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- Sat Oct 07, 2017 1:59 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317716
Re: Extracting simple models
The file
- Sat Oct 07, 2017 1:58 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317716
Re: Extracting simple models
In my last posted file and the one in this post - I get what seems like a good point cloud with verts correctly placed. - What I don't understand is how the point cloud could be good, but the faces are all jumbled up? The one in this post I have not yet located the UVs, but I am pretty sure I got th...
- Fri Oct 06, 2017 12:04 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317716
Re: Extracting simple models
- LOL - My creativity did indeed get some new energy now that you showed that extracting from this file format actually could be done.it's not a matter of its capability, it's a matter of your creativity.
Great news! - I will keep tinkering with it. - Thanks for a great new start.
- Thu Oct 05, 2017 1:51 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317716
Re: Extracting simple models
Trying to extract some characters from a game, but I cant make sense of the structure at all -So I am just guessing the adresses.
Would this be something Hex2Obj is capable of extracting?
Could someone provide some advise for adresses please?
Would this be something Hex2Obj is capable of extracting?
Could someone provide some advise for adresses please?
- Sun May 28, 2017 2:06 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317716
Re: Extracting simple models
Some UVs are giving me problems.. - The problems are typically from "secondary" textures like camouflage wrapping for weapons. Some of the vertices are stretched way off where they are supposed to be.- See the attached picture. What can be the cause of this? And can I do something to corre...
- Sun Mar 12, 2017 2:11 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317716
Re: Extracting simple models
Thanks for those detailed instructions AceWell. Excactly what I needed :) - Also finally had success with transfering UVs from the UVs.obj to the different subs of the main mesh. Problem was I had collapsed the UVs into a single object and that brought the UVs out of alignment with the mesh data. I ...
- Fri Mar 10, 2017 5:16 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317716
Re: Extracting simple models
use "File>SaveAs mesh" when you are done, that will save out a working obj file with the settings you have in Hex2obj. i should note that there is no shortall with Halffloat UV setting, so you have to save out 2 obj files with both settings and combine the correct UVs (lines that start wi...
- Thu Mar 09, 2017 5:18 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317716
Re: Extracting simple models
The extracted UV-map is an .obj file. Cant get my head around how this can be used for anything else than a UV-template.
Is there a way to use this as UV-mapping on the extracted object(s) without having to UV-Unwrap the main object itself?
I use Blender and Max.
Is there a way to use this as UV-mapping on the extracted object(s) without having to UV-Unwrap the main object itself?
I use Blender and Max.
- Wed Mar 08, 2017 7:08 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317716
Re: Extracting simple models
:!: Thank you for your help AceWell :!: Your priceless :D So following a racional thought Unkn0005.dat should have more model data stored inside or do you think it´s only textures? Wondering if the file to look for is File0017-broken.tga (with 9051KB) to find car model instead of .DAT ones.... For ...
- Tue Mar 07, 2017 1:49 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317716
Re: Extracting simple models
AceWell wrote:beretta_magazine0x4 - 4bytes - number of vertices
0x8 - 4bytes - number of faces
UVs are halffloat not shorts
Thank you so much AceWell!!!
You have no idea how many hours a noob like me have spent trying to figure this out.
- Mon Mar 06, 2017 10:11 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317716
Re: Extracting simple models
Allright, thanks a lot for the tool and for looking into it for me Shakotay.
I will not give this one up just yet.
I will not give this one up just yet.
- Mon Mar 06, 2017 8:46 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 317716
Re: Extracting simple models
I have unpacked a some game files including 3D models that came without any file extension. I have been trying to use Hex2Obj on them for countless hours already, but all I have managed to show in preview was a mangled mess of planes. Could someone more experienced take a look on these 2 files and m...