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by Faithfullfaun
Mon Jan 14, 2019 6:52 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 28414

Re: Ghost Recon Wildlands

On the first run, Wildlands_list.exe tool will create a list of assets in all these files. If you change INI, or game will update, you need to delete generated file assets.dat so it will be regenerated. Have you done this when the game was updated ? I did it at first run after i had installed the g...
by Faithfullfaun
Mon Jan 14, 2019 6:36 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 28414

Re: Ghost Recon Wildlands

1. no i don't plan props any soon 2. i dont know what is Steep For Honor will not be supported because its not cracked and probably will never be cracked I can make a tool for some older version of the game (when files were not yet corrupted by protection) but it was about a year ago, and only old ...
by Faithfullfaun
Sat Jan 12, 2019 5:43 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 28414

Re: Ghost Recon Wildlands

Will the tool in the near future support props? And is Steep and For Honor on you're list by any chance for upcoming tool? :) Edit* I found out that the tool dosen't extract all characters anymore like back when the tool came out There where 45857 lines that got extracted (Trial Version) And now it'...
by Faithfullfaun
Sat Dec 01, 2018 1:34 pm
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 85
Views: 27388

Re: The Crew 1/2 map tool (Dunia engine)

@mono24: Does the post contain anything about the map geometry format? No, only that the tool extracts the necessary data directly from the *.dat archives. After export, tool will generate: - ascii files with all map objects (split in 50MB parts) - obj file with terrain - materials and textures lis...
by Faithfullfaun
Sat Oct 20, 2018 6:41 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 85045

Re: The Crew fat/dat archives

The whole The Crew 2 road map loaded - 13 million vertices Blender file is 1GB in size How long did that take to load? :o After importing ascii into blender, this blender file loads in about 5 seconds. Import is what takes long, it was about 10 or 15 minutes. Okay then it's like Uncharted maps Then...
by Faithfullfaun
Sat Oct 20, 2018 3:58 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 85045

Re: The Crew fat/dat archives

daemon1 wrote:The whole The Crew 2 road map loaded - 13 million vertices
Blender file is 1GB in size

Image
How long did that take to load? :o
by Faithfullfaun
Thu Oct 18, 2018 1:39 pm
Forum: 3D/2D models
Topic: Until Dawn
Replies: 82
Views: 31883

Re: Until Dawn

daemon1 wrote:
Faithfullfaun wrote:Unsupported texture type 18
Unsupported texture type 15
Unsupported texture type 16
Unsupported texture type 22
Unsupported texture type 34
yes it means these textures are not extracted
So does it mean that i don't have the stream that contains the texture

Or is it not supported?
by Faithfullfaun
Mon Oct 15, 2018 11:33 pm
Forum: 3D/2D models
Topic: Until Dawn
Replies: 82
Views: 31883

Re: Until Dawn

i dont remember anyone reporting a problem of missing textures some of them may be unsupported format, i think i never finished them check if you have any "unsupported" messages while extracting I get the message Fatal error: unknown serialized resource. Fatal error: EOF not reached. Unsu...
by Faithfullfaun
Sun Oct 14, 2018 9:30 pm
Forum: 3D/2D models
Topic: Until Dawn
Replies: 82
Views: 31883

Re: Until Dawn

daemon1 wrote:
Faithfullfaun wrote:Did you make the BMS script?
i dont remember
probably i did
I have the download link if you want to look at it?

Just pm me :)
by Faithfullfaun
Sun Oct 14, 2018 5:36 pm
Forum: 3D/2D models
Topic: Until Dawn
Replies: 82
Views: 31883

Re: Until Dawn

I wonder if this tool will work with Hidden Agenda. Hidden Agenda is unreal engine Until Dawn is decima Does the tool work on Until Dawn Rush of Blood [VR]? I unpacked the PKG and it seems it also contains the .core files But the BMS script won't unpack the files for some reason? Did you make the B...
by Faithfullfaun
Wed Aug 22, 2018 6:18 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 360845

Re: ARchive_neXt

[quote="TSelman61X"]Tom Clancy's Ghost Recon: Wildlands "Gabriela Contreras"
It has bone and bone weights.[/quot

Is it the bones and weight from the game?
If yes, how did you get it
by Faithfullfaun
Wed Jul 18, 2018 4:59 pm
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 160
Views: 63704

Re: Uncharted 4 (PS4)

Well i import them separately, and save each one as .Blend or .FBX, and then i put them all together at the end. So can't be the memory.. But do you have a link for the older plugin? :D Must really be the plugin then. I attached the one I use, where i also changed the default import settings to dis...
by Faithfullfaun
Wed Jul 18, 2018 1:20 am
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 160
Views: 63704

Re: Uncharted 4 (PS4)

I have an issue and i don't know if it's my XNA plugin for Blender (...) You can try an older version of the plugin, the newer ones are not as good. It might be that you simply run out of memory though as importing all parts at once is pretty heavy. Well i import them separately, and save each one ...
by Faithfullfaun
Tue Jul 17, 2018 5:27 pm
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 160
Views: 63704

Re: Uncharted 4 (PS4)

I have an issue and i don't know if it's my XNA plugin for Blender I extracted some maps but for some odd reason i can't import the last part of the map for example I did "rur-shiva-caves-library" from Lost Legacy And ASCII from 0-13 imports perfect but number "14" gives me an er...
by Faithfullfaun
Sat Jul 07, 2018 10:07 pm
Forum: Game Archive
Topic: Far Cry 5 .Fat and .Dat Files
Replies: 291
Views: 130226

Re: Far Cry 5 .Fat and .Dat Files

Just a quick question
What has weights and what doesn't

Beacuse as i read trough the post it seems that
Guns and characters has but not Vehicles or am i wrong? :D