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by TopazTK
Sat Apr 18, 2020 1:33 pm
Forum: Graphic file formats
Topic: [PS2] Soul Calibur III
Replies: 14
Views: 4001

Re: [PS2] Soul Calibur III

The palette isn't being reordered. Here's some output from my fixed-up code, which I shall publish after a clean-up:
by TopazTK
Fri Apr 17, 2020 8:31 pm
Forum: Graphic file formats
Topic: [PS2] Soul Calibur III
Replies: 14
Views: 4001

Re: [PS2] Soul Calibur III

Looking trough my old posts in 8WAYRUN, I have found this: https://imgur.com/SD72FGz
I think I still have this tool in my archives, gotta be sure.
by TopazTK
Fri Apr 17, 2020 8:27 pm
Forum: Graphic file formats
Topic: [PS2] Soul Calibur III
Replies: 14
Views: 4001

Re: [PS2] Soul Calibur III

Hmm, interesting, the colors are not changed in the SC3 imaging format at all. Well, except or the Alpha.
Let me experiment in QT again, Let me see what results I get.
by TopazTK
Tue Apr 14, 2020 1:43 am
Forum: Graphic file formats
Topic: [PS2] Soul Calibur III
Replies: 14
Views: 4001

Re: [PS2] Soul Calibur III

To elaborate: It is the good ol' PS2 swizzling. Here is the code I use for KH2FM which works with SC3 with a minor edit. The swizzling itself is as follows: QImage IMGD::Decode8() { QImage InputIMG = Parse8(); QImage OutputIMG(InputIMG.size(), InputIMG.format()); QList<QColor> PixelList; for (int y ...
by TopazTK
Tue Apr 14, 2020 1:38 am
Forum: Graphic file formats
Topic: [PS2] Soul Calibur III
Replies: 14
Views: 4001

Re: [PS2] Soul Calibur III

I have already reversed engineered the VTX format completely. And I posted a semi-working code here written in QT.
I will post an updated unswizzling code here in 1-2 days, gotta clean up the code a bit.

I have even published some fruits of my work over on 8WAYRUN.