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Search found 77 matches

by jasmine
Tue Jul 31, 2007 4:37 am
Forum: 3D/2D models
Topic: WWE Smackdown in game models
Replies: 10
Views: 8178

Without knowing the YOBJ format it is impossible to import the modified models back into the game. Maybe someone here can shed some light on the format. I've partially deciphered the format, although some of my information may be incorrect. Stuck at this point. Mike has at least the vertex and textu...
by jasmine
Sat Jul 07, 2007 6:45 am
Forum: Game Archive
Topic: Rumble Roses (.PAC)
Replies: 45
Views: 37761

Hey, Mike, could you share the information that you know about the YOBJ file format? I could really use the information in creating an Exporter/Importer.
by jasmine
Fri Jun 22, 2007 11:47 pm
Forum: Game Archive
Topic: Rumble Roses (.PAC)
Replies: 45
Views: 37761

I posted the file format information in the other thread.
by jasmine
Fri Jun 22, 2007 11:47 pm
Forum: Graphic file formats
Topic: How to convert Indexed TIM2 to Full Color
Replies: 11
Views: 8141

I'm glad to see someone trying to correct the mistakes that I had with that program. I really would like to see some apps come out for the game and graphics format. This information should tell you all that you need to know about the tim2 file format. Look in the tim2.h for the header specs.
by jasmine
Fri Jun 15, 2007 1:15 pm
Forum: Game Archive
Topic: Rumble Roses (.PAC)
Replies: 45
Views: 37761

Mike, thanks for the source but I was actually referring to the obj converter program source. I'm trying to understand the data layout for the mesh inside the pac sections of the pac file. Any help would be appreciated.
by jasmine
Thu Jun 14, 2007 5:35 am
Forum: Compressed files and methods
Topic: compressed rtx file
Replies: 4
Views: 3101

Even though it appears to have a "zlib type" header code, I believe that I am mistaken. I believe this is not zlib and I do not know what type of compression/encryption that it may be using. Any help would be appreciated.
by jasmine
Thu Jun 14, 2007 5:32 am
Forum: Game Archive
Topic: Rumble Roses (.PAC)
Replies: 45
Views: 37761

Mario, I hate to revisit that mess of code in the original texture extractor. Would probably be easier to start from scratch. Mike can you share your source code so that I can understand the file format better? I fooled with this file format for quite some time and I really impressed with the progre...
by jasmine
Sat Jun 02, 2007 4:29 pm
Forum: Game Archive
Topic: Wrestle Kingdom 2 (PS2)
Replies: 15
Views: 7767

Here is a rough viewer and exporter for the RTX format. No import yet. It converts the RTX graphics into BMP. Just double-click on a list item and the graphic will be displayed. Some of the pix may look odd. That's because they are 32-bit files. I have not found an appropriate editor for 32-bit BMP ...
by jasmine
Tue May 29, 2007 6:16 am
Forum: Game Archive
Topic: Wrestle Kingdom 2 (PS2)
Replies: 15
Views: 7767

I'll try to look into it this week. Programming classes are taking up all of my free time but I will do what I can.
by jasmine
Fri May 25, 2007 5:46 am
Forum: Game Archive
Topic: Rumble Roses (.PAC)
Replies: 45
Views: 37761

Hey, Mike, where the hell can I get that viewer? And do you have any information on the PAC file model data locations. I would love to know how you extracted those models!!
by jasmine
Sun Jan 28, 2007 8:08 am
Forum: Game Archive
Topic: Extracting wwe smackdown vs raw 2007 textures
Replies: 23
Views: 13525

Great work, Silver. Rumble Roses also uses this type of file. I would love to see the models from that game! I can't devote any time to this right now (killer college classes!) but I hope someone can develop a complete PAC extractor from this info. I worked with these files for awhile and never coul...
by jasmine
Wed Nov 01, 2006 4:29 am
Forum: Graphic file formats
Topic: some basic questions
Replies: 2
Views: 2232

When I code, a .bmp file is easy to stick into a picture box for display. What needs to be determined in a graphics format is the the bit size, width, height, palette(if it has one), alpha format(if it has one), and orientation. I don't believe that windows supports bmp with alpha so I usually conve...
by jasmine
Wed Oct 04, 2006 7:08 pm
Forum: Old posts
Topic: Last version of XXIExplorer
Replies: 12
Views: 7699

Thanks for the info. I actually had a previous post of yours saved to a text file. I'm having a problem understanding the section after the faces. It is all floats with an integer value but I don't know what determines the size of this section. Here is the info that I have gotten from the female mod...
by jasmine
Tue Oct 03, 2006 4:41 am
Forum: Old posts
Topic: Last version of XXIExplorer
Replies: 12
Views: 7699

Here is a new version of XXIExplorer. I finally decoded the texture headers so the program automatically sets the correct dxt type and size and adds the header. Should make things a lot easier if people are still modding the game. It's written in C++ using MFC and there is no installation -- just un...
by jasmine
Thu Aug 24, 2006 6:34 am
Forum: Audio file formats
Topic: looking for an OGG & LOG to pk2 converter
Replies: 2
Views: 3140

I thought a pk2 file was just a zip file.