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Search found 20 matches
- Sat Apr 18, 2020 1:33 pm
- Forum: Graphic file formats
- Topic: [PS2] Soul Calibur III
- Replies: 14
- Views: 4001
Re: [PS2] Soul Calibur III
The palette isn't being reordered. Here's some output from my fixed-up code, which I shall publish after a clean-up:
- Fri Apr 17, 2020 8:31 pm
- Forum: Graphic file formats
- Topic: [PS2] Soul Calibur III
- Replies: 14
- Views: 4001
Re: [PS2] Soul Calibur III
Looking trough my old posts in 8WAYRUN, I have found this: https://imgur.com/SD72FGz
I think I still have this tool in my archives, gotta be sure.
I think I still have this tool in my archives, gotta be sure.
- Fri Apr 17, 2020 8:27 pm
- Forum: Graphic file formats
- Topic: [PS2] Soul Calibur III
- Replies: 14
- Views: 4001
Re: [PS2] Soul Calibur III
Hmm, interesting, the colors are not changed in the SC3 imaging format at all. Well, except or the Alpha.
Let me experiment in QT again, Let me see what results I get.
Let me experiment in QT again, Let me see what results I get.
- Tue Apr 14, 2020 1:43 am
- Forum: Graphic file formats
- Topic: [PS2] Soul Calibur III
- Replies: 14
- Views: 4001
Re: [PS2] Soul Calibur III
To elaborate: It is the good ol' PS2 swizzling. Here is the code I use for KH2FM which works with SC3 with a minor edit. The swizzling itself is as follows: QImage IMGD::Decode8() { QImage InputIMG = Parse8(); QImage OutputIMG(InputIMG.size(), InputIMG.format()); QList<QColor> PixelList; for (int y ...
- Tue Apr 14, 2020 1:38 am
- Forum: Graphic file formats
- Topic: [PS2] Soul Calibur III
- Replies: 14
- Views: 4001
Re: [PS2] Soul Calibur III
I have already reversed engineered the VTX format completely. And I posted a semi-working code here written in QT.
I will post an updated unswizzling code here in 1-2 days, gotta clean up the code a bit.
I have even published some fruits of my work over on 8WAYRUN.
I will post an updated unswizzling code here in 1-2 days, gotta clean up the code a bit.
I have even published some fruits of my work over on 8WAYRUN.