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Search found 188 matches
- Thu Mar 19, 2020 10:00 am
- Forum: 3D/2D models
- Topic: [XBOX 360] Unreal Engine 3: Army of Two (2008) - Animations
- Replies: 1
- Views: 597
[XBOX 360] Unreal Engine 3: Army of Two (2008) - Animations
Hello, Xentax! I've been holding in on a question for a very long time. I kept looking around for ways to get the animations from Army of Two (2008) for either the PS3 or Xbox 360 (This version has been far more helpful) . I managed to get Skeletal Meshes , Textures and Sounds , however I cannot imp...
- Mon Feb 03, 2020 10:54 pm
- Forum: 3D/2D models
- Topic: Doom 3 MD5 V6 (PC)
- Replies: 3
- Views: 1556
Re: Doom 3 MD5 V6 (PC)
I looked on those links already, I tried downloading different plugins to import .md5mesh however the only thing that worked is a model previewer, then again, I cannot export anything with it.. Sorry to bump an ancient thread, I didn't want to create a duplicate of this and figured this would cause ...
- Sat Feb 01, 2020 5:54 pm
- Forum: 3D/2D models
- Topic: Doom 3 MD5 V6 (PC)
- Replies: 3
- Views: 1556
Re: Doom 3 MD5 V6 (PC)
*bump*
- Thu Jan 23, 2020 9:49 pm
- Forum: 3D/2D models
- Topic: PROTOTYPE 1 Animation Extraction Help
- Replies: 13
- Views: 3339
Re: PROTOTYPE 1 Animation Extraction Help
Sadly, it seems like this thread is pretty much a graveyard atm.. I've been really looking forward to those models and animations too, for a LONG time
- Sat Jan 18, 2020 8:42 pm
- Forum: Audio file formats
- Topic: Prototype
- Replies: 25
- Views: 13607
Re: Prototype
Is there any way to rip the models with animations?
- Sat Jan 18, 2020 2:15 pm
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 3052
Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Sorry for the bump, I wanted to ask if there is a difference in files (PC and PS3 versions) of the .UKX, .UTX and .USX, or if they all are universally viable to be used by an export script or something.
- Thu Jan 16, 2020 5:33 pm
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 3052
Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Hey there, Is there a reason you used the PS3 ISO? Does PC not work? I have done research on a few ubisoft games that modify the animation format. "MeshAnimation" at first is the generic container for UE2 Animations, though its def modified. I wanted to go through the splinter cell games ...
- Wed Jan 15, 2020 7:27 pm
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 3052
Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Update : I've managed to extract the .ukx files and got some files such as: .MeshAnimation .SkeletalMesh .AnimNotify_Sound I cannot seem to import them in Noesis, 3ds Max or anything though... Any ideas? Here are samples from an extracted .ukx file: https://mega.nz/#!tcpDjCJS!dTRBjPmqyVO02SgJLXbHJ9...
- Wed Jan 15, 2020 7:13 pm
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 3052
[PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Good evening fellow Xentax users! I have extracted a PS3 ISO of Splinter Cell Chaos Theory HD a while ago and got my hands on the Unreal Engine files for the static and skeletal meshes as well as the animations ! The main problem in question is that Umodel is incompatible with Splinter Cell Chaos Th...
- Sat Dec 21, 2019 12:36 pm
- Forum: Game Archive
- Topic: Oddworld Munch's Oddysee HD .PAK file on PS3
- Replies: 7
- Views: 2506
Re: Oddworld Munch's Oddysee HD .PAK file on PS3
Thank you so much for your help!!Bigchillghost wrote: ↑Thu Dec 19, 2019 2:43 am Here's a Noesis script that supports all your sample files.
tex_OddworldMunchsOddysee_PS3.zip
- Mon Dec 16, 2019 9:06 pm
- Forum: 3D/2D models
- Topic: Weird .NIF files, how to preview anims and export them with mesh?
- Replies: 25
- Views: 6905
Re: Weird .NIF files, how to preview anims and export them with mesh?
I tried converting the textures with everything I had: photoshop, dds to png converters, etc. I've never encountered this format before.
- Sun Dec 15, 2019 10:07 pm
- Forum: 3D/2D models
- Topic: Weird .NIF files, how to preview anims and export them with mesh?
- Replies: 25
- Views: 6905
Re: Weird .NIF files, how to preview anims and export them with mesh?
I managed to get it, PS3 files has a functional version of the OG model. Only problem is textures in .PS3 format:
https://mega.nz/#!VQQzFKSS!8FrAhV28-mU0 ... 2W_LkaSpJU
I have no idea how to convert them..
https://mega.nz/#!VQQzFKSS!8FrAhV28-mU0 ... 2W_LkaSpJU
I have no idea how to convert them..
- Sun Dec 15, 2019 9:56 pm
- Forum: Game Archive
- Topic: Oddworld Munch's Oddysee HD .PAK file on PS3
- Replies: 7
- Views: 2506
Re: Oddworld Munch's Oddysee HD .PAK file on PS3
Everything seems to be working fine, however the textures are in . PS3 format.. I assumed it's just a file with a different extension but same header, however this doesn't seem to be the case.. Have you ever ran into these before? I uploaded some sample files here: https://mega.nz/#!VQQzFKSS!8FrAhV2...
- Sun Dec 15, 2019 8:47 pm
- Forum: Game Archive
- Topic: Oddworld Munch's Oddysee HD .PAK file on PS3
- Replies: 7
- Views: 2506
Re: Oddworld Munch's Oddysee HD .PAK file on PS3
Holy crap it worked flawlessly.. thanks so much!!
- Sun Dec 15, 2019 6:12 pm
- Forum: 3D/2D models
- Topic: Weird .NIF files, how to preview anims and export them with mesh?
- Replies: 25
- Views: 6905
Re: Weird .NIF files, how to preview anims and export them with mesh?
The plugin did wonders.. I just have to ask why is the Snoozer so buggy? It won't import at all, it even throws up errors when simply imported in NifSkope.. Any clue?