Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 65 matches

by JosouKitsune
Fri Jul 24, 2020 12:12 am
Forum: 3D/2D models
Topic: Spike Chunsoft Games Scripts/Tools + Research
Replies: 36
Views: 11362

Re: Spike Chunsoft Games Scripts/Tools + Research

kenji69 wrote: Thu Jul 23, 2020 11:37 am Hi, how did you export cpk file ? I tryed with quickbms with cmp_scz.bms but It didn't work...
You can try any CPK tool out there, but I recommend XV2 CPK Browser
by JosouKitsune
Wed Jul 22, 2020 1:54 am
Forum: 3D/2D models
Topic: (PS4) Gintama Rumble .tmd Noesis Python Script | COMPLETED
Replies: 24
Views: 8114

Re: (PS4) Gintama Rumble .tmd Noesis Python Script | COMPLETED

I've updated the scripts, now every .CAT file can be extracted with a single bms script, you need to place aluigi's quickbms.exe, the bms script and the bat file in the same directory you have your .CAT files. Now the TMD script supports models without bones, like stages. Check it here . https://cdn...
by JosouKitsune
Sun May 03, 2020 9:18 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 429
Views: 144352

Re: Cethleann - The Koei Swiss Army Knife

I lost track of this thread. I'm trying to extract from One Piece: Pirate Warriors 3 for PC, which uses 'LINKDATA_EU_OS_EUNA.A' and so on for Archive files. I've been trying to specify it to extract these files into a specific folder but any time I try the usual methods with DataExporter all it doe...
by JosouKitsune
Wed Apr 22, 2020 8:59 am
Forum: Compressed files and methods
Topic: One Piece Burning Blood
Replies: 16
Views: 9864

Re: One Piece Burning Blood

Hi there, Andy 97/Hiroshi and I made a Noesis plugin for this format. viewtopic.php?f=16&t=21863#p160926
Thanks for your tutos shakotay and chrrox.
by JosouKitsune
Tue Apr 07, 2020 7:21 am
Forum: 3D/2D models
Topic: Spike Chunsoft Games Scripts/Tools + Research
Replies: 36
Views: 11362

Re: Spike Chunsoft Games Scripts/Tools + Research

Eag1e wrote: Sun Mar 22, 2020 2:27 am Ping
Fixed the UV issue Eag1e.
viewtopic.php?f=16&t=21863#p160926
by JosouKitsune
Wed Apr 01, 2020 12:28 am
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 429
Views: 144352

Re: Cethleann - The Koei Swiss Army Knife

When I use rdb to extract, Cethleann will report an error This is the command I used, it extracted fine. Cethleann.DataExporter --rdb -g OnePiece4 "path-to-extract" "C:\Program Files (x86)\Steam\steamapps\common\OPPW4\File\CMN\AssetRelease\Retail" Replace path-to-extract with yo...
by JosouKitsune
Tue Mar 31, 2020 6:39 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 429
Views: 144352

Re: Cethleann - The Koei Swiss Army Knife

When I use rdb to extract, Cethleann will report an error This is the command I used, it extracted fine. Cethleann.DataExporter --rdb -g OnePiece4 "path-to-extract" "C:\Program Files (x86)\Steam\steamapps\common\OPPW4\File\CMN\AssetRelease\Retail" Replace path-to-extract with yo...
by JosouKitsune
Fri Mar 27, 2020 10:09 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 429
Views: 144352

Re: Cethleann - The Koei Swiss Army Knife

Is there a way to repack the RDB, I want to add a PlayStation layout.
by JosouKitsune
Fri Mar 27, 2020 4:17 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 429
Views: 144352

Re: Cethleann - The Koei Swiss Army Knife

Yretenai wrote: Fri Mar 27, 2020 3:06 pm
DataExtractor should be able to extract them with --flayn.
Also, that's an expected outcome. those files are .NAME files which are very rarely shipped with games. Safe to ignore.
Doesn't Flayn need the IDX pair? PW4 only has the bin files.
by JosouKitsune
Fri Mar 27, 2020 7:04 am
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 429
Views: 144352

Re: Cethleann - The Koei Swiss Army Knife

New build 37: OPPW4 filetable. Thanks for your work, does it support the Linkdata bins? I tried using unbunbler, but they didn't extract. Sample: OPPW4 LINKDATA BINS Also the tool ask for these .file https://media.discordapp.net/attachments/296931105372635136/692981193213345812/unknown.png But I on...
by JosouKitsune
Mon Mar 23, 2020 7:40 am
Forum: 3D/2D models
Topic: Spike Chunsoft Games Scripts/Tools + Research
Replies: 36
Views: 11362

Re: Spike Chunsoft Games Scripts/Tools + Research

amestrisx wrote: Mon Mar 23, 2020 3:58 am i dont want to be that guy but i never worked with ps4 file before....so.... i need the disc? or there is someway to download the rom (im not asking for links since i guess is forbidden) just want to know that
demonslayer already shared the uncompressed files a few posts above.
by JosouKitsune
Sat Mar 21, 2020 11:35 pm
Forum: 3D/2D models
Topic: Spike Chunsoft Games Scripts/Tools + Research
Replies: 36
Views: 11362

Re: Spike Chunsoft Games Scripts/Tools + Research

Eag1e wrote: Sat Mar 21, 2020 10:59 pm
Tool works great! just one question, how do you get the 2nd models to work on Marco for example? I don't think the second form got out when extracting the npk with Noesis :?:
In the Export media window Advanced options -modelindex 1
by JosouKitsune
Fri Mar 20, 2020 2:32 am
Forum: 3D/2D models
Topic: My Hero One's Justice 2
Replies: 1
Views: 1012

Re: My Hero One's Justice 2

it's an UE4 game, just use umodel / UE Viewer
by JosouKitsune
Thu Mar 19, 2020 8:58 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 429
Views: 144352

Re: Cethleann - The Koei Swiss Army Knife

Hi I found this voice.pac that contains multiple KOVS, alongside a voice.hed with the offsets and lengths of each kovs, voice.enum and VoiceLinkList.txt in the OPPW3 sound folder, are these file types supported? https://media.discordapp.net/attachments/296931105372635136/690286663435550720/voice_OPP...
by JosouKitsune
Thu Mar 19, 2020 5:38 am
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 429
Views: 144352

Re: Cethleann - The Koei Swiss Army Knife

Support added in Version 35. If this happens to ever be extracted by Cethleann, the extension will be slcbundle. There was also bug with pointer bundles. The files have a texture and geometry data. The 000C.ptrbundle has the geometry, the skeleton and model is split so you have to find the skeleton...