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Search found 231 matches

by Xela
Tue Dec 12, 2006 8:04 pm
Forum: 3D/2D models
Topic: Shape file *.sh
Replies: 12
Views: 6254

Great news Zoltan and thanks, would you be interested in reviewing other 3D format of the game "*.3"? I have gone back to our earlier threads and started cleaning in order to make things clearer. I realise that whats there may be of not much value to create the professional converter, but ...
by Xela
Mon Dec 11, 2006 2:19 pm
Forum: 3D/2D models
Topic: Shape file *.sh
Replies: 12
Views: 6254

Back to *.sh files. Here is one, perhaps one of the the simplest sh file labeled "arrow". I believe that it depicts simplified symbol of the aircract for one of the screen of the game (AWAC window) . Here is the picture with the exact file text output on tje left, picture from the game bel...
by Xela
Sun Dec 10, 2006 3:32 pm
Forum: 3D/2D models
Topic: Shape file *.sh
Replies: 12
Views: 6254

Regarding "3" file .... In the link I posted I myself find material put down in very let us say mildly ...spontaneous and very disorganised form. Sorry. Few of us went on the quest and we were like schoolchildren on the trip admiring the views. The result and records are "mishy-mashy&...
by Xela
Sun Dec 10, 2006 2:40 pm
Forum: 3D/2D models
Topic: Shape file *.sh
Replies: 12
Views: 6254

Thank you Zoltan for addressing my question. It is very nice ouf you and in fact "my prayers have been answered" as I was about to contact you regarding some other pressing matters. One thing at the time though. First, let me prepare some materials regarding *.sh file first. Stand by. At t...
by Xela
Thu Nov 23, 2006 3:39 am
Forum: 3D/2D models
Topic: DirectX binary format
Replies: 34
Views: 18083

Lots to study, but after reading and analysing that more carefully and methodically than I am able just right now. Thanks Alera for coming back to this project. My first comment: the mrf file from we have this Barn model contain more of them - 26 to be exact as the header of the file says. The begin...
by Xela
Sun Nov 12, 2006 5:00 am
Forum: 3D/2D models
Topic: New 3D file conversion Project
Replies: 8
Views: 5164

No your explanation is quite fine. I realise that the loader MUST have the info what model to load and when. In situation when LODs are involved that trigger is usally the distance from the observer. And I know from my previous experience that most of the time this is encoded somewhere in the file u...
by Xela
Sat Nov 11, 2006 10:58 pm
Forum: 3D/2D models
Topic: New 3D file conversion Project
Replies: 8
Views: 5164

Which, without further ado.... I do :) Below is the file in its "native" form except that I formated it a little for better understanding whats there. BUNKERB.3dg FROM F18 6f 2a 79 41 00 00 00 00 00 00 00 00 00 00 00 00 00 80 03 00 02 00 00 00 52 55 53 54 30 31 2e 50 43 58 00 00 00 00 00 0...
by Xela
Sat Nov 11, 2006 10:49 pm
Forum: 3D/2D models
Topic: New 3D file conversion Project
Replies: 8
Views: 5164

It is indeed happy coincidence that after so much time ( my post was made in April), just day before yesterday I decided to go back to revisit this project. And in fact after few hours of gawking into the hex code of an example file I managed to decipher some details. I have recognised in the detail...
by Xela
Wed Nov 08, 2006 4:22 pm
Forum: Code Talk
Topic: Excel in Hex hunt.
Replies: 10
Views: 6414

Excel in Hex hunt.

Excel can be a pretty nifty tool to convert Xex to Dec with the macro function like =HEX2DEC. This one, as the name indicates, will convert hex to decimal in Little Endian byte order. I was wondering though if there was some other spreadsheet function for floats ?
by Xela
Mon Nov 06, 2006 11:38 pm
Forum: 3D/2D models
Topic: DirectX binary format
Replies: 34
Views: 18083

I am back to this topic trying to identify the coordinates of the vertexes from those floats found in the file. At this stage I shall be satisfied if I could to manipulate shape by just changing the float values with hex editor. This process perhas could be made faster if the list of vertices or rat...
by Xela
Fri Nov 03, 2006 12:17 pm
Forum: Graphic file formats
Topic: Palette Editor wanted.
Replies: 2
Views: 2362

I had that one for some time. Trying to figure out how is it working and what's in it. I do not think though it has such a features like shifting palette colors by the bunch of indexes at the time. The project I am struggling with is how to reflect changing colors of the fixed palette of the terrain...
by Xela
Fri Nov 03, 2006 5:57 am
Forum: Graphic file formats
Topic: Palette Editor wanted.
Replies: 2
Views: 2362

Palette Editor wanted.

Looking for palette editor with features like global .. or selected groups adjustment of all palette indexes at the same time.
Anyway good editor with many features and ... may I add free 8)
by Xela
Sun Oct 29, 2006 3:11 pm
Forum: Audio file formats
Topic: Strange audio format.
Replies: 8
Views: 4865

Thanks again Savage for all your help and great advice.
by Xela
Fri Oct 27, 2006 11:39 pm
Forum: Audio file formats
Topic: Strange audio format.
Replies: 8
Views: 4865

Blessed be this forum place of true wisdom and solution to all and any problem. :) Savage I owe you big beer man. :!: It works (at least conversion after edit) . I hope the game wont object now. Thanks really a milion. NB. I am very :mrgreen: in audio formats. Is that 1 bit DSP TrueSpeech something ...
by Xela
Fri Oct 27, 2006 1:43 am
Forum: Audio file formats
Topic: Strange audio format.
Replies: 8
Views: 4865

Basically the problem is that none of those editors can save in lesser than : 8000kHz, 8Bit Mono 7kb/sec . I need still less.