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Search found 36 matches
- Sat Oct 17, 2020 4:56 am
- Forum: Game Archive
- Topic: Age of Empires 3 - Definitive Edition
- Replies: 6
- Views: 2288
Age of Empires 3 - Definitive Edition
Hello, Is something in the works for AoE3-DE? The bms script for standard AoE3 .bar files seems to be unable to open the .bar files of the Definitive Edition. Also Dragon Unpacker etc. are unable to do so. Is someone working on a Extraction Script already? :) i am aware that the game just came out o...
- Sat Aug 31, 2019 9:43 pm
- Forum: 3D/2D models
- Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
- Replies: 18
- Views: 6664
Re: [HELP] Total War: Three Kingdoms .rigid_model_v2
Okay. Do you have everything you need to realize that, enough example files?
- Sat Aug 31, 2019 3:31 pm
- Forum: 3D/2D models
- Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
- Replies: 18
- Views: 6664
Re: [HELP] Total War: Three Kingdoms .rigid_model_v2
@zaramot
have you continued to working on the script?
I for one would be interested in rigged models with bones and weights from Three Kingdoms plus the animations, being able to import them to 3ds Max would be amazing.
have you continued to working on the script?
I for one would be interested in rigged models with bones and weights from Three Kingdoms plus the animations, being able to import them to 3ds Max would be amazing.
- Thu Jul 18, 2019 3:33 am
- Forum: 3D/2D models
- Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
- Replies: 18
- Views: 6664
Re: [HELP] Total War: Three Kingdoms .rigid_model_v2
For anyone interested: Ultimate Unwrap 3D with the etw plugin works perfectly nice with Three Kingdoms-models. This way we also can import Buildings and Ships to a 3D program.
Nevertheless i would like to say thank you to Zaramot for his efforts and his script.
Nevertheless i would like to say thank you to Zaramot for his efforts and his script.
- Wed Jul 10, 2019 11:51 pm
- Forum: 3D/2D models
- Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
- Replies: 18
- Views: 6664
Re: [HELP] Total War: Three Kingdoms .rigid_model_v2
now i tested some models and for characters the script works like a charm =)
then i tested the script for ships and buildings, and both do not work unfortunately. Do you plan to add support for them too?
then i tested the script for ships and buildings, and both do not work unfortunately. Do you plan to add support for them too?
- Wed Jul 10, 2019 7:02 pm
- Forum: 3D/2D models
- Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
- Replies: 18
- Views: 6664
Re: [HELP] Total War: Three Kingdoms .rigid_model_v2
there are Maya_Exporter and 3dsMax_Exporter, but as far as i know they export models from maya or max, and thats all. Then there are some example models we can import to have a skeleton etc., but for characters we only have two of those examples unfortunately. The Modding Tools are for database edit...
- Wed Jul 10, 2019 5:56 am
- Forum: 3D/2D models
- Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
- Replies: 18
- Views: 6664
Re: [HELP] Total War: Three Kingdoms .rigid_model_v2
The official mod tools are released, but i think there is again no tool or script in this pack to import 3d models into a 3d program. Today i hope i get the chance to test Zaramots script on several models
- Tue Jun 11, 2019 4:14 pm
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 93058
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
you should join the Blacksmith Discord Server for getting Answer.
- Sun Jun 09, 2019 10:46 pm
- Forum: 3D/2D models
- Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
- Replies: 18
- Views: 6664
Re: [HELP] Total War: Three Kingdoms .rigid_model_v2
work that script on ship-models too, actually? Have someone tested it?
- Sun Jun 09, 2019 8:28 pm
- Forum: 3D/2D models
- Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
- Replies: 18
- Views: 6664
Re: [HELP] Total War: Three Kingdoms .rigid_model_v2
i think back-importing to the game will be possible when the official Modding Tools out there, but just like in the past years, you will need a 3D program ( probably 3DS Max, as before). And What the Developers never provided in all the years, was Import-Tools, so its great to have that script
- Wed Jun 05, 2019 5:56 pm
- Forum: 3D/2D models
- Topic: Shadow Warrior 2 Models
- Replies: 11
- Views: 3227
Re: Shadow Warrior 2 Models
thats maybe a dirty way to do it, but you can rip those models and textures via NinjaRipper.
- Wed Apr 24, 2019 4:25 am
- Forum: 3D/2D models
- Topic: Way of the Samurai 4 NIF help
- Replies: 8
- Views: 3075
Re: Way of the Samurai 4 NIF help
i can import the nif models in Noesis and export them via .fbx to Blender with Geometry and Armature plus all the Weights...but, Noesis seems to cannot import/open the game‘s .kf files with the Animations correctly. The Animation, once opened in Noesis, consists of a very very short movement, only t...
- Sat Apr 06, 2019 9:57 pm
- Forum: 3D/2D models
- Topic: Age of Whulin
- Replies: 1
- Views: 646
Re: Age of Whulin
years ago i got the same problem with those AgeOfWulin scripts, never found a solution unfortunately.
- Fri Apr 05, 2019 4:45 pm
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 93058
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
i would definitely be interested!pineapples721 wrote: ↑Fri Apr 05, 2019 7:36 am PSA: If you received a PM from me, please respond. I want to locate and iron out each issue/error that you each faced.
Would any of you be interested in a channel on Discord for the discussion of Blacksmith?
- Wed Apr 03, 2019 1:30 am
- Forum: Game Archive
- Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
- Replies: 199
- Views: 93058
Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Thanks everyone for your explanatory feedback. The issues you all face seem to surround how Blacksmith handles models with skeletons. I assure you all that I am poking at models with skeletons (animals, armor, heads, etc.), and these errors will be resolved in the next update. If any of you read th...