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by roswell
Sun Mar 19, 2023 8:54 pm
Forum: 3D/2D models
Topic: Diablo 4 models extract
Replies: 35
Views: 9509

Re: Diablo 4 models extract

Maybe post some D4 model samples here? Can't do nothing without seeing some samples.
by roswell
Sat Mar 04, 2023 2:22 am
Forum: 3D/2D models
Topic: Yukes .yanm Animation Help (WWE2K)
Replies: 14
Views: 3781

Re: Yukes .yanm Animation Help (WWE2K)

Maybe someone could reupload samples. Links above are expired.
by roswell
Fri Jan 27, 2023 1:39 am
Forum: 3D/2D models
Topic: Is it possible to export this with the textures?
Replies: 6
Views: 528

Re: Is it possible to export this with the textures?

People use PMX Editor for this. They don't use Noesis or Blender, unless your aim is to make things more difficult.
by roswell
Tue Jan 17, 2023 1:46 am
Forum: 3D/2D models
Topic: Help with a Direct X variant
Replies: 5
Views: 352

Re: Help with a Direct X variant

This is a DirectX file stored in the DirectX format. The reason it doesn't load is because they either changed or added new template names. DirectX templates allow you customize the format to anything you want. These files are in binary format, so perhaps if you were to convert them to text format, ...
by roswell
Fri Jan 06, 2023 2:58 pm
Forum: Graphic file formats
Topic: Diablo IV (.tex) textures
Replies: 63
Views: 8886

Re: Diablo IV (.tex) textures

Payload texture: Looks like pure texture data, most likely in some compressed format. Meta data: 0x18 (DWORD), possibly texture format. 0x28 (DWORDs), width, height of texture. Not always powers of 2, but always a multiple of 4. Rest of meta data probably meaningless until someone figures out what t...
by roswell
Mon Dec 05, 2022 1:35 am
Forum: Graphic file formats
Topic: Diablo IV (.tex) textures
Replies: 63
Views: 8886

Re: Diablo IV (.tex) textures

IstiGI wrote: Sun Dec 04, 2022 9:35 am Not all of them this large. I thought it would be more convenient to add the largest ones as an example
Not really, the smallest files are best. The less data to look at, the better. And not just one file, we need several, for comparisons.
by roswell
Sun Dec 04, 2022 2:52 am
Forum: Graphic file formats
Topic: Diablo IV (.tex) textures
Replies: 63
Views: 8886

Re: Diablo IV (.tex) textures

Diablo 4 is new to me. Can we see some model data?

Are all texture files this large? 28MB? It seems unusually large for a single texture.
by roswell
Mon Jun 20, 2022 2:59 am
Forum: 3D/2D models
Topic: Diablo Immortal models extracting
Replies: 34
Views: 7218

Re: Diablo Immortal models extracting

These files are still compressed with LZ4. You can tell by the 'ZZZ4' id in the header. If they come from DIDT, you need to do one more step and decompress them.
by roswell
Wed Jun 08, 2022 10:06 pm
Forum: 3D/2D models
Topic: Diablo Immortal models extracting
Replies: 34
Views: 7218

Re: Diablo Immortal models extracting

I managed to get these model files of Diablo from the Wowhead website's model viewer. Do you have a link? That site is always confusing to me. btw, those ".model" files are actually 4 files in one. Model + Mesh + Material + SkinSkeleton. Each subfile begins with a "MESSIAH" id. ...
by roswell
Tue Nov 02, 2021 3:51 am
Forum: 3D/2D models
Topic: Star Wars The Clone Wars Republic Hero's Noesis Plugin - Request (MDL, MDG)
Replies: 9
Views: 1128

Re: Star Wars The Clone Wars Republic Hero's Noesis Plugin - Request (MDL, MDG)

It's not for newbies. If you don't know a thing about assembly language, then you're not going to understand how to use it. And if you have to ask about it, then it's probably above your skill level.

If you want something free, google for OllyDbg.
by roswell
Thu Oct 28, 2021 8:24 pm
Forum: 3D/2D models
Topic: Star Wars The Clone Wars Republic Hero's Noesis Plugin - Request (MDL, MDG)
Replies: 9
Views: 1128

Re: Star Wars The Clone Wars Republic Hero's Noesis Plugin - Request (MDL, MDG)

Executable = .exe. It's machine language. They use a decompiler like IDA Pro to dump it.
by roswell
Thu Oct 28, 2021 3:02 am
Forum: 3D/2D models
Topic: Star Wars The Clone Wars Republic Hero's Noesis Plugin - Request (MDL, MDG)
Replies: 9
Views: 1128

Re: Star Wars The Clone Wars Republic Hero's Noesis Plugin - Request (MDL, MDG)

When a file format is difficult to figure out, the most determined people usually resort to decompiling the game executable. I would guess that's what they did to make their MDG3 tool. Maybe find someone who likes decompiling games.
by roswell
Tue Oct 26, 2021 6:00 pm
Forum: 3D/2D models
Topic: Star Wars The Clone Wars Republic Hero's Noesis Plugin - Request (MDL, MDG)
Replies: 9
Views: 1128

Re: Star Wars The Clone Wars Republic Hero's Noesis Plugin - Request (MDL, MDG)

They may have bones, but the link I posted was for MDG3 models, not MDG5 models. There is no tool for MDG5 models.
by roswell
Mon Oct 25, 2021 3:40 pm
Forum: 3D/2D models
Topic: Star Wars The Clone Wars Republic Hero's Noesis Plugin - Request (MDL, MDG)
Replies: 9
Views: 1128

Re: Star Wars The Clone Wars Republic Hero's Noesis Plugin - Request (MDL, MDG)

It looks like the same format used here: https://forum.xentax.com/viewtopic.php?t=15853 But instead of MDL3/MDG3 headers, they use MDL5/MDG5 headers, so the data is organized differently. Like before, both files are needed, as the .mdg file stores the geometry, and the .mdl file describes it. Sorry,...
by roswell
Wed Oct 13, 2021 12:11 pm
Forum: 3D/2D models
Topic: Anyone With Experience with Cryptic .mset Files?
Replies: 15
Views: 1950

Re: Anyone With Experience with Cryptic .mset Files?

btw, are STO models animated in any way? Do they have bones/joints or skeletons? Any external animation or skeleton files? Just wondering why source code mentions "bone weights", when I don't see any bones in the file or any kind of hierarchy.