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Search found 188 matches

by Pepsee
Tue Feb 02, 2021 2:11 am
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 100
Views: 12452

Re: Brute Force (XBOX 2003) - Models

Woah, those are some funky looking models. Is there any script I can use to import them? You don't think I'd struggle around with hex2obj if I had access to scripts, do you? :D I suck at Hex2Obj and I don't want to lose their rigging data either. I know. But atm there's no way around. . map&amp...
by Pepsee
Mon Feb 01, 2021 8:21 pm
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 100
Views: 12452

Re: Brute Force (XBOX 2003) - Models

Woah, those are some funky looking models. Is there any script I can use to import them? They seem to have their own proprietary and unique format.. I suck at Hex2Obj and I don't want to lose their rigging data either.
by Pepsee
Mon Feb 01, 2021 2:49 am
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 100
Views: 12452

Re: Brute Force (XBOX 2003) - Models

Alright, I did some more digging into the filetypes. I am restless over these assets for this game is a childhood classic of mine and I'd love to witness these models and animations close up. Textures and Sounds have been solved for the most part in the threads linked. The models and animations are ...
by Pepsee
Thu Jan 28, 2021 9:35 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 509
Views: 104392

Re: Granny .GR2 Reader plugin for Noesis

Has any progress been made? I'm really excited at least the skeletons are viewable/exportable. :D
by Pepsee
Wed Jan 27, 2021 4:02 pm
Forum: Audio file formats
Topic: Mechassault 1 and 2 Extracted Audio Problems
Replies: 17
Views: 6125

Re: Mechassault 1 and 2 Extracted Audio Problems

Thanks a ton! Works like a charm!
by Pepsee
Wed Jan 27, 2021 3:44 am
Forum: Audio file formats
Topic: Mechassault 1 and 2 Extracted Audio Problems
Replies: 17
Views: 6125

Re: Mechassault 1 and 2 Extracted Audio Problems

Okay, I found out where the rest of the sounds are hidden, they're all in "movies.mgf". It contains two .xwb archives I cannot extract due to them being corrupted and not allowing me to extract or preview any sounds within them. One is 1 kb large and the other is 3,400 kb. Here: https://me...
by Pepsee
Tue Jan 26, 2021 12:35 am
Forum: Audio file formats
Topic: Mechassault 1 and 2 Extracted Audio Problems
Replies: 17
Views: 6125

Re: Mechassault 1 and 2 Extracted Audio Problems

Yes, use this script and the attached .txth file for the sfxstream file. Sorry to bother, how do I uses the .txth file? I used the BMS script and got a collection of .vgmstream files extracted. EDIT: I figured it out, still no sign of the those sounds... Maybe they're stored in the level files as w...
by Pepsee
Mon Jan 25, 2021 11:11 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 509
Views: 104392

Re: Granny .GR2 Reader plugin for Noesis

Hey, I'm really loving this but really looking forward to some love for Mechassault 2 and some support be added for the animation . GR2 files. So far I can only open up and preview the base skeleton, but animations are another story.. I attached some skeletons and animations for a more in-depth anal...
by Pepsee
Mon Jan 25, 2021 5:41 pm
Forum: Audio file formats
Topic: Mechassault 1 and 2 Extracted Audio Problems
Replies: 17
Views: 6125

Re: Mechassault 1 and 2 Extracted Audio Problems

Is there still no way to properly extract SFXStream from Mechassault 2: Lone Wolf and find all the missing sound effects?
by Pepsee
Sun Nov 22, 2020 11:33 pm
Forum: 3D/2D models
Topic: Splinter Cell Pandora Tomorrow - ripping static models?
Replies: 4
Views: 1015

Re: Splinter Cell Pandora Tomorrow - ripping static models?

Hey Pepsee! Going by your avatar, I guess you'd know something about Splinter Cell! Hmm. Well, that's interesting... I have the retail CD version of Pandora Tomorrow, plus access to Pandora Tomorrow on Dolphin. I can't seem to get the PCCD version working (crashes on start), and I can't seem to get...
by Pepsee
Sun Nov 22, 2020 4:07 pm
Forum: 3D/2D models
Topic: Splinter Cell Pandora Tomorrow - ripping static models?
Replies: 4
Views: 1015

Re: Splinter Cell Pandora Tomorrow - ripping static models?

Hey! Actually there is. Ninja ripper does a pretty good job with both Splinter Cell 1 and Pandora Tomorrow! Static models aren't supported even today (which is BS), so go ahead and use Ninja Ripper. (Works on SVM too) :D
by Pepsee
Fri Nov 13, 2020 3:54 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 509
Views: 104392

Re: Granny .GR2 Reader plugin for Noesis

Hello! I am really loving this plugin so far. Was curious if support for Mechassault 2: Lone Wolf for the Original Xbox will be added? I attached some sample files and even a script that was used on files from Oddworld: Stranger's Wrath . The reason I attached the script is because unlike most of th...
by Pepsee
Sat Oct 31, 2020 12:25 am
Forum: 3D/2D models
Topic: Metal Gear Solid 1 - Animate obj files
Replies: 10
Views: 2341

Re: Metal Gear Solid 1 - Animate obj files

bump ..Please, can anyone help out?
by Pepsee
Mon Oct 26, 2020 9:10 am
Forum: 3D/2D models
Topic: Metal Gear Solid 1 - Animate obj files
Replies: 10
Views: 2341

Re: Metal Gear Solid 1 - Animate obj files

You can't animate OBJ files, OBJ isn't a format that can contain bones or animation data, it's a purely model data format. You'd need to get them out of the game in a whole different format. Yes and no. If you check out RE1MV and RE2MV, meshes are exported to OBJ's, segmented. Upon using the 3ds ma...
by Pepsee
Mon Oct 26, 2020 12:46 am
Forum: 3D/2D models
Topic: Metal Gear Solid 1 - Animate obj files
Replies: 10
Views: 2341

Re: Metal Gear Solid 1 - Animate obj files

You can't animate OBJ files, OBJ isn't a format that can contain bones or animation data, it's a purely model data format. You'd need to get them out of the game in a whole different format. Yes and no. If you check out RE1MV and RE2MV, meshes are exported to OBJ's, segmented. Upon using the 3ds ma...