Unexpected good newsa I was thinking about porting the mechs cockpits to kerbal space program haha, been modding that game for a while, i think they would fit, esp with an robot parts mod that exits.
Cheers for trying things out =)
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Search found 35 matches
- Tue Feb 18, 2014 7:18 am
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 34783
- Tue Feb 18, 2014 6:24 am
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 34783
Re: TitanFall (.vpk) archives
I actually just modified lzhamtest as a quick hack to make sure it was working. The function you're using should work just fine. Error code 4 means it failed to initialize the decompressor state, and it looks like the only way this can happen is if the params struct (called options in your screensh...
- Mon Feb 17, 2014 6:10 am
- Forum: Game Archive
- Topic: [PS3/ X360] GTA V resource research & software development
- Replies: 219
- Views: 108935
Re: [PS3/ X360] GTA V resource research & software developme
Oh man that would have rocked my world, i know it cant be done but playing readdeadredemption on my pc would be epicSILENTpavel wrote:No.philip92dk wrote:is it possible to mod a games xex file to run on a pc?
- Mon Feb 17, 2014 6:01 am
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 34783
Re: TitanFall (.vpk) archives
So nice that op and other ones are lookin into this game ! I tried your program just to look around, if we are lucky depinding on your extract/pack/unpack additions we can change scripts, modify models, change the ai, many other things :D Its built on the source engine, heavly modified but that mean...
- Mon Mar 11, 2013 9:52 am
- Forum: General game tools
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 189
- Views: 468505
Re: Unity Assets Explorer [v 1.2]
great tool, thanks! Will you support more file types in the assets?
edit
Hm those files with extension *.mat, how do i open those? Would be sweet if we could access models
edit
Hm those files with extension *.mat, how do i open those? Would be sweet if we could access models
- Thu Jun 21, 2012 12:03 am
- Forum: Game Archive
- Topic: Krater (PC)
- Replies: 32
- Views: 11699
Re: Krater (PC)
i would like the scripts files Can you make changes, and the game still works?
- Mon Jun 18, 2012 6:44 pm
- Forum: Game Archive
- Topic: Krater (PC)
- Replies: 32
- Views: 11699
Re: Krater (PC)
great news! now i need to learn how to try it haha
- Thu May 24, 2012 6:02 pm
- Forum: Game Archive
- Topic: Torchlight 2
- Replies: 31
- Views: 14565
Re: Torchlight 2
cool that you have come a bit on the way of modding torchlight 2 ;D repack feature is gonna be sweeet, thanks for the hard work dude
- Fri Sep 03, 2010 11:38 am
- Forum: Game Archive
- Topic: Mafia II SDS files?
- Replies: 158
- Views: 74125
Re: Mafia II SDS files?
http://www.dfordsoft.com/cs/LuaCodingSetup.zip found an awesome program for lua files! and the crosshair i think is in the gui map folder somewhere ^^
- Thu Sep 02, 2010 3:19 pm
- Forum: Game Archive
- Topic: Mafia II SDS files?
- Replies: 158
- Views: 74125
Re: Mafia II SDS files?
yes i know^^ its pretty good, but i need something to open and modify the lua files, there is all kind of nice stuff in there which u can unlock to use in freeride etc, but u cant use wordpad or other programs to open lua, just a lot of zeros and wierd letters. so please help
- Thu Sep 02, 2010 11:25 am
- Forum: Game Archive
- Topic: Mafia II SDS files?
- Replies: 158
- Views: 74125
Re: Mafia II SDS files?
dont think there been released an model importer so u just have to be patient ^^ im waiting for a program to open and modify the lua files, there are a lot of things u can change then
- Wed Sep 01, 2010 9:14 pm
- Forum: Game Archive
- Topic: Mafia II SDS files?
- Replies: 158
- Views: 74125
Re: Mafia II SDS files?
thats the lua console, i meant to open the lua files that are in the sds files, but thanks anyway
- Wed Sep 01, 2010 7:03 pm
- Forum: Game Archive
- Topic: Mafia II SDS files?
- Replies: 158
- Views: 74125
Re: Mafia II SDS files?
does anyone know a good program to open and modify lua files ?:)
- Wed Sep 01, 2010 6:00 pm
- Forum: Game Archive
- Topic: Mafia II SDS files?
- Replies: 158
- Views: 74125
Re: Mafia II SDS files?
thats a unpacker, u can view some files (posters etc ) but u cant open/modify lua files, and you cant repack it, this tool that those gentlemens talking about, sounds far supperior cant wait to look trough lua files and change them and try them out
- Tue Sep 08, 2009 11:19 am
- Forum: Game Archive
- Topic: Section 8: .upk file ,need some helps
- Replies: 6
- Views: 3116
Re: Section 8: .upk file ,need some helps
thats a sweet app man is it possible to import objects two ? like if i modefied a file from section 8 and then wanted to package it ?:D