Is there any way to apply textures to it? That looks like one of the eaglesshakotay2 wrote:from the JimmyNeutron thread I got the idea to get more vertices for the bird:(autocreated face indices are not nice, though)
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Search found 24 matches
- Thu Oct 25, 2018 5:10 am
- Forum: 3D/2D models
- Topic: Shadow of The Colossus PS2 Models: UVs
- Replies: 17
- Views: 5698
Re: Shadow of The Colossus PS2 Models: UVs
- Thu Oct 25, 2018 5:06 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212461
Re: Bloodborne
Sorry to keep necro-ing this thread, but I finally got the files! And since Havok 2014 64 keeps crashing (I assume it's cause I'm running Windows 10) is the only way to get it working through some alternate way of running win7?
- Mon Oct 22, 2018 3:38 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212461
Re: Bloodborne
Am I allowed to link to it? As far as I know as long as your not going to post illegal documents from a company's SDK like Sony and such, or tools its all safe, just post the tool link here or better yet the page where explains what's going on. Oh of course not! Just a link to a PSX page. https://w...
- Sun Oct 21, 2018 10:09 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212461
Re: Bloodborne
This might be irrelevant by now, but for those of you trying to figure out the animations, there was an animation conversion tool for bb released on PSXHAX not too long ago. It looks like it could be useful to you all. (Am I allowed to link to it?) I don't have the game files yet so I can't quite us...
- Wed Oct 17, 2018 5:30 am
- Forum: 3D/2D models
- Topic: Shadow of The Colossus PS2 Models: UVs
- Replies: 17
- Views: 5698
Re: Shadow of The Colossus PS2 Models: UVs
well. yes, the model is already xtracted. nothing we can do with that data. you coulda just uploaded the bird_A.nmo and textures. that's how it rolls here. and while i'm getting a rom and further search for file extractors (that may not exist anymore) you could check out this link and see if that s...
- Sun Oct 14, 2018 10:20 am
- Forum: 3D/2D models
- Topic: Shadow of The Colossus PS2 Models: UVs
- Replies: 17
- Views: 5698
Re: Shadow of The Colossus PS2 Models: UVs
You are probably quite correct, but since my PS2 and PS3 copies of sotc are all I currently have, I figured there wasn't much harm in trying. Cause clearly my PS4 file-hunting skills are uhhh...daemon1 wrote:i think getting models from PS4 remake may be much easier
- Sun Oct 14, 2018 10:13 am
- Forum: 3D/2D models
- Topic: Shadow of The Colossus PS2 Models: UVs
- Replies: 17
- Views: 5698
Re: Shadow of The Colossus PS2 Models: UVs
I've attached Avion's model down below with his textures What you uploaded is the already converted .3ds file without uvs, afaiks. What we need is the original model, i.e. eeMemory.bin, or something else, the file where you extracted the .3ds from. Also you provided two bms scripts; which one did y...
- Sun Oct 14, 2018 3:29 am
- Forum: 3D/2D models
- Topic: Shadow of The Colossus PS2 Models: UVs
- Replies: 17
- Views: 5698
Re: Shadow of The Colossus PS2 Models: UVs
got any model (with the textures ofc) samples and the script? i could lean myself out the window and assume you may just have to scale the uvs. the ps2 models i got to extract (using those weirdo 3ds bms scripts) used integer uv coordinates not floating point. they are just damn large. i think they...
- Mon Oct 08, 2018 4:21 am
- Forum: 3D/2D models
- Topic: Shadow of The Colossus PS2 Models: UVs
- Replies: 17
- Views: 5698
Shadow of The Colossus PS2 Models: UVs
So I managed to extract the shadow of the colossus nmo models from my own PS2 disk using a bms script, but unfortunately the models did not keep their UV maps. Is there a tool somewhere that will let me extract from the NICO dat with the model's UV maps intact? I know the Dormin viewer lets you see ...