Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 24 matches
- Sun Oct 22, 2017 8:37 am
- Forum: 3D/2D models
- Topic: Frogger 3D .MAP
- Replies: 22
- Views: 7094
Re: Frogger 3D .MAP
Woohoo, I've figured it out. While I still need to make by hand some manual data for each map to be extracted, I've figured out the format woohoo! https://i.imgur.com/HwcwzEd.png (I haven't finished writing the texture remap data so some places still have incorrect textures, but overall it works :D ...
- Sat Oct 14, 2017 9:09 pm
- Forum: 3D/2D models
- Topic: Frogger 3D .MAP
- Replies: 22
- Views: 7094
Re: Frogger 3D .MAP
I have the UV data but for simplicity's sake I've been using vt 0,0 for the time being. bad idea In blender for example, in the uv image editor you can load a texture (in newer versions of blender you may need to create a material before) but you'll need a proper uv map for that. With all vt being ...
- Sat Oct 14, 2017 5:06 am
- Forum: 3D/2D models
- Topic: Frogger 3D .MAP
- Replies: 22
- Views: 7094
Re: Frogger 3D .MAP
Been working a bit, and have an automatic extractor, along with most of the file format figured out. My issue now is I can't seem to get textures working in the .obj format. How would I format .mtl files (and obj) to apply textures like this? https://i.imgur.com/23g7bK7.png I have the UV data but fo...
- Thu Oct 12, 2017 1:05 am
- Forum: Code Talk
- Topic: Relating source code to binary
- Replies: 2
- Views: 1987
Relating source code to binary
Hey, I've acquired the source code to an old PSX/PC game, and I'm currently working a level editor for the game. I'd like to be able to modify the .exe's binary data. (IE: Map registries, modify the information about texture id, theme id, etc). How can I calculate the hex position of values in a .ex...
- Mon Jun 05, 2017 7:07 pm
- Forum: Code Talk
- Topic: Executable file modification.
- Replies: 2
- Views: 1559
Re: Executable file modification.
You have to be more clear. The data that is contained within the exe contains what exactly? Offsets into the main archive file hardcoded? checksums? The file "104" in the exe (file in question) is structured like this: For each file in the game archive, int - nameOffset (Points below, to ...
- Mon Jun 05, 2017 8:22 am
- Forum: Code Talk
- Topic: Executable file modification.
- Replies: 2
- Views: 1559
Executable file modification.
I'm working on making an editor for an old PC game. I have a import / exporter working, so I can create / modify the custom files to my liking, but I am now realizing a hole in my plan. The executable has a file inside of it with information on each file in the game. I figured since I could open the...
- Sun May 07, 2017 11:33 pm
- Forum: 3D/2D models
- Topic: Frogger 3D .MAP
- Replies: 22
- Views: 7094
Re: Frogger 3D .MAP
Huzzah! This looks a bit more complete. http://i.imgur.com/Yi4zyFD.png Now to figure out how to texture this. it was just a little bit scrolling up and down in the editor (as always :D ) Oh, I forgot, counting down 80 bytes each (which I think should be 40 only). If you go to 0xd140 you'll experienc...
- Sun May 07, 2017 12:14 am
- Forum: 3D/2D models
- Topic: Frogger 3D .MAP
- Replies: 22
- Views: 7094
Re: Frogger 3D .MAP
hex2obj uses both but not together, that's the problem. I wrote a simple program that extracted the data and saved it without offsets, and was able to construct this: http://i.imgur.com/lhORowH.png I have a few questions: a) How exactly did you calculate D190 as the starting address? Was there a ca...
- Wed Apr 05, 2017 9:10 pm
- Forum: 3D/2D models
- Topic: Frogger PC / PSX map dumping?
- Replies: 0
- Views: 764
Frogger PC / PSX map dumping?
I've been trying to use hex2obj to view the maps from Frogger. Here's what I've managed to figure out. I can construct a point cloud of the file attached below by using this info: step2: Vertex Block FVFSize = 8 Start Address = 2d2e0 (A few bytes after the word "VRTX") Count = 4935 (The fi...