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Search found 108 matches
- Tue Sep 01, 2009 12:19 am
- Forum: Game Archive
- Topic: Little extractor program
- Replies: 216
- Views: 128277
Re: Little extractor program
It would mean that you need to trash all your 32bit software that you purchased... It looks so. Or 64-bit-systems will go the same way like the Intel-686-processor: to a blind alley. That would mean that older games do will nor run on Vista/Windows 7, though I have friends with Vista who said that ...
- Mon Aug 31, 2009 7:27 am
- Forum: Game Archive
- Topic: Little extractor program
- Replies: 216
- Views: 128277
Re: Little extractor program
How can i get this program to run on windows 64bit? it wont let me. It is not designed to run on 64-Bit-Systems. Try to use it with a DOS-Emulator like VMWARE (commercial) or DOSBOX (free): http://www.dosbox.com I'm on a 32bit system, so I would not know, but I was under the impression that 64bit s...
- Sun Aug 30, 2009 11:27 pm
- Forum: Compressed files and methods
- Topic: Wolfenstein (2009) .SPK / .MPK
- Replies: 31
- Views: 20623
Re: Wolfenstein (2009) .SPK / .MPK
I tried the wolf2dec, but..it works? i tried with the menu.mpk but don't works (or i dont' know how to make it work) Right. Because wolf2dec is not for SPK/MPK/whatever files; it is only for decls files. Decls files are containers where the game resources (scripts and other text formats) are merged...
- Fri Aug 28, 2009 12:30 am
- Forum: Compressed files and methods
- Topic: Wolfenstein (2009) .SPK / .MPK
- Replies: 31
- Views: 20623
Re: Wolfenstein (2009) .SPK / .MPK
Hi all, I've updated my program. The resulting file structure is not compatible with that produced by the previous experimental unpacker I released. But, now the program supports packing the files back into a .decls container, so, you get a lame, but fully functional .decls packer/unpacker. Note: th...
- Wed Aug 26, 2009 6:30 pm
- Forum: Compressed files and methods
- Topic: Wolfenstein (2009) .SPK / .MPK
- Replies: 31
- Views: 20623
Re: Wolfenstein (2009) .SPK / .MPK
Frosty wrote:Where are the mulitplayer paks at?
Code: Select all
WOLFDIR\MP\base\pak0.pk4
WOLFDIR\MP\base\pak1.pk4
WOLFDIR\MP\base\pak2.pk4
WOLFDIR\MP\base\pak3.pk4
WOLFDIR\MP\base\zpak_english000.pk4
- Wed Aug 26, 2009 2:15 am
- Forum: Compressed files and methods
- Topic: Wolfenstein (2009) .SPK / .MPK
- Replies: 31
- Views: 20623
Re: Wolfenstein (2009) .SPK / .MPK
Here's an experimental unpacker for the decls files.
- Tue Aug 25, 2009 12:41 am
- Forum: Compressed files and methods
- Topic: Wolfenstein (2009) .SPK / .MPK
- Replies: 31
- Views: 20623
Re: Wolfenstein (2009) .SPK / .MPK
Seems like it contains only map-specific data: sounds, music, textures, etc.Frosty wrote:Whats in the .mpk and .spk files? and does anyone know whats with all the cachemaps files?
- Thu Aug 13, 2009 5:26 pm
- Forum: Game Archive
- Topic: Bionic Comando
- Replies: 32
- Views: 8779
Re: Bionic Comando
There is a LUA 5.1 decompiler available, but Grin's games deems to be using a custom 5.1.2 LUA, so the generic decompiler does not work.evin wrote:Earlier I tried to find LUA decompiler, to an other game (maybe lua 5.1.3), but only the 5.0 supported.
And that was 1year ago! And still nothing new.
- Thu Aug 13, 2009 1:47 pm
- Forum: Game Archive
- Topic: Bionic Comando
- Replies: 32
- Views: 8779
Re: Bionic Comando
I know, this is not so moddable as the GRAW (graw1-2 official modtool exist, but BC modtools not), but as you see in my earlier post the image, it' posible. I'm not touched to any bundle file, but still working. I know that the GRAW is more mod-friendlier as this. Also truth, that I don't care the ...
- Wed Aug 12, 2009 11:44 pm
- Forum: Game Archive
- Topic: Bionic Comando
- Replies: 32
- Views: 8779
Re: Bionic Comando
This engine is moddable or was. This (of course older) Diesel engine run under GRAW1-2. Maybe the new GRAW will be much better, of course if then the GRIN is exist and they make the game. The GRAW modding tools do not work; they have changed the file formats slightly. The ones that work are new, yo...
- Wed Aug 12, 2009 8:10 pm
- Forum: Game Archive
- Topic: Bionic Comando
- Replies: 32
- Views: 8779
Re: Bionic Comando
Just wanted to tell the news the GRIN that has made bionic commando and terminator salvation just filed for bankruptcy. It's a shame that game companies now have a hard time in the economic crisis This is off-topic, but I have to say my piece. Just take a look around. All games being still played o...
- Tue Aug 11, 2009 3:12 pm
- Forum: Game Archive
- Topic: Bionic Comando
- Replies: 32
- Views: 8779
Re: Bionic Comando
Anyone managed to decompile the LUC files?
It appears to be a custom LUA 5.1.2 code, so the generic decompilers do not work.
It appears to be a custom LUA 5.1.2 code, so the generic decompilers do not work.
- Tue Jul 28, 2009 1:10 pm
- Forum: Game Archive
- Topic: Little extractor program
- Replies: 216
- Views: 128277
Re: Little extractor program
I have created GOBREAD more than ten years ago as a 16-Bit-DOS-program when I was a youngster in PC-assembler-programming. Nowadays I wouldn't go up to a program in a way like this. But the skeleton of GOBREAD includes all mechanisms to handle lot of file derivatives - and even with the usage of th...
- Tue Jul 28, 2009 12:12 am
- Forum: Game Archive
- Topic: Little extractor program
- Replies: 216
- Views: 128277
Re: Little extractor program
Thats not what I mean. The folder where I have both the file I want to extract and GOBRREAD.EXE is K:\gbred I typed in K:\gbred\GOBREAD.EXE in cmdpromt and got the program started.The file I want to extract is data.pak.What do I type in order to extract it? Anyone? Well, if you got it started, then...
- Mon Jul 27, 2009 9:30 pm
- Forum: Game Archive
- Topic: Little extractor program
- Replies: 216
- Views: 128277
Re: Little extractor program
You type gobread at the command prompt, and you will see.gamemaster wrote:I got it running thanks. But what is the command I need to put in to extract a file?Can You give me an example of how id use it complete with the file path?