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Search found 586 matches
- Wed Mar 29, 2017 11:02 am
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 31507
Re: Spider-Man 3 PC
its very hard to make a model importer with only one sample. its a lot easier with several samples of different sizes. type 36 is models quickbms script goto 0x394 for i = 0 < 152 get hash long get type long get offset long get size long string NAME p= "%08x" hash string EXT p= "%02x...
- Fri Mar 17, 2017 5:48 am
- Forum: 3D/2D models
- Topic: Sudden Attack - Noesis Script Creation
- Replies: 22
- Views: 10125
Re: Sudden Attack - Noesis Script Creation
Once I get more comfortable with python and the noesis module I'll try out rapi, it seems the easiest way to read buffers :D @ TRDaz The two file samples you posted have two different vertex structures, and I failed to locate a vertex definition for them. I think you need to look at a few samples an...
- Sun Mar 12, 2017 8:19 am
- Forum: 3D/2D models
- Topic: .hgs model file conversion
- Replies: 16
- Views: 4942
- Tue Mar 07, 2017 7:45 am
- Forum: 3D/2D models
- Topic: .hgs model file conversion
- Replies: 16
- Views: 4942
- Wed Feb 01, 2017 9:09 am
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 100
- Views: 41113
Re: Import Tuner Challenge [XBOX360]
I looked a file that was posted above named "00000c3a.dat"
I'm not sure if thats even the same thing you guys are looking at. But the format had geometry in it so I imported it, looks like a light :/ *boring*
I'm not sure if thats even the same thing you guys are looking at. But the format had geometry in it so I imported it, looks like a light :/ *boring*
- Tue Jan 31, 2017 10:12 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785839
Re: Dead or Alive series formats and tools
Thanks that verifies what I had thought was going on with the Object Tool, strange that he didn't allow that field in the GUI so you could just edit it. Anyway the shader codes I collected need to be review, depending on how dynamic these shader id's are this might be troublesome, otherwise easy and...
- Tue Jan 31, 2017 9:24 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785839
Re: Dead or Alive series formats and tools
Hey thanks for the info, yes I had looked at the blender scripts but that wasn't too helpful. Since from years ago I was already able to import model data, so mesh importing is not an issue. I also had a look at the "object tool" source and from what I understand it does not create a new T...
- Mon Jan 09, 2017 1:38 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785839
Re: Dead or Alive series formats and tools
Hey I'm writing a maxscript for DOA5LR on the PC I'm just having problems understanding the MCAPACK, cpf and ACSCLS blocks, can anyone give me some pointers? Format Structure Overview: (*.Tmc) File // PC Version, Little Endian Header // Bound Box, File Name, Block Info o MdlGeo // Defines a Model Ob...
- Tue Sep 13, 2016 1:13 am
- Forum: 3D/2D models
- Topic: Audition ["*.RGM"]
- Replies: 8
- Views: 4839
Re: Audition ["*.RGM"]
I looked at the format that had a model and there is a value that was 0 before that is now a vertex count followed by model data
you can see the video here;
https://youtu.be/Ax_ghwMjnNI
and I'll upload the maxscript that was used *It was only written and tested for one file*
you can see the video here;
https://youtu.be/Ax_ghwMjnNI
and I'll upload the maxscript that was used *It was only written and tested for one file*
- Fri Sep 09, 2016 4:00 am
- Forum: 3D/2D models
- Topic: Audition ["*.RGM"]
- Replies: 8
- Views: 4839
Re: Audition ["*.RGM"]
Hi, i saw your videos in YouTube And i found Exactly what i always wanted to see ! Someone explaining how to write import script for 3DS Max And very interesting video about binary mesh file ! And i would like to know since Im really new in this world of modding If you could help me about an "...
- Fri Mar 18, 2016 4:03 am
- Forum: 3D/2D models
- Topic: [HELP] Converting models from Bloody Roar 3
- Replies: 7
- Views: 2985
Re: [HELP] Converting models from Bloody Roar 3
Hello using FurryFan's BMS script to unpack the "IMAGE00.DAT" I was able to look at the "TTM" files, which I assumed are models. But there are other file types with the same base name, which makes me believe model components may be spread across other files. SEQ: File Record? TTM...
- Sat May 23, 2015 1:47 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785839
Re: Dead or Alive series formats and tools
eh sorry i said i was gonna write some stuff up last week, but then got hooked playing the witcher3. i still havent forgotten. modding should be easy just needs someone to doe the coding eh
- Fri May 15, 2015 4:50 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785839
Re: Dead or Alive series formats and tools
its the long weekend, I'll see if i can write something in maxscript.
what are you guys wanting to do ?
what are you guys wanting to do ?
- Sun May 03, 2015 2:19 am
- Forum: 3D/2D models
- Topic: Persona 3/4 MaxScript Model Importer
- Replies: 5
- Views: 4565
Re: Persona 3/4 MaxScript Model Importer
nice awesome work man, P4 was one of my fav games
- Sat May 02, 2015 5:42 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785839
Re: Dead or Alive series formats and tools
ok what is this, peeps using my old 360 vertex editor script to edit 360 models then copy and paste the new float range into the pc files lol And you can also make it useless, again. right... its just I lost steam/motivation when I was looking into creating new models from scratch for 360. Though i...