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by mariokart64n
Wed Mar 29, 2017 11:02 am
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 31507

Re: Spider-Man 3 PC

its very hard to make a model importer with only one sample. its a lot easier with several samples of different sizes. type 36 is models quickbms script goto 0x394 for i = 0 < 152 get hash long get type long get offset long get size long string NAME p= "%08x" hash string EXT p= "%02x...
by mariokart64n
Fri Mar 17, 2017 5:48 am
Forum: 3D/2D models
Topic: Sudden Attack - Noesis Script Creation
Replies: 22
Views: 10125

Re: Sudden Attack - Noesis Script Creation

Once I get more comfortable with python and the noesis module I'll try out rapi, it seems the easiest way to read buffers :D @ TRDaz The two file samples you posted have two different vertex structures, and I failed to locate a vertex definition for them. I think you need to look at a few samples an...
by mariokart64n
Wed Feb 01, 2017 9:09 am
Forum: 3D/2D models
Topic: Import Tuner Challenge [XBOX360]
Replies: 100
Views: 41113

Re: Import Tuner Challenge [XBOX360]

I looked a file that was posted above named "00000c3a.dat"
I'm not sure if thats even the same thing you guys are looking at. But the format had geometry in it so I imported it, looks like a light :/ *boring*

Image
by mariokart64n
Tue Jan 31, 2017 10:12 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785839

Re: Dead or Alive series formats and tools

Thanks that verifies what I had thought was going on with the Object Tool, strange that he didn't allow that field in the GUI so you could just edit it. Anyway the shader codes I collected need to be review, depending on how dynamic these shader id's are this might be troublesome, otherwise easy and...
by mariokart64n
Tue Jan 31, 2017 9:24 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785839

Re: Dead or Alive series formats and tools

Hey thanks for the info, yes I had looked at the blender scripts but that wasn't too helpful. Since from years ago I was already able to import model data, so mesh importing is not an issue. I also had a look at the "object tool" source and from what I understand it does not create a new T...
by mariokart64n
Mon Jan 09, 2017 1:38 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785839

Re: Dead or Alive series formats and tools

Hey I'm writing a maxscript for DOA5LR on the PC I'm just having problems understanding the MCAPACK, cpf and ACSCLS blocks, can anyone give me some pointers? Format Structure Overview: (*.Tmc) File // PC Version, Little Endian Header // Bound Box, File Name, Block Info o MdlGeo // Defines a Model Ob...
by mariokart64n
Tue Sep 13, 2016 1:13 am
Forum: 3D/2D models
Topic: Audition ["*.RGM"]
Replies: 8
Views: 4839

Re: Audition ["*.RGM"]

I looked at the format that had a model and there is a value that was 0 before that is now a vertex count followed by model data

you can see the video here;
https://youtu.be/Ax_ghwMjnNI

and I'll upload the maxscript that was used *It was only written and tested for one file*
by mariokart64n
Fri Sep 09, 2016 4:00 am
Forum: 3D/2D models
Topic: Audition ["*.RGM"]
Replies: 8
Views: 4839

Re: Audition ["*.RGM"]

Hi, i saw your videos in YouTube And i found Exactly what i always wanted to see ! Someone explaining how to write import script for 3DS Max And very interesting video about binary mesh file ! And i would like to know since Im really new in this world of modding If you could help me about an "...
by mariokart64n
Fri Mar 18, 2016 4:03 am
Forum: 3D/2D models
Topic: [HELP] Converting models from Bloody Roar 3
Replies: 7
Views: 2985

Re: [HELP] Converting models from Bloody Roar 3

Hello using FurryFan's BMS script to unpack the "IMAGE00.DAT" I was able to look at the "TTM" files, which I assumed are models. But there are other file types with the same base name, which makes me believe model components may be spread across other files. SEQ: File Record? TTM...
by mariokart64n
Sat May 23, 2015 1:47 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785839

Re: Dead or Alive series formats and tools

eh sorry i said i was gonna write some stuff up last week, but then got hooked playing the witcher3. i still havent forgotten. modding should be easy just needs someone to doe the coding eh
by mariokart64n
Fri May 15, 2015 4:50 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785839

Re: Dead or Alive series formats and tools

its the long weekend, I'll see if i can write something in maxscript.

what are you guys wanting to do ?
by mariokart64n
Sun May 03, 2015 2:19 am
Forum: 3D/2D models
Topic: Persona 3/4 MaxScript Model Importer
Replies: 5
Views: 4565

Re: Persona 3/4 MaxScript Model Importer

nice awesome work man, P4 was one of my fav games
by mariokart64n
Sat May 02, 2015 5:42 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 785839

Re: Dead or Alive series formats and tools

ok what is this, peeps using my old 360 vertex editor script to edit 360 models then copy and paste the new float range into the pc files lol And you can also make it useless, again. right... its just I lost steam/motivation when I was looking into creating new models from scratch for 360. Though i...