [HELP] Luigi's Mansion 3 .DATA file
- Replies: 26
- Views: 8561
Re: [HELP] Luigi's Mansion 3 .DATA file
Have you got the .dict file as well? There are a few thousand files in that .data archive by the look of it.
- Sat Oct 12, 2019 1:05 pm
- Forum: Game Archive
- Topic: NDS: Last Window's .pack files
- Replies: 1
- Views: 859
Re: NDS: Last Window's .pack files
This script should extract and decompress the files. # Last Window extract # By Dave, 2019 ComType zlib Get JUNK Long Get ENTRIES Long REVERSELONG ENTRIES Get DATA_START Long REVERSELONG DATA_START Math DATA_START + 4 Get JUNK Long For A = 1 to ENTRIES Get LENGTH Byte GetDString FILENAME LENGTH Get ...
- Thu Oct 10, 2019 12:04 am
- Forum: Game Archive
- Topic: ADMIN, PLEASE DELETE.
- Replies: 1
- Views: 1240
Re: The Sims 2 GC/PS2/.ARC files/sims2_arc.bms/sims2_gc.bms dont seem to work.
This script will do the GameCube archive: # The Sims 2 - GameCube .arc extractor # By Dave, 2019 Endian Big Goto 0x10 Get ENTRIES Long For A = 1 to ENTRIES Get JUNK Long Get OFFSET Long Get SIZE Long Get FILENAME String String FILENAME + ".dsp" Get JUNK Long Get JUNK Long Log FILENAME OFFS...
- Wed Oct 09, 2019 11:32 pm
- Forum: Game Archive
- Topic: Too Human (Xbox 360) Wwise *.BNK
- Replies: 2
- Views: 1082
Re: Too Human (Xbox 360) Wwise *.BNK
I'm not sure exactly how the filenames are referenced, but my attached script should extract the audio files at least. Hope that helps for now!
Dave
Dave
- Wed Oct 02, 2019 5:43 pm
- Forum: Audio file formats
- Topic: Decrypting FSB file
- Replies: 2
- Views: 1309
Re: Decrypting FSB file
If you post an example, we can have a look at it.
- Sat Sep 14, 2019 11:02 am
- Forum: Audio file formats
- Topic: Successfully extracted the sound effects of kamen rider City War
- Replies: 4
- Views: 1801
Re: Successfully extracted the sound effects of kamen rider City War
If all of the files have the same length header to remove, you can use the Simple Cutter feature in VGMToolbox. This can also add an extension to the output files automatically.
- Fri Sep 06, 2019 11:50 pm
- Forum: Game Archive
- Topic: Summoner 2 (PS2) *.VPP
- Replies: 21
- Views: 5186
Re: Summoner 2 (PS2) *.VPP
Yes, sorry. Here it is:
codec = PSX
sample_rate = 22050
channels = 1
start_offset = 0x0000
num_samples = data_size
If you save that as .vgmstgream.txth and rename all the .vse files to .vgmstream, they will play.
codec = PSX
sample_rate = 22050
channels = 1
start_offset = 0x0000
num_samples = data_size
If you save that as .vgmstgream.txth and rename all the .vse files to .vgmstream, they will play.
- Tue Sep 03, 2019 4:56 pm
- Forum: Game Archive
- Topic: Summoner 2 (PS2) *.VPP
- Replies: 21
- Views: 5186
Re: Summoner 2 (PS2) *.VPP
All of the .vse files in that Punisher VOICE.VPP archive are headerless PSX audio, so you can use GENH with the values I mentioned, or create a TXTH file to play them in Foobar. If you want a TXTH file I've probably still got a copy somewhere.
- Sun Sep 01, 2019 11:25 am
- Forum: Game Archive
- Topic: Summoner 2 (PS2) *.VPP
- Replies: 21
- Views: 5186
Re: Summoner 2 (PS2) *.VPP
That Punisher VPP archive is a slightly different (and simpler) format, so you'll need a different script. Try this one. All of the files seem to be mono, 22050 Hz, PSX audio. # Punisher (PS2) - VPP extract # By Dave Goto 0x0008 Get ENTRIES Long Goto 0x0010 Get FILE_TABLE Long XMath DATA_START "...
- Fri Aug 30, 2019 5:11 pm
- Forum: Game Archive
- Topic: Astral Chain package
- Replies: 44
- Views: 15777
Re: Astral Chain package
This QuickBMS script should extract and decompress the files. # Astral Chain . pkz extract # By Dave, 2019 IDString "pkzl" ComType ZSTD Goto 0x10 Get ITEMS Long Get FILE_ENTRY Long XMath NAME_TABLE "FILE_ENTRY + (ITEMS * 0x20)" For A = 1 to ITEMS Goto FILE_ENTRY Get NAME_OFFSET L...
- Thu Aug 29, 2019 4:51 pm
- Forum: Game Archive
- Topic: [HELP] Extract package.rdp from God Eater 2: RB [English] Vita
- Replies: 8
- Views: 1953
Re: [HELP] Extract package.rdp from God Eater 2: RB [English] Vita
No problem. I couldn't get it to work on PSP version either
- Wed Aug 28, 2019 5:31 pm
- Forum: Game Archive
- Topic: [HELP] Extract package.rdp from God Eater 2: RB [English] Vita
- Replies: 8
- Views: 1953
Re: [HELP] Extract package.rdp from God Eater 2: RB [English] Vita
Maybe that script works for God Eater 2, but not Rage Burst. It seems as though they've changed something, maybe encrypted this file in some way, and that script definitely doesn't work. There isn't any recognisable information in the file, such as a file table or filenames, which leads me to believ...
- Tue Aug 27, 2019 11:10 pm
- Forum: Game Archive
- Topic: [HELP] Extract package.rdp from God Eater 2: RB [English] Vita
- Replies: 8
- Views: 1953
Re: [HELP] Extract package.rdp from God Eater 2: RB [English] Vita
I've had a quick look. It seems as though this .RDP file is compressed somehow. That BMS script definitely won't read it as it seems to have been made for a different (or uncompressed) RDP file format. There doesn't appear to be any sort of file table in this RDP file. Are there any other files avai...