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Search found 77 matches
- Tue Oct 29, 2019 8:26 pm
- Forum: Game Archive
- Topic: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)
- Replies: 8
- Views: 5811
Re: Tokyo Xtreme Racer Series (xxx.DAT xxx.TOC)
Lel hello there people, on the itc xentax thread i recently posted a script for mrp that works for extracting geometry, cars in itc arent too different from trcaks but the script wont work, structure is different yet not impossible, been also working on txr3 and txrd2, though the geometry for tracks...
- Sun Oct 27, 2019 9:06 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41113
Re: Import Tuner Challenge [XBOX360]
So, its been some months already and though it might look like the thing has been stuck, been working lots on the hex part and using Model Researcher Pro to come to a semi finished import script for MRP, the script has explained all the steps for any newcomers, im not quite sure if anyone is interes...
- Sun Jun 16, 2019 6:50 pm
- Forum: 3D/2D models
- Topic: GT6 (Gran Turismo 6) [PS3]
- Replies: 45
- Views: 18664
Re: GT6 (Gran Turismo 6) [PS3]
Hello there folks, im new to the party, tried extracting gt6 vol, i am looking to extract the data from the scapes/photo places, its meant to be in folder scene if i am correct, but no scene folder from gt6.exe to be extracted, does anyone know anything regarding it? i want to convert the geometry f...
- Sun May 19, 2019 8:24 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41113
Re: Import Tuner Challenge [XBOX360]
yeah... we have to work with the tools we have, even if that means brute forcing it, as i said, as long as it works, we trying as much as we can with what we have in our hands
- Sun May 19, 2019 8:00 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41113
Re: Import Tuner Challenge [XBOX360]
Did you use oberhummers ucl compression library to open the files?JohnHudeski wrote: ↑Sun May 19, 2019 7:31 pm How many of you here can actually program? I did not use BMS for my extraction
also How did you figure out what texture matches what models
- Sun May 19, 2019 8:00 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41113
Re: Import Tuner Challenge [XBOX360]
How many of you here can actually program? I did not use BMS for my extraction also How did you figure out what texture matches what models we have one programer on C, one for Javascript, and i kind of understand a bit python, but being honest, we are rather new to it and not really what you would ...
- Sun May 19, 2019 7:22 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41113
Re: Import Tuner Challenge [XBOX360]
Ok. I have the ISO somewhere Tell me what exactly is remaining. What doesnt work There have been multiple development lines, we have investigated the files, we have already batch extracted the course files for the whole map and parking areas, also kind of having understood a bit of how the cars wor...
- Sun May 19, 2019 3:25 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41113
Re: Import Tuner Challenge [XBOX360]
Blackracer just dissapeared and gave away a non working tool XDDD and no, he was kinda alone on his side of the project, me working with srp guys
- Wed Apr 24, 2019 8:29 pm
- Forum: Audio file formats
- Topic: Raceroom audiofiles
- Replies: 4
- Views: 3941
Raceroom audiofiles
audio files from Raceroom Racing experience are .cfx file format... here some examples if anyone can help with a way to get the audio from them.... https://www.mediafire.com/file/f52j0clpd6r9pa5/00000000.cfx/file https://www.mediafire.com/file/edcwtan05w7yx16/00000001.cfx/file https://www.mediafire....
- Sun Apr 21, 2019 12:30 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 126
- Views: 32807
Re: RaceRoom Racing Experience .kluns
took some time and work but check this out! im very thankful!
- Sun Apr 14, 2019 10:05 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 126
- Views: 32807
Re: RaceRoom Racing Experience .kluns
it worked! sure the model needs some repairs but so far, lovely, at last some silvia!!!
- Sat Apr 13, 2019 9:13 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 126
- Views: 32807
Re: RaceRoom Racing Experience .kluns
Wonderfull! thank you very much for the workaround, this is good news, already working on the silvia checking the broken models and the ones that i could rework in 3d!!! Man you are really awesome! thanks for all the progress!!!! cheers
- Sat Apr 13, 2019 9:56 am
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41113
Re: Import Tuner Challenge [XBOX360]
00000538_dat_.JPG (unsure about uvs start address) Hey there shako! been using some of the files of this game to understand more simple structures, and so far worked for traffic cars and engine models, now i have a question, the cars for the player cars might be stored in the xmd files, from which ...
- Tue Apr 09, 2019 9:23 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 126
- Views: 32807
Re: RaceRoom Racing Experience .kluns
Edit:just tried and getting the same error as the other guy, gotta wait for an update on the make obj importer! Atm I don't know how to fix it other than manually: Sylvia.png edit2: checking the converted .kluns with hxd i seem to find the strings for the parts of the car, would it be too much to a...
- Tue Apr 09, 2019 8:33 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 126
- Views: 32807