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Search found 94 matches
- Wed Oct 06, 2021 4:06 pm
- Forum: 3D/2D models
- Topic: Ring of Elysium Noesis script
- Replies: 15
- Views: 3778
Ring of Elysium Noesis script
https://i.imgur.com/oUhfArY.png Based on this zaramot's script: https://forum.xentax.com/viewtopic.php?f=16&t=20691&start=15#p159658 I rewrite this Noesis script to support skeleton loading. Usage: Since skeleton are stored in "Ring of Elysium\SFC\Actors.sfc", you should unpack th...
- Wed Sep 29, 2021 9:28 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80452
Re: MMO Black Desert Online
what tool can extract files from paz? https://www.undertow.club/downloads/black-desert-online-paz-files-browser.2893/ thx man , but this tool can only extract like 50% of model files , many of them are missing and dun even hv a PAB so... im using korea server file btw Well, I downloaded steam Versi...
- Wed Sep 29, 2021 8:21 am
- Forum: 3D/2D models
- Topic: Deathloop model importer
- Replies: 24
- Views: 7596
Re: Deathloop model importer
Im trying to import the maps from map_wharf_04_0.resources but every time i try to import the .bwm it says in blender "Map files must be imported directly from the game files". What do i do Im exporting the unpacked files into a folder in my downloads, i tried moving the .bwm to the game ...
- Wed Sep 29, 2021 8:03 am
- Forum: 3D/2D models
- Topic: Deathloop model importer
- Replies: 24
- Views: 7596
Re: Deathloop model importer
I used "\generated\basemodel\models\character\player\juliana\_asset\body_a01\tech\f_juliana_head_a01.bmd6model" and didn't see the issue while vertex groups are unnamed. Okay, I've probably stumbled onto some sort of recompiled meshes :oops:. Importing from the path you wrote results in c...
- Tue Sep 28, 2021 7:20 pm
- Forum: 3D/2D models
- Topic: Black Desert Online (PAB, PAC, PAA) importers
- Replies: 14
- Views: 1953
Re: Black Desert Online (PAB, PAC, PAA) importers
it worked thanks , but for pac only, paa still not working Screenshot (239).jpg for pad it says file can not be previewed Could you please upload samples(pac,pab&paa) ok here https://drive.google.com/drive/folders/1ASIIZ2hWLenD4dGPEGJIcV2VrGscNfhU?usp=sharing Noesis shows error because it read ...
- Tue Sep 28, 2021 5:46 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80452
- Mon Sep 27, 2021 6:00 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 132
- Views: 80452
Re: MMO Black Desert Online
V4: Handedness is swapped in Noesis. You guys now can export models and anims as is shown in the game directly from Noesis.
- Mon Sep 27, 2021 3:07 pm
- Forum: 3D/2D models
- Topic: Black Desert Online (PAB, PAC, PAA) importers
- Replies: 14
- Views: 1953
Re: Black Desert Online (PAB, PAC, PAA) importers
Could you please upload samples(pac,pab&paa)
- Mon Sep 27, 2021 1:25 pm
- Forum: 3D/2D models
- Topic: Deathloop model importer
- Replies: 24
- Views: 7596
Re: Deathloop model importer
Heya, thanks for writing the script! Here are some issues that I've found: Hair meshes on complex hair don't import correctly https://i.imgur.com/YtGaLpE.png And another thing that I've found is that imported meshes have basically unnamed vertex groups i.e.: Here's what the skeleton bone names look...
- Mon Sep 27, 2021 11:04 am
- Forum: 3D/2D models
- Topic: Deathloop model importer
- Replies: 24
- Views: 7596
Re: Deathloop model importer
thanks for all the updates! it'd seem there are a few .bwm files which cannot be imported, pasting a few console logs below: Reading C:\Users\user\Desktop\DEATHLOOP\extracts\maps\campaign\upper_antenna\upper_antenna_p\upper_antenna_p.bwm... C:\Users\user\Desktop\DEATHLOOP\extracts\maps\campaign\upp...
- Sun Sep 26, 2021 4:35 pm
- Forum: 3D/2D models
- Topic: Black Desert Online (PAB, PAC, PAA) importers
- Replies: 14
- Views: 1953
Re: Black Desert Online (PAB, PAC, PAA) importers
Btw, the model and animation are flipped in Y-Axis. But,I have no idea how to fix it.
- Sun Sep 26, 2021 2:54 pm
- Forum: 3D/2D models
- Topic: Black Desert Online (PAB, PAC, PAA) importers
- Replies: 14
- Views: 1953
Re: Black Desert Online (PAB, PAC, PAA) importers
i get this https://imgur.com/ztTXtfi https://forum.xentax.com/viewtopic.php?f=16&t=10909&start=60#p173564 As I said,You need to extract "core321.zip" to folder "noesis\plugins\python\core321.zip\" manually. Otherwise,Noesis may have "IOError: zipimport" I did b...
- Thu Sep 23, 2021 9:52 am
- Forum: 3D/2D models
- Topic: Quake Champions \ World War Z Tool
- Replies: 34
- Views: 9971
Re: Quake Champions \ World War Z Tool
Are you still giving this tool some updates perhaps? Not working on it actively. Working on other games atm. I might return to this format later. I want to continue developing this World War Z tool and make a blender/Noesis script instead. Is there anyone who could share with a template? It's pain ...
- Thu Sep 23, 2021 6:45 am
- Forum: 3D/2D models
- Topic: Black Desert Online (PAB, PAC, PAA) importers
- Replies: 14
- Views: 1953
Re: Black Desert Online (PAB, PAC, PAA) importers
I think I used an old version 3D O.C. Now they work fine with the latest version.
- Wed Sep 22, 2021 5:20 pm
- Forum: 3D/2D models
- Topic: Black Desert Online (PAB, PAC, PAA) importers
- Replies: 14
- Views: 1953
Re: Black Desert Online (PAB, PAC, PAA) importers
https://forum.xentax.com/viewtopic.php?f=16&t=10909&start=75#p173600 i get this https://imgur.com/ztTXtfi https://forum.xentax.com/viewtopic.php?f=16&t=10909&start=60#p173564 As I said,You need to extract "core321.zip" to folder "noesis\plugins\python\core321.zip\&quo...