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by mariokart64n
Fri Mar 12, 2021 2:46 pm
Forum: 3D/2D models
Topic: Help needed with Hex2Obj/MechWarrior 4
Replies: 42
Views: 6587

Re: Help needed with Hex2Obj/MechWarrior 4

""" ====================================================================== Python Code: [PC] MechWarrior 4: Vengeance (for Blender 2.92.0) Author: mariokart64n Date: March 11, 2021 Version: 0.2 Description: Imports erf Mesh files into blender, for more info see post https://forum.xen...
by mariokart64n
Fri Mar 12, 2021 12:23 am
Forum: 3D/2D models
Topic: Help needed with Hex2Obj/MechWarrior 4
Replies: 42
Views: 6587

Re: Help needed with Hex2Obj/MechWarrior 4

after you paste the script in blender's text editor, navigate to line #432 of the python script

and replace the line

Code: Select all

fseek(f, 40, seek_cur) # wtf is this
with this

Code: Select all

fseek(f, 25, seek_cur) # wtf is this
fseek(f, readLong(f) + 5, seek_cur)
by mariokart64n
Thu Mar 11, 2021 7:37 pm
Forum: 3D/2D models
Topic: Help needed with Hex2Obj/MechWarrior 4
Replies: 42
Views: 6587

Re: Help needed with Hex2Obj/MechWarrior 4

I examined the format, here is my understanding of the file spec: struct vertex_entry { float x; float y; float z; }; struct tvertex_entry { float u; float v; }; struct unk107_entry { float x; float y; float z; float w; }; struct vnorm_entry { float x; float y; float z; }; struct mesh_entry { uint32...
by mariokart64n
Wed Mar 10, 2021 9:33 am
Forum: 3D/2D models
Topic: F1 2020 To 3dsmax Fully Textured
Replies: 7
Views: 1308

Re: F1 2020 To 3dsmax Fully Textured

This model uses multi uv channels for decals,and the OBJ file that you sent me does not support multi channel which means there is no hope for that model. I tried akderebur's converter that exports a *.NEX file but the model was missing all material assignment data and I had to rebuild the material ...
by mariokart64n
Tue Mar 09, 2021 11:14 am
Forum: 3D/2D models
Topic: F1 2020 To 3dsmax Fully Textured
Replies: 7
Views: 1308

Re: F1 2020 To 3dsmax Fully Textured

I would need to see the assets maybe u can post a link here of the model and textures
by mariokart64n
Tue Mar 09, 2021 12:41 am
Forum: 3D/2D models
Topic: F1 2020 To 3dsmax Fully Textured
Replies: 7
Views: 1308

Re: F1 2020 To 3dsmax Fully Textured

it difficult you have to make a custom shader, but it can probably be achieved using the composition shader and isolating the masks.
by mariokart64n
Fri Feb 26, 2021 11:09 am
Forum: 3D/2D models
Topic: Maxscript help - Juiced (2005) PC Beta Models
Replies: 2
Views: 997

Re: Maxscript help - Juiced (2005) PC Beta Models

The maxscript was a mess so i ended up re-writing most of it and did what little i could with the one tiny sample you provided. Also a note about your sample; the UV data seems to be corrupt and it has all the same repeating values for the entire mesh, it is not an oversight of the UVs being inverte...
by mariokart64n
Thu Feb 25, 2021 10:57 pm
Forum: 3D/2D models
Topic: (PS3) Virtua FIghter 5 / Project Diva Dream Theater
Replies: 149
Views: 72740

Re: (PS3) Virtua FIghter 5 / Project Diva Dream Theater

I wrote a maxscript for this over on my DA page https://www.deviantart.com/mariokart64n/art/PS3-Virtua-FIghter-5-Mesh-Importer-870539837 and even spent a week porting it to blender, however I have just heard through a friend that there is already a highly functional model tool that does both importi...
by mariokart64n
Thu Feb 25, 2021 7:19 am
Forum: Tutorials
Topic: Video tutorials on model formats reversing
Replies: 29
Views: 25137

Re: Video tutorials on model formats reversing

daemon's videos are very well organized, so alot of respect to him for making these videos because they are so clear and informative. I would like to also share some information and videos, for those who may be interested.. If this is not okay to share here then please let me know and I will remove ...
by mariokart64n
Fri Feb 19, 2021 1:44 pm
Forum: 3D/2D models
Topic: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
Replies: 25
Views: 4728

Re: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research

https://i.ibb.co/Lv7nNRZ/Image5.jpg Only thing i've been able to find are heads, I'm guessing there is a different block type that holds weighted geometry... I usually would write a program to import directly into blender or 3dsmax, but I gave C# a go and wrote this exporter. /* C# Programs, dumps ...
by mariokart64n
Thu Aug 06, 2020 12:38 pm
Forum: 3D/2D models
Topic: Soul Calibur 3 Modding
Replies: 38
Views: 19835

Re: Soul Calibur 3 Modding

To clarify; I had posted my findings and concerns here because I needed help with developing and fixing the script. After several months of no response I had decided to release a second version of the script in which I attempt to "work around" specific problems and made a GUI. On my devian...
by mariokart64n
Wed Aug 05, 2020 4:13 pm
Forum: Tutorials
Topic: Soul Calibur 3 [PS2 / Mega-Thread]
Replies: 5
Views: 7257

Re: Soul Calibur 3 [PS2 / Mega-Thread]

I had written a maxscript to import geometry from SC3 into 3dsmax here; https://forum.xentax.com/viewtopic.php?p=162231#p162231 I was asked to share a break down on the mesh format... To get started I recommend downloading this package I have provided: sc3_vmp_demo_package.zip ..and you can follow a...
by mariokart64n
Wed Aug 05, 2020 5:21 am
Forum: 3D/2D models
Topic: Dead Rising 4- model injector mod requested... can offer $
Replies: 4
Views: 1206

Re: Dead Rising 4- model injector mod requested... can offer $

I spent a decent amount of time coding up a tool, but when I tried to test a mod ingame I had discovered that the game would crash.. :( Initially I had assumed it was an error on my part, so I had spent a few more days debugging and double checking outputs byte for byte. Eventually I was at a point ...
by mariokart64n
Thu Jul 30, 2020 1:12 am
Forum: 3D/2D models
Topic: Dead Rising 4- model injector mod requested... can offer $
Replies: 4
Views: 1206

Re: Dead Rising 4- model injector mod requested... can offer $

u should post what u have; tools, source codes, scripts, any notes and samples! everyone always forgets samples..
by mariokart64n
Sun Jun 21, 2020 7:09 pm
Forum: 3D/2D models
Topic: Sudden Attack - Noesis Script Creation
Replies: 22
Views: 10125

Re: Sudden Attack - Noesis Script Creation

I was contacted about adding bone and weight support for the Noesis python plugin for sudden attack. I started by examining my old python script, and any other scripts written by others to determine if my involvement was required. From what I discovered there are many scripts from several people; me...