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by Pepsee
Thu Mar 19, 2020 10:00 am
Forum: 3D/2D models
Topic: [XBOX 360] Unreal Engine 3: Army of Two (2008) - Animations
Replies: 1
Views: 597

[XBOX 360] Unreal Engine 3: Army of Two (2008) - Animations

Hello, Xentax! I've been holding in on a question for a very long time. I kept looking around for ways to get the animations from Army of Two (2008) for either the PS3 or Xbox 360 (This version has been far more helpful) . I managed to get Skeletal Meshes , Textures and Sounds , however I cannot imp...
by Pepsee
Mon Feb 03, 2020 10:54 pm
Forum: 3D/2D models
Topic: Doom 3 MD5 V6 (PC)
Replies: 3
Views: 1556

Re: Doom 3 MD5 V6 (PC)

I looked on those links already, I tried downloading different plugins to import .md5mesh however the only thing that worked is a model previewer, then again, I cannot export anything with it.. Sorry to bump an ancient thread, I didn't want to create a duplicate of this and figured this would cause ...
by Pepsee
Sat Feb 01, 2020 5:54 pm
Forum: 3D/2D models
Topic: Doom 3 MD5 V6 (PC)
Replies: 3
Views: 1556

Re: Doom 3 MD5 V6 (PC)

*bump*
by Pepsee
Thu Jan 23, 2020 9:49 pm
Forum: 3D/2D models
Topic: PROTOTYPE 1 Animation Extraction Help
Replies: 13
Views: 3339

Re: PROTOTYPE 1 Animation Extraction Help

Sadly, it seems like this thread is pretty much a graveyard atm.. I've been really looking forward to those models and animations too, for a LONG time
by Pepsee
Sat Jan 18, 2020 8:42 pm
Forum: Audio file formats
Topic: Prototype
Replies: 25
Views: 13607

Re: Prototype

Is there any way to rip the models with animations?
by Pepsee
Sat Jan 18, 2020 2:15 pm
Forum: 3D/2D models
Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Replies: 30
Views: 3052

Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

Sorry for the bump, I wanted to ask if there is a difference in files (PC and PS3 versions) of the .UKX, .UTX and .USX, or if they all are universally viable to be used by an export script or something.
by Pepsee
Thu Jan 16, 2020 5:33 pm
Forum: 3D/2D models
Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Replies: 30
Views: 3052

Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

Hey there, Is there a reason you used the PS3 ISO? Does PC not work? I have done research on a few ubisoft games that modify the animation format. "MeshAnimation" at first is the generic container for UE2 Animations, though its def modified. I wanted to go through the splinter cell games ...
by Pepsee
Wed Jan 15, 2020 7:27 pm
Forum: 3D/2D models
Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Replies: 30
Views: 3052

Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

Update : I've managed to extract the .ukx files and got some files such as: .MeshAnimation .SkeletalMesh .AnimNotify_Sound I cannot seem to import them in Noesis, 3ds Max or anything though... Any ideas? Here are samples from an extracted .ukx file: https://mega.nz/#!tcpDjCJS!dTRBjPmqyVO02SgJLXbHJ9...
by Pepsee
Wed Jan 15, 2020 7:13 pm
Forum: 3D/2D models
Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
Replies: 30
Views: 3052

[PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations

Good evening fellow Xentax users! I have extracted a PS3 ISO of Splinter Cell Chaos Theory HD a while ago and got my hands on the Unreal Engine files for the static and skeletal meshes as well as the animations ! The main problem in question is that Umodel is incompatible with Splinter Cell Chaos Th...
by Pepsee
Sat Dec 21, 2019 12:36 pm
Forum: Game Archive
Topic: Oddworld Munch's Oddysee HD .PAK file on PS3
Replies: 7
Views: 2506

Re: Oddworld Munch's Oddysee HD .PAK file on PS3

Bigchillghost wrote: Thu Dec 19, 2019 2:43 am Here's a Noesis script that supports all your sample files.
tex_OddworldMunchsOddysee_PS3.zip
Thank you so much for your help!!
by Pepsee
Mon Dec 16, 2019 9:06 pm
Forum: 3D/2D models
Topic: Weird .NIF files, how to preview anims and export them with mesh?
Replies: 25
Views: 6905

Re: Weird .NIF files, how to preview anims and export them with mesh?

I tried converting the textures with everything I had: photoshop, dds to png converters, etc. I've never encountered this format before.
by Pepsee
Sun Dec 15, 2019 10:07 pm
Forum: 3D/2D models
Topic: Weird .NIF files, how to preview anims and export them with mesh?
Replies: 25
Views: 6905

Re: Weird .NIF files, how to preview anims and export them with mesh?

I managed to get it, PS3 files has a functional version of the OG model. Only problem is textures in .PS3 format:
https://mega.nz/#!VQQzFKSS!8FrAhV28-mU0 ... 2W_LkaSpJU
I have no idea how to convert them..
by Pepsee
Sun Dec 15, 2019 9:56 pm
Forum: Game Archive
Topic: Oddworld Munch's Oddysee HD .PAK file on PS3
Replies: 7
Views: 2506

Re: Oddworld Munch's Oddysee HD .PAK file on PS3

Everything seems to be working fine, however the textures are in . PS3 format.. I assumed it's just a file with a different extension but same header, however this doesn't seem to be the case.. Have you ever ran into these before? I uploaded some sample files here: https://mega.nz/#!VQQzFKSS!8FrAhV2...
by Pepsee
Sun Dec 15, 2019 8:47 pm
Forum: Game Archive
Topic: Oddworld Munch's Oddysee HD .PAK file on PS3
Replies: 7
Views: 2506

Re: Oddworld Munch's Oddysee HD .PAK file on PS3

Holy crap it worked flawlessly.. thanks so much!!
by Pepsee
Sun Dec 15, 2019 6:12 pm
Forum: 3D/2D models
Topic: Weird .NIF files, how to preview anims and export them with mesh?
Replies: 25
Views: 6905

Re: Weird .NIF files, how to preview anims and export them with mesh?

DMZT2 wrote: Sat Dec 14, 2019 10:38 pm All anims are imported as blender actions, use the action editor when the armature is selected to switch between them.
The plugin did wonders.. I just have to ask why is the Snoozer so buggy? It won't import at all, it even throws up errors when simply imported in NifSkope.. Any clue?