Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 586 matches
- Fri Jun 19, 2020 7:53 pm
- Forum: 3D/2D models
- Topic: Tron 2.0 DTX/LTB
- Replies: 7
- Views: 2485
Re: Tron 2.0 DTX/LTB
i made a Noesis script that opens your dtx sample since finale00's script didn't work with it :D tex_Tron2_dtx.zip it only supports dxt5 right now because i only had one texture sample to work with if you can upload more i will update the script :) a few more samples landed my way, here is an adjus...
- Thu Apr 30, 2020 4:38 pm
- Forum: 3D/2D models
- Topic: [PS3] The iDOLM@STER One For All Model Format (.par) Help
- Replies: 9
- Views: 3765
Re: [PS3] The iDOLM@STER One For All Model Format (.par) Help
I don't understand your criticism of having variables named unknown? All the block structures are completely mapped to each respective class making inspecting each variable possible. The fact is; you guys should have been more diligent and read the mesh table properly, your incompetence was not your...
- Thu Apr 30, 2020 12:59 am
- Forum: 3D/2D models
- Topic: [PS3] The iDOLM@STER One For All Model Format (.par) Help
- Replies: 9
- Views: 3765
Re: [PS3] The iDOLM@STER One For All Model Format (.par) Help
A member on the xentax discord named Theos had created a Noesis script and was having troubles importing these meshes with the proper weight ids. I attempted to provide support but came to the conclusion Theo's Noesis script and format specification were incomplete. I spent about 3 days reversing th...
- Sun Apr 19, 2020 3:07 pm
- Forum: Code Talk
- Topic: Maxscript csv Object Placer
- Replies: 1
- Views: 4053
Re: Maxscript csv Object Placer
not sure if this is what your looking for? cause the code you posted are doing two separate things, one is creating a sphere, and the others are updating an object by name reference. Didn't know what you wanted to this just creates a sphere clearlistener() try(destroydialog pinfo_imp)catch() rollout...
- Sat Apr 18, 2020 6:17 pm
- Forum: Graphic file formats
- Topic: [PS2] Soul Calibur III
- Replies: 14
- Views: 3987
Re: [PS2] Soul Calibur III
Yeah theres another topic in the 3D section
viewtopic.php?f=16&t=5648&start=30
I actually need help with the format, my maxscript is attached in my post
viewtopic.php?f=16&t=5648&start=30
I actually need help with the format, my maxscript is attached in my post
- Sat Apr 18, 2020 5:31 pm
- Forum: Graphic file formats
- Topic: [PS2] Soul Calibur III
- Replies: 14
- Views: 3987
Re: [PS2] Soul Calibur III
Thanks for posting your repository, once I was able to see your texture functions in a fuller context I was able to get it working in maxscript https://media.discordapp.net/attachments/679171931538325536/701103930620510258/unknown.png After applying a gamma correction of 2.2 the imported image is id...
- Fri Apr 17, 2020 6:23 pm
- Forum: Graphic file formats
- Topic: [PS2] Soul Calibur III
- Replies: 14
- Views: 3987
Re: [PS2] Soul Calibur III
I was able to convert image data with the function Acewell posted, however the colours are wrong here is the 8bit unswizzle function transcoded to maxscript fn unswizzle_8bit Swizzled& Width Height = ( -- PSMT8 local Buf = #() local y = 1, x = 1, block_location = 0, byte_num = 0 local swap_selec...
- Fri Apr 17, 2020 5:04 pm
- Forum: 3D/2D models
- Topic: Soul Calibur 3 Modding
- Replies: 38
- Views: 19835
Re: Soul Calibur 3 Modding
Sorry for the bump; Recently I dusted off my old script for SC3 and realized alot more work was required for me to import models correctly So I spent a week documenting as much as possible of the mesh binary so that I might have a better chance identifying the mesh info. I created this flow charted ...
- Wed Apr 08, 2020 11:20 am
- Forum: Graphic file formats
- Topic: [PS2] Help with RAW Texture Format
- Replies: 2
- Views: 1605
Re: [PS2] Help with RAW Texture Format
I'm no expert here but just recently I have been looking into ps2 textures for sc3. I typically do 3d importing so normally I use 3dsmax for making programs. So as I was getting into texture import I just used the API in 3dsmax to render my images instead of directly writing to an external format li...
- Mon Apr 06, 2020 5:18 am
- Forum: Graphic file formats
- Topic: [PS2] Soul Calibur III
- Replies: 14
- Views: 3987
[PS2] Soul Calibur III
For current work on this game, please see the Soul Calibur 3 megathread . The textures appear to be kept in a container where there can be multiple images and multiple image palettes for each image. I'm examining a container with just a single palette and image so that I know they belong to each ot...
- Sun Mar 29, 2020 4:38 am
- Forum: 3D/2D models
- Topic: Audition Online 3D model !!!
- Replies: 4
- Views: 3099
Re: Audition Online 3D model !!!
Someone on the discord was inquiring about writing a new file for this game as they had some plugin source code but some issue. the person wasn't able to share the source code so I ended up reversing the format myself so that I would be able to read and write models to the format. Anyway here is a i...
- Thu Mar 05, 2020 7:59 pm
- Forum: 3D/2D models
- Topic: [Wii] Suzumiya Haruhi no Heiretsu (*.sge)
- Replies: 3
- Views: 1896
[Wii] Suzumiya Haruhi no Heiretsu (*.sge)
Title: 涼宮ハルヒの並列 (Suzumiya Haruhi no Heiretsu) Platform: Wii (ID: R44J8P) Cover: https://i.imgur.com/qt920H4.jpg ========================================================================================================== MaxScript Importer: Status: Importer is incomplete, only imports base geometry a...
- Tue Oct 22, 2019 5:06 am
- Forum: Game Archive
- Topic: [PS2] 'Def Jam Vandetta' DATA.BIN Archive (JPN) (SLPS-252)
- Replies: 1
- Views: 1942
[PS2] 'Def Jam Vandetta' DATA.BIN Archive (JPN) (SLPS-252)
I've written a python script that works as a plugin for noesis to extract contents from the ISO of the japanese version of def jam vandetta (PS2). two files are required; -SLPS_252.75 -DATA/DATA.BIN Note that there was a BMS script written by aluigi previously for the european version, which does a ...
- Thu Oct 17, 2019 7:45 pm
- Forum: 3D/2D models
- Topic: Middle-earth: Shadow of War maxscript (.skel .mesh)
- Replies: 64
- Views: 31202
Re: Middle-earth: Shadow of War maxscript (.skel .mesh)
Sorry for the bump A request was made through the xentax discord to have zaramot's maxscript converted to a noesis plugin. I have gone through zaramot's maxscript line for line and convert it comparably to python, the attached script below will work with Noesis fmt_shadowofwar_mesh.zip *The script o...
- Sun Jun 11, 2017 4:13 pm
- Forum: 3D/2D models
- Topic: Need an export script
- Replies: 7
- Views: 2319
Re: Need an export script
I looked at the format and I would have to say this is a good format for someone that wanted to learn all this stuff Anyway I did a mockup maxscript here: /* ---------------------------------------------------------- MAXSCRIPT Description: Mockup import script to import kings bounty crossworlds bma ...