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Search found 115 matches
- Mon Apr 25, 2011 10:38 pm
- Forum: Audio file formats
- Topic: .sf2 to .wav batch conveter?
- Replies: 0
- Views: 762
.sf2 to .wav batch conveter?
The contents of this post was deleted because of possible forum rules violation.
- Sat Apr 09, 2011 4:21 am
- Forum: Game Archive
- Topic: Gyromancer - Bin Archive [Solved]
- Replies: 4
- Views: 1194
Re: Gyromancer - Bin Archive
script for quickbms to extract data.cmp: http://aluigi.org/papers/bms/gyromancer.bms I don't know how to handle the files in the MData folder, I have tried xor 0xff and decompression and both but nothing No problems mate, it seems like the Bin file had all the assets needed for modding. Much apprec...
- Mon Apr 04, 2011 3:54 am
- Forum: 3D/2D models
- Topic: War of Dragons : age of dragons
- Replies: 42
- Views: 18031
- Fri Apr 01, 2011 3:36 am
- Forum: Game Archive
- Topic: Gyromancer - Bin Archive [Solved]
- Replies: 4
- Views: 1194
Re: Gyromancer - Bin Archive
Thank you for taking time if you pick it up. Much appreciated mate.
PS: I would also like to say thank you for the many MANY other scripts you have created, really, thanks!
PS: I would also like to say thank you for the many MANY other scripts you have created, really, thanks!
- Mon Mar 28, 2011 12:31 am
- Forum: Game Archive
- Topic: Gyromancer - Bin Archive [Solved]
- Replies: 4
- Views: 1194
Gyromancer - Bin Archive [Solved]
The contents of this post was deleted because of possible forum rules violation.
- Tue Mar 01, 2011 7:48 am
- Forum: Code Talk
- Topic: Amnesia The Dark Descent Renderer#0 error on Intel HDGraphic
- Replies: 4
- Views: 8318
Re: Amnesia The Dark Descent Renderer#0 error on Intel HDGra
Rude, surly and still missed the point as to what chroxx said. Sorry, but I don't think you're going to find many people who are going to recompile the HLSL/GLSL shaders from scratch only to get a game to work on a VGA that supports at best SH1.1, even if they did, what's the point? The sheer amount...
- Wed Feb 16, 2011 2:27 am
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 28534
Re: Dead Space 2 Suit Models Help Please
The contents of this post was deleted because of possible forum rules violation.
- Tue Feb 15, 2011 9:37 pm
- Forum: Game Archive
- Topic: CryEngine3 StarWars Unleashed StormTrooper Render Test
- Replies: 4
- Views: 1397
Re: CryEngine3 StarWars Unleashed StormTrooper Render Test
Print Screen of the Material Editor pretty please? I'm really curios...
- Tue Feb 15, 2011 9:36 pm
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 81094
Re: (PC) Dead Spece 2 (.dat)
Stupid question, I know, but does the Tool work for DS1? I tried extracting the .str packages, and while it does work, I think they're either files missing or not DS1 compatible. Once again, sorry for the stupid question, I just want to make sure.
- Tue Feb 15, 2011 9:29 pm
- Forum: 3D/2D models
- Topic: Dead Space 2 Suit Models Help Please
- Replies: 59
- Views: 28534
Re: Dead Space 2 Suit Models Help Please
Hey, sorry for the extremely stupid question I'm going to ask, but here it goes. Does the script work on DS1 models? When I try, it says it needs Geo UV's, and so far I'm unable to find a file that has the same Name which could correspond to the GEO containing the UV's. Also, the errors reports back...
- Tue Feb 15, 2011 8:51 pm
- Forum: Game Archive
- Topic: CryEngine3 StarWars Unleashed StormTrooper Render Test
- Replies: 4
- Views: 1397
Re: CryEngine3 StarWars Unleashed StormTrooper Render Test
Can you make your own Materials? That alone can determine (for many people) if their work is really cut out for them.
- Tue Feb 08, 2011 8:08 pm
- Forum: 3D/2D models
- Topic: Champions Online
- Replies: 0
- Views: 839
Champions Online
The contents of this post was deleted because of possible forum rules violation.
- Thu Nov 11, 2010 2:24 am
- Forum: 3D/2D models
- Topic: Runes of Magic ROS Format
- Replies: 26
- Views: 10269
Re: Runes of Magic ROS Format
Plus 1, for me too...
- Thu Sep 16, 2010 3:06 am
- Forum: 3D/2D models
- Topic: Disciples III - Renaissance [Solved]
- Replies: 6
- Views: 2692
Re: Disciples III - Renaissance
Thank you guys!
- Sat Sep 04, 2010 7:24 am
- Forum: 3D/2D models
- Topic: How extract models from LOCO land of Chaos [Online game]
- Replies: 9
- Views: 3960
Re: How extract models from LOCO land of Chaos [Online game]
Since we already had 2 topics in two different forums, why don't you post your problem in the Umodel Forums? You know, the place where the 'AUTHOR' of the program might be able to do something about it...