http://www.sendspace.com/file/q03sui here ure
There are all main files except File_COM.000
As I noticed files i need for translation are in FILELIST
Thanks u Aluigi for your try
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Search found 109 matches
- Wed Mar 10, 2010 8:25 pm
- Forum: Game Archive
- Topic: Vancouver 2010
- Replies: 4
- Views: 1799
- Thu Mar 04, 2010 4:14 pm
- Forum: Game Archive
- Topic: Assassins Creed PC .forge files
- Replies: 194
- Views: 145357
Re: Assassins Creed PC .forge files
+ font files from.wuixntx wrote:How can I extract resource files that are sound, voice, text from Assassin's Creed ?
If you have any solution to rip the forge format, Tell me!
Are anyone gonna rip this hell out? Dudes there is AC2 released!
I know which one more asking about mentioned files of game...
- Sun Feb 21, 2010 6:53 pm
- Forum: Game Archive
- Topic: Vancouver 2010
- Replies: 4
- Views: 1799
Vancouver 2010
Need help extracting this format.
all resource files used by game are in 3 files at GameDir\data\
File_COM.000 - 947mb header: MUSX
FILELIST.000 - 2.3Gb header: MOEGe
File_USA.000 - 5.5mb header: MUSX
If anyone really gonna help me, I'l upload examples, or my be u've already
Thanks
all resource files used by game are in 3 files at GameDir\data\
File_COM.000 - 947mb header: MUSX
FILELIST.000 - 2.3Gb header: MOEGe
File_USA.000 - 5.5mb header: MUSX
If anyone really gonna help me, I'l upload examples, or my be u've already
Thanks
- Fri Feb 19, 2010 3:24 pm
- Forum: Game Archive
- Topic: Fahrenheit
- Replies: 20
- Views: 11262
Re: Fahrenheit
Anyone is there, who can help? I need text from the game to translate the subtitles and font file to edit the chars. I used 'idmtool.exe' to extract main 'big' files and it's all *.dat & *.dbr files with max size of 1-8mb, when i opened those with hex editor couldn't determine which kina format ...
- Thu Dec 31, 2009 11:15 am
- Forum: Game specific tools
- Topic: [PC] Fear2 Tools
- Replies: 28
- Views: 17935
Re: [PC] Fear2 Tools
For example... can I by using these tools for the fear2 get all neccessary data to edit game text? ...To get in game symbols for my native language and edited subtitles?
If it is so, that is for me
If it is so, that is for me
- Sun Dec 27, 2009 7:38 pm
- Forum: Graphic file formats
- Topic: Prince of Persia: The Sands of Time
- Replies: 4
- Views: 4267
Prince of Persia: The Sands of Time
Peaple even do not ask how much I was searchin some details, BUT JUST NOTHING. With friends decided to translate so prosperous game - POP... and to begin it from the fisrt part in 3D - SOT So I've used our friend's Turfster's Persian Rug and got all files from the POPData.BF file, which ones are tha...
- Fri Dec 18, 2009 6:52 pm
- Forum: Audio file formats
- Topic: Can anyone help me extract sound files from Assassin's Creed
- Replies: 8
- Views: 4159
Re: Can anyone help me extract sound files from Assassin's Creed
Sory for my OffTop but if someone needs to manipulate with those damned formats like forge - just read my signature.
I just wanted to translate this game but
I just wanted to translate this game but
- Thu Dec 03, 2009 4:58 pm
- Forum: Game Archive
- Topic: [PC] Resident Evil 5
- Replies: 104
- Views: 69634
Re: [PC] Resident Evil 5
+2venomtrk wrote:I want to edit subtitles and translate Turkish Language. How can i do it
Is there any progress to it? Help us in it, peaple.
- Sun Nov 22, 2009 4:47 pm
- Forum: Graphic file formats
- Topic: Cabela's Outdoor Adventures 2010 Font file
- Replies: 4
- Views: 1989
Re: Cabela's Outdoor Adventures 2010 Font file
At first U have to place (write, draw) UR characters onthe given DDS textures, after somehow correspond location of each characters... but how and where it to do, for now I do not know, it U have to find. No one will do such thing for U. Here will help at least if you can't find where to write coord...
- Sun Nov 22, 2009 4:27 pm
- Forum: Website
- Topic: XeNTaX Forum DB crash - explanation
- Replies: 3
- Views: 4614
Re: XeNTaX Forum DB crash - explanation
I will support this community with all I can.
I love game archive exploring, so XeNTaX for me is the Symbol of researching GAFs.
Admins, pls, be cearful. I do not wish this forum to be harmed.
I wish all the best and all best updates in GAFs
I love game archive exploring, so XeNTaX for me is the Symbol of researching GAFs.
Admins, pls, be cearful. I do not wish this forum to be harmed.
I wish all the best and all best updates in GAFs
- Wed Nov 11, 2009 8:40 pm
- Forum: Game Archive
- Topic: Call of Duty : MW2 fast file
- Replies: 17
- Views: 10801
Re: Call of Duty : MW2 fast file
Any clue where should be game font(s) & sub-text, if I want to translate it
- Thu Nov 05, 2009 9:09 pm
- Forum: Old posts
- Topic: SC1 Activating Subtitles
- Replies: 0
- Views: 2060
SC1 Activating Subtitles
In the game: Splinter Cell 1 at the beggining there is cut-scene video where Lamber and Fisher are talkin at the firts time.
So these text were given in the subtitle file (In the russian version, .rus, .int)
Can I somehow enable subtitles for that cut-scenes?
Game on Unreal Engine 2
So these text were given in the subtitle file (In the russian version, .rus, .int)
Can I somehow enable subtitles for that cut-scenes?
Game on Unreal Engine 2
- Thu Nov 05, 2009 6:15 pm
- Forum: Audio file formats
- Topic: UbiSoft Audio Stream Decoder
- Replies: 122
- Views: 68512
Re: UbiSoft Audio Stream Decoder
Hi peaple,
Zench had updated Decoder version to 0.63, see the post #1
But I am very sad it could not encode back files. For example it looses the full price for me as I can't encode files back to make changes in game.
I hope one day that would be possible
Zench had updated Decoder version to 0.63, see the post #1
But I am very sad it could not encode back files. For example it looses the full price for me as I can't encode files back to make changes in game.
I hope one day that would be possible
- Fri Oct 30, 2009 9:17 am
- Forum: Audio file formats
- Topic: UbiSoft Audio Stream Decoder
- Replies: 122
- Views: 68512
Re: UbiSoft Audio Stream Decoder
Thanks Zench! I'm just finished translating Splinter Cell 1 text and waiting you to finish it,
See your P.M.
See your P.M.
- Thu Oct 29, 2009 8:35 pm
- Forum: Game Archive
- Topic: Dreamkiller MPK
- Replies: 7
- Views: 3178
Re: Dreamkiller MPK
I've extracted this file with above located 'bms' script.
So question is: what's next?
It 100% contains some text/subtitles for the game, but how to edit file correctly to translate?
Also where could be texture for the game to redraw font or does it uses a simple system font?
So question is: what's next?
It 100% contains some text/subtitles for the game, but how to edit file correctly to translate?
Also where could be texture for the game to redraw font or does it uses a simple system font?