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Search found 53 matches
- Mon Oct 10, 2016 6:52 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 590616
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Video was posted over six months ago lol. Love how Konami isn't interested in providing updates and unlocks to game at all. They're allergic to money. I'd throw my wallet at them for console DLC and a playable battlegear, but apparently console DLC ports are a buy-the-game-again exclusive, and maki...
- Sun Oct 09, 2016 6:57 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 590616
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
@Tex I'm still in the process of writing the file (need to rewrite tableHashMatch(t1,t2) because it's returning an empty table for whatever bizarre reason). The fact that the .xml files don't need reset with a blank dictionary at the start and that LangTool doesn't need to run on anything is big tim...
- Sat Oct 08, 2016 12:49 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 590616
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Another possible approach: grab Fox.StrCode32 http://forum.xentax.com/viewtopic.php?f=10&t=12407&p=111415#p111415 You the MVP Tex. I had a feeling there had to be a way to get them from just the entry keys. I've yet to try it but the process you suggest looks it should be pretty easy to imp...
- Thu Oct 06, 2016 10:23 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 590616
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Another lng dictionary update . I haven't been keeping track of the ones I added so no fancy entry counts. There are still some additions I didn't get around to removing in it. I'd prefer not having the "technically correct" ones in it. I'll put it on GitHub eventually . I also optimized ...
- Sat Oct 01, 2016 11:19 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 590616
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
This is what I had in mind with texture editing: Don't know if they look good or not Looks good to me. Though I don't do texture editing so I wouldn't be able to give you a detailed critique or anything. Also Mr. CantStoptheBipBop, would you consider using this for your Radio Silence mod? TppRadio....
- Thu Sep 29, 2016 1:08 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 590616
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
_ReduceRevengePointOther() reduces points for all revenge points at ends of missions. Reduction will be (revenge reduction value)*(current revenge level). I must have misread that then. For some reason I was thinking that was for just stealth/combat. Very very fast. But not really CPU optimized. An...
- Thu Sep 29, 2016 12:51 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 590616
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I'm starting to wonder how much easier it would have been to write some of my batch files in lua instead. Converting the unpacker over to do file counts with robocopy (seems to be much faster than xcopy) took more time than I anticipated. Just wrap any non-string values in a tostring() call when pas...
- Wed Sep 28, 2016 4:57 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 590616
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I'm considering changing my username to CantStoptheSyntaxErrors. Or perhaps CantStoptheExplitives, due to the aforementioned syntax errors. Just popping in to add to the list of things you can't do with TppUiCommand. Apparently it only accepts strings/numbers, any number of variables with a standard...
- Mon Sep 26, 2016 2:46 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 590616
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
@CantStoptheBipBop Revenge points and level monitoring code, call the function from TppPlayer.Update. Will allow for real time monitoring based on your/NPC actions. Sweet, thanks again dude. tbh my code was starting to become a bit too complex for my taste once I went beyond basic, universal, math ...
- Mon Sep 26, 2016 10:24 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 590616
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
They itended it to be like that. Problem is Smoke gains 15 points for each trigger when it should have been lower like 5. That's what I mean though. Surely it would have made more sense for them to have it only trigger once per "stun-lock" loop with a larger value or a lower value multipl...
- Mon Sep 26, 2016 9:49 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 590616
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I used a function for changing equipment I came across while digging through the mission files. I figured there'd be one for guns since there's a similar function for outfits. Then I decided to see if it would work for equipping the unobtainable weapons. Pretty nifty function. I'll have to toy with...
- Sun Sep 25, 2016 8:33 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 590616
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I'll have to catch up on what's going on in the thread later I guess. Anyway I've got a lua script question. I'm modifying TppRevenge.lua to keep track of the revenge levels during sorties and output a message once enough points have been generated to reach the next level. The part of that I'm havin...
- Sat Sep 24, 2016 1:09 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 590616
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
On the topic of weapons, I sort of got Skullface's gun (aka SKULL CUSTOM) into the game. Sweet. How'd you manage that? I'm curious how you got around the infinite loading issue when trying to add it to your inventory. And yeah the code for it seemed to all be there the last time I check as well. In...
- Fri Sep 23, 2016 10:52 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 590616
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I think that's just a prerendered cutscene. Thanks man. That was bugging me. And speaking on the batch front, any one know of a batch way to get TPPs install folder? I did a look through regedit to see if there's any useful key, all I've found is an uninstaller key "HKLM\SOFTWARE\WOW6432Node\M...
- Fri Sep 23, 2016 4:42 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 590616
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Awesome work guys. I had no idea people were putting stuff like this together. These logs serve very little purpose other than to discover some hidden functions(which would be very difficult to know how to call anyway) and to show how data is setup in a number of tables for easier manipulation Due t...