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Search found 57 matches
- Wed May 20, 2020 6:12 pm
- Forum: 3D/2D models
- Topic: Runes of Magic ROS Format
- Replies: 26
- Views: 10269
- Thu Jan 30, 2020 9:32 am
- Forum: 3D/2D models
- Topic: Runes of Magic ROS Format
- Replies: 26
- Views: 10269
Re: Runes of Magic ROS Format
Is the max face index for each and every single model in this game different? I didn't check but usually: "yes". It's the same as with the vertex count. (Max face index count is identical with the vertex count. Except for relative face indices - but that's another story...) Then it seems ...
- Thu Jan 30, 2020 9:26 am
- Forum: 3D/2D models
- Topic: Runes of Magic ROS Format
- Replies: 26
- Views: 10269
Re: Runes of Magic ROS Format
I tried using the same values and you did, @shakotay2, but MeshExtractor refuses to work with me... What does that mean exactly? (Error message? Screenshoot?) Error message says: Vertex count must be set to: max face index! Check/Use value in lower left listbox. Is the max face index for each and e...
- Thu Jan 30, 2020 9:13 am
- Forum: Graphic file formats
- Topic: Runes of Magic DDS format?
- Replies: 4
- Views: 2227
Re: Runes of Magic DDS format?
they are lzma compressed, here is bms script to decompress to viewable dds files. :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm comtype lzma_dynamic get NAME basename get EXT extension string NAME + _decmp. string NAME + EXT goto 0x46 get SIZE long get ZSIZE long savepos OFFSET...
- Thu Jan 30, 2020 8:49 am
- Forum: 3D/2D models
- Topic: Runes of Magic ROS Format
- Replies: 26
- Views: 10269
Re: Runes of Magic ROS Format
I tried using the same values and you did, @shakotay2, but MeshExtractor refuses to work with me... What do I have to look for when I wanna get those meshes?
- Sat Jan 04, 2020 1:36 pm
- Forum: 3D/2D models
- Topic: Runes of Magic ROS Format
- Replies: 26
- Views: 10269
Re: Runes of Magic ROS Format
The year's still fresh, but this model project of mine here isn't. Here are the samples which might be needed.
Have fun with them
Have fun with them
- Sat Jan 04, 2020 1:34 pm
- Forum: Graphic file formats
- Topic: Runes of Magic DDS format?
- Replies: 4
- Views: 2227
Runes of Magic DDS format?
I've got some progress on Runes of Magic thanks to DKDave on the Discord, but it brought up a new problem: When I try to open a texture file (they are saved in .dds format), GIMP throws me a double error that reads: "Invalid DDS file." as well as "Invalid DDS Header!" This happen...
- Fri Nov 08, 2019 10:17 am
- Forum: Game Archive
- Topic: Vindictus unpack failure?
- Replies: 0
- Views: 971
Vindictus unpack failure?
I managed to get the hfs files to be unpacked with a quickbms script, but now I've got a big bunch of .dat files - not a single .mdl file or something like that... The bms script was this one: Vindictus bms script This got me so many files, I absolutely have no idea where to search for the stuff nee...
- Thu Nov 07, 2019 11:33 am
- Forum: Game Archive
- Topic: Vindictus KR server has new hfs format
- Replies: 143
- Views: 47238
Re: Vindictus KR server has new hfs format
I found a quickbms script on aluigi's site that actually works with the new hfs format - it's this one: bms script
Unpacking the files now...
Unpacking the files now...
- Wed Nov 06, 2019 1:16 pm
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 59
- Views: 13567
Re: [Help] GTArcade models?
Okay, then... This project is officially abandonded by me. I've got a couple of models from Vindictus in my sight, I'm gonna get those.
- Wed Nov 06, 2019 12:35 pm
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 59
- Views: 13567
Re: [Help] GTArcade models?
I don't think there're people still watching this. :roll: Basically, this has finally gone down the drain? What do you mean by "again"? I had them removed from the cloud drive, but I recovered them. Cool. Problem solved? Nope, not at all. The body file comes out as a big mess (not a singl...
- Wed Nov 06, 2019 9:41 am
- Forum: Graphic file formats
- Topic: [Help] League of Angels III DXT textures?
- Replies: 7
- Views: 2605
Re: [Help] League of Angels III DXT textures?
Files are back up again - need a helping hand with converting them into a useful format (like .png)...
Working in shift prevents me from working full-time on that stuff...
Working in shift prevents me from working full-time on that stuff...
- Wed Nov 06, 2019 9:37 am
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 59
- Views: 13567
Re: [Help] GTArcade models?
Any new hints on that project here? The files are available again - I really want that job done (at least so far that I can open the model files with Blender and/or XNALara)... Btw: How can I open those files without any file ending to it? I'm talking about this one, for example. And connecting to t...
- Sun Sep 15, 2019 4:23 pm
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 59
- Views: 13567
Re: [Help] GTArcade models?
If nobody reply to this topic, then the answer is no. All my previous attempts/guesses were failed. No idea why the same method that applies to one model would fail on another. That's kinda strange - there was some progress before the silence came in where at least a boot was identified and now eve...
- Sun Sep 15, 2019 8:09 am
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 59
- Views: 13567
Re: [Help] GTArcade models?
Sorry for yet another double post, but I'd like to know if there's any progress on this one..? If there is any, what does it look like? Also, I'd really like to note that there's also the textures available for this model. Here you go . And one last thing to note: Is it possible to convert the .s3d ...