Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 43 matches

by rubinho146
Wed Jul 03, 2019 9:43 am
Forum: Game Localization
Topic: Bugs Bunny Lost in Time psx (BZZ File)
Replies: 10
Views: 4771

Re: Bugs Bunny Lost in Time psx (BZZ File)

Hello, thanks for this! For now isn't possible to translate as the TXT tool is being made but unpacking the BZZ file is possible, someone developed a tool. (The BZZ's use LZ compression) As soon everything is texted and fully working I will release a TOOLPACK for this game. Note: This BZZ tool works...
by rubinho146
Thu May 09, 2019 11:42 am
Forum: Game Localization
Topic: Expendable (Millennium Soldier Expendable) PSX .LNG file
Replies: 0
Views: 1047

Expendable (Millennium Soldier Expendable) PSX .LNG file

Hello, I have tried every tools on LNG that exist but this one looks like is compressed somehow by their custom software, is possible to hex edit it but adding new letters breaks the entire text in the entire game. Here I sent a sample in possiblity to find a solution. Best regards. https://drive.go...
by rubinho146
Wed Mar 06, 2019 1:57 pm
Forum: Game Localization
Topic: Bugs Bunny Lost in Time psx (BZZ File)
Replies: 10
Views: 4771

Re: Bugs Bunny Lost in Time psx (BZZ File)

I don't like to double post in threads but has anyone got into it?
by rubinho146
Mon Feb 04, 2019 11:54 pm
Forum: Game Localization
Topic: Bugs Bunny Lost in Time psx (BZZ File)
Replies: 10
Views: 4771

Re: Bugs Bunny Lost in Time psx (BZZ File)

How can I compile the code to try and decompress the file?
by rubinho146
Mon Feb 04, 2019 3:17 am
Forum: Game Localization
Topic: Bugs Bunny Lost in Time psx (BZZ File)
Replies: 10
Views: 4771

Bugs Bunny Lost in Time psx (BZZ File)

I'm trying to translate the text of this game and it turns out that it is only possible by doing through a memory viewer/editor but there is no way to save it. The memory viewer somehow decompress the text while loading the game through the an emulator, is there a way to decompress/compress a file s...
by rubinho146
Sun Jan 27, 2019 3:27 pm
Forum: Graphic file formats
Topic: The Simpsons Virtual Springfield (VS3 and VSA)
Replies: 0
Views: 622

The Simpsons Virtual Springfield (VS3 and VSA)

Hello, I want to try and get the textures from this game that are in both VS3 and VSA files, there's nothing that can be found online so I hope that someone here can have a look on them.

Thanks!


Samples: https://drive.google.com/open?id=15rG8b ... crc1T-oF8T
by rubinho146
Fri Jan 25, 2019 12:42 pm
Forum: 3D/2D models
Topic: South Park Rally PC model files
Replies: 9
Views: 4564

Re: South Park Rally PC model files

Hi!

Extracting the models for the character isn't yet possible, no one found out how to do yet! There is a source code that helps on how to get into extracting the .rbh file.
by rubinho146
Fri Jan 25, 2019 3:02 am
Forum: Game Localization
Topic: South Park Rally PSX CDIMAGE.ELF/MWO
Replies: 0
Views: 682

South Park Rally PSX CDIMAGE.ELF/MWO

Hi, I'm trying to translate this for the playstation 1 version so my first attemp was hex editing the ELF, found the strings, edited without special symbols and used CDmage but the game crashes. So I thought that the only way was using the quickbms script for South Park Rally extract for the CDIMAGE...
by rubinho146
Fri Dec 28, 2018 3:51 am
Forum: Audio file formats
Topic: Monsters Inc Scare Island (PC) YYZ and XA sound file
Replies: 5
Views: 2156

Monsters Inc Scare Island (PC) YYZ and XA sound file

I have these two files that I'm trying to export in order to import back another file, I send here two examples in order to see if is possible to manage an import and export. YYZ file somehow is possible to open on audacity as a Raw file, Signed 16-bit PCM, Big-Endian, 1 channel Mono, 0 bytes, 100% ...
by rubinho146
Thu Dec 13, 2018 11:33 am
Forum: Audio file formats
Topic: (Wii) Rock Revolution .bank files
Replies: 0
Views: 764

(Wii) Rock Revolution .bank files

I've been attempting to open this files with various .bank extractors and yet didn't managed to get the files inside extracted, tried to open with Audacity as RAW files to see if I can open but I can't discover which hz and Endian is.

Here I got some samples for you to see.


Thanks in advance.
by rubinho146
Fri Feb 23, 2018 1:55 pm
Forum: Graphic file formats
Topic: Mini Car Racing .dat file
Replies: 0
Views: 867

Mini Car Racing .dat file

Hi, would like to extract content from this .dat file such as sprite and sounds but can't get it open on Game Extractror and neither dragon unpacker and I was hoping if someone can help here.

The entire file is here: https://drive.google.com/file/d/1qWq3hg ... sp=sharing
by rubinho146
Tue Oct 24, 2017 8:10 pm
Forum: Audio file formats
Topic: Help for edit .pck & .bnk
Replies: 1
Views: 1646

Re: Help for edit .pck & .bnk

Try to extract the .bnk file with bnk extractor https://github.com/eXpl0it3r/bnkextr
by rubinho146
Tue Oct 17, 2017 7:51 pm
Forum: Audio file formats
Topic: Bugs Bunny Lost in Time PC (bze file)
Replies: 3
Views: 2968

Re: Bugs Bunny Lost in Time PC (bze file)

Here's the .669 file
by rubinho146
Tue Oct 17, 2017 7:50 pm
Forum: Audio file formats
Topic: Bugs Bunny Lost in Time PC (bze file)
Replies: 3
Views: 2968

Bugs Bunny Lost in Time PC (bze file)

There is this .bze file that is, if I'm correct, all the information about the level, it may contain models, textures and the sound files, when I extract it with Dragon Unpacker I receive an .669 file. Then I try to import as a raw file into audacity and I can hear some sound pretty baddly and in th...
by rubinho146
Tue Mar 21, 2017 3:11 am
Forum: 3D/2D models
Topic: South Park Rally PC model files
Replies: 9
Views: 4564

Re: South Park Rally PC model files

That's on N64 but that's good to know that. But here I don't want just to export, I want to import too so I can make custom cars and also edit the characters models and animation too. Still hoping for someone to find out about it. Just some information about the .RBH: http://rewiki.regengedanken.de/...