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Search found 109 matches

by Gocha
Wed Mar 10, 2010 8:25 pm
Forum: Game Archive
Topic: Vancouver 2010
Replies: 4
Views: 1799

Re: Vancouver 2010

http://www.sendspace.com/file/q03sui here ure

There are all main files except File_COM.000

As I noticed files i need for translation are in FILELIST

Thanks u Aluigi for your try
by Gocha
Thu Mar 04, 2010 4:14 pm
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 145357

Re: Assassins Creed PC .forge files

wuixntx wrote:How can I extract resource files that are sound, voice, text from Assassin's Creed ?

If you have any solution to rip the forge format, Tell me!
+ font files from.

Are anyone gonna rip this hell out? Dudes there is AC2 released!

I know which one more asking about mentioned files of game...
by Gocha
Sun Feb 21, 2010 6:53 pm
Forum: Game Archive
Topic: Vancouver 2010
Replies: 4
Views: 1799

Vancouver 2010

Need help extracting this format.

all resource files used by game are in 3 files at GameDir\data\

File_COM.000 - 947mb header: MUSX
FILELIST.000 - 2.3Gb header: MOEGe
File_USA.000 - 5.5mb header: MUSX

If anyone really gonna help me, I'l upload examples, or my be u've already
Thanks
by Gocha
Fri Feb 19, 2010 3:24 pm
Forum: Game Archive
Topic: Fahrenheit
Replies: 20
Views: 11262

Re: Fahrenheit

Anyone is there, who can help? I need text from the game to translate the subtitles and font file to edit the chars. I used 'idmtool.exe' to extract main 'big' files and it's all *.dat & *.dbr files with max size of 1-8mb, when i opened those with hex editor couldn't determine which kina format ...
by Gocha
Thu Dec 31, 2009 11:15 am
Forum: Game specific tools
Topic: [PC] Fear2 Tools
Replies: 28
Views: 17935

Re: [PC] Fear2 Tools

For example... can I by using these tools for the fear2 get all neccessary data to edit game text? ...To get in game symbols for my native language and edited subtitles?

If it is so, that is for me :)
by Gocha
Sun Dec 27, 2009 7:38 pm
Forum: Graphic file formats
Topic: Prince of Persia: The Sands of Time
Replies: 4
Views: 4267

Prince of Persia: The Sands of Time

Peaple even do not ask how much I was searchin some details, BUT JUST NOTHING. With friends decided to translate so prosperous game - POP... and to begin it from the fisrt part in 3D - SOT So I've used our friend's Turfster's Persian Rug and got all files from the POPData.BF file, which ones are tha...
by Gocha
Fri Dec 18, 2009 6:52 pm
Forum: Audio file formats
Topic: Can anyone help me extract sound files from Assassin's Creed
Replies: 8
Views: 4159

Re: Can anyone help me extract sound files from Assassin's Creed

Sory for my OffTop but if someone needs to manipulate with those damned formats like forge - just read my signature. :evil:

I just wanted to translate this game but :owned2:
by Gocha
Thu Dec 03, 2009 4:58 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69634

Re: [PC] Resident Evil 5

venomtrk wrote:I want to edit subtitles and translate Turkish Language. How can i do it
+2

Is there any progress to it? Help us in it, peaple.
by Gocha
Sun Nov 22, 2009 4:47 pm
Forum: Graphic file formats
Topic: Cabela's Outdoor Adventures 2010 Font file
Replies: 4
Views: 1989

Re: Cabela's Outdoor Adventures 2010 Font file

At first U have to place (write, draw) UR characters onthe given DDS textures, after somehow correspond location of each characters... but how and where it to do, for now I do not know, it U have to find. No one will do such thing for U. Here will help at least if you can't find where to write coord...
by Gocha
Sun Nov 22, 2009 4:27 pm
Forum: Website
Topic: XeNTaX Forum DB crash - explanation
Replies: 3
Views: 4614

Re: XeNTaX Forum DB crash - explanation

I will support this community with all I can.
I love game archive exploring, so XeNTaX for me is the Symbol of researching GAFs.

Admins, pls, be cearful. I do not wish this forum to be harmed.
I wish all the best and all best updates in GAFs
by Gocha
Wed Nov 11, 2009 8:40 pm
Forum: Game Archive
Topic: Call of Duty : MW2 fast file
Replies: 17
Views: 10801

Re: Call of Duty : MW2 fast file

Any clue where should be game font(s) & sub-text, if I want to translate it :?:
by Gocha
Thu Nov 05, 2009 9:09 pm
Forum: Old posts
Topic: SC1 Activating Subtitles
Replies: 0
Views: 2060

SC1 Activating Subtitles

In the game: Splinter Cell 1 at the beggining there is cut-scene video where Lamber and Fisher are talkin at the firts time.

So these text were given in the subtitle file (In the russian version, .rus, .int)

Can I somehow enable subtitles for that cut-scenes?
Game on Unreal Engine 2
by Gocha
Thu Nov 05, 2009 6:15 pm
Forum: Audio file formats
Topic: UbiSoft Audio Stream Decoder
Replies: 122
Views: 68512

Re: UbiSoft Audio Stream Decoder

Hi peaple,

Zench had updated Decoder version to 0.63, see the post #1

But I am very sad it could not encode back files. For example it looses the full price for me as I can't encode files back to make changes in game.

I hope one day that would be possible
by Gocha
Fri Oct 30, 2009 9:17 am
Forum: Audio file formats
Topic: UbiSoft Audio Stream Decoder
Replies: 122
Views: 68512

Re: UbiSoft Audio Stream Decoder

Thanks Zench! I'm just finished translating Splinter Cell 1 text and waiting you to finish it,

See your P.M.
by Gocha
Thu Oct 29, 2009 8:35 pm
Forum: Game Archive
Topic: Dreamkiller MPK
Replies: 7
Views: 3178

Re: Dreamkiller MPK

I've extracted this file with above located 'bms' script.

So question is: what's next?

It 100% contains some text/subtitles for the game, but how to edit file correctly to translate?
Also where could be texture for the game to redraw font or does it uses a simple system font?