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Search found 32 matches
- Sun Dec 06, 2020 2:39 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168674
Re: Noesis g1m/g1t/g1a importer
Bran whos doing the hyrule rebuild project posted the list, I know you left the modding server Im not getting involved with that lol Im not actually modding botw or aoc Im working on a project to make a 3d map/world of all of hyrule and then make inspired versions of hyrule from each game fitting to...
- Sun Dec 06, 2020 9:55 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168674
Re: Noesis g1m/g1t/g1a importer
Hows the wip of the AOC map reconstruction going Have you discovered the model file names also, The have been found by a modder AOC_normal_names_rev_1.rar Its the file names which is attached to several models files as listed Dont know if this would help not seen you mention file names so i thought ...
- Fri Jun 12, 2020 8:41 pm
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 211
- Views: 102010
Re: Final Fantasy Dissidia NT PS4 tools
Are maps extractable so far iv not seen any maps extracted and converted for Dissidia NT Either that no one has been interested enough to do them or there not doable so i d like to know if anyone knows or anyone who can check Iv not found/obtained the game files yet so before i tried to find them i ...
- Tue Jun 09, 2020 1:06 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88337
Re: Final Fantasy 7 remake
Sorry guys but i cannot see any lights or lamps, there is something that i missed? i think i have extracted everything properly. https://imgur.com/a/FDNPVAr It will only import the models for the lights not the actual lights as in emitting light you have to set that up your self along with making v...
- Sat Jun 06, 2020 8:28 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88337
- Sat Jun 06, 2020 2:08 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88337
Re: Final Fantasy 7 remake
Well i did have space on my pc till this game came along lol Im a ue4 dev i work on this title https://www.youtube.com/watch?v=LJlN5sgpLvc This is a city model iv been making for a long wile still alot to do with it Having just extracted loveless ave i never noticed now not quite accurate it is htt...
- Sat Jun 06, 2020 1:36 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88337
Re: Final Fantasy 7 remake
Looking good ill be putting them into ue4 at some point but iv set them up in blender evee with all there emissives It looks soo good with all the props and lights :D So you still find the odd thing missing, okay i left that as the last note in the guide i just reposed(thought i should repost it as...
- Sat Jun 06, 2020 1:31 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88337
Re: Final Fantasy 7 remake
So to recap this is the full guide with new edits from my previous one for those who want to export umaps and recreate maps in blender or any game engine here a step by step how - First having dled all paks from deviantart open umodel and save packages for blueprints, environments(and the environmen...
- Sat Jun 06, 2020 1:59 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88337
Re: Final Fantasy 7 remake
So the fountain and pretty much all missing stuff benches bikes litter and other small physics based props are in animation.umap envplan.umap lighting.umap(this is where all the lamps and all the missing lit windows for buildings) these all work with the ff7 tool and will produce ascii files and wi...
- Fri Jun 05, 2020 11:08 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88337
Re: Final Fantasy 7 remake
Also, when exporting umap files, there are certain meshes connected with other file such as "animations" I marked it for an example here :D Thats interesting, i swear i tried the ff7 tool on them but thanks for the info will add it to the guide Just going though checking and you can do it...
- Fri Jun 05, 2020 6:43 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88337
Re: Final Fantasy 7 remake
Ah thats where the fountain is cool dont know why i didnt think to look there Im a ue4 dev my self so i fully understand all the differences of the files and i assumed the ff7 tool wouldnt detect all these other effects and stuff for a reason Ill note down people should look in effects and characte...
- Fri Jun 05, 2020 1:29 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88337
Re: Final Fantasy 7 remake
Hi Takato whats your experience with missing elements for maps like the fountain in sector 8 or the midgar model(replica) thats in the shinra building Various things dont get imported with the umap extraction these are obviously objects that are handled differently in such away that the ff7 tool ca...
- Fri Jun 05, 2020 3:46 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88337
Re: Final Fantasy 7 remake
You've got a point there. I'll try exporting characters and then try again some time later. I did edit quotation of your guide, so should be good. Anyhow, thank you :D Thanks and hopefully it will work fine with the character parts so to explain in this game all moving parts must be using a skeleta...
- Fri Jun 05, 2020 3:16 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88337
Re: Final Fantasy 7 remake
Thanks for detailed guide, I was able to extract parts of map. However, I'm finding that they are missing certain features; For an example, Corneo Colosseum as below is missing gates and floor trap that houses Hell House. I think I know why but would love to get an answer. When I extracted with ff7...
- Thu Jun 04, 2020 9:15 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88337
Re: Final Fantasy 7 remake
thank's for detailed guide, i follow that but when i try to import map into Blender i cannot see anything, Material has correct texture and file imported is 020-TOWN8_Layout_010-OuterWall_map0.ascii wich has 85 MB, there is something that i missed? i use last version of XPS Tools (2.0.2) https://ww...