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Search found 1328 matches
- Wed Jul 20, 2016 2:42 am
- Forum: Game Archive
- Topic: STAR WARS - Bounty Hunter [PS2 - GC]
- Replies: 2
- Views: 1147
Re: STAR WARS - Bounty Hunter [PS2 - GC]
i have not looked at the files for this game yet but here is all the research here i could find :D bms script here to extract files http://forum.xentax.com/viewtopic.php?f=17&t=4390 audio conversion solution here http://forum.xentax.com/viewtopic.php?f=17&t=4466 *.r2t (texture?) research htt...
- Wed Jul 20, 2016 2:23 am
- Forum: Game Archive
- Topic: STAR WARS - Obiwan [XBOX]
- Replies: 4
- Views: 1246
Re: STAR WARS - Obiwan [XBOX]
all of the textures are headerless dds that i've seen
- Wed Jul 20, 2016 2:02 am
- Forum: Game Archive
- Topic: STAR WARS - Obiwan [XBOX]
- Replies: 4
- Views: 1246
Re: STAR WARS - Obiwan [XBOX]
http://zenhax.com/viewtopic.php?p=12166#p12166GENTEK wrote:I search a way to extract textures from this game if someone know how to do!
- Tue Jul 19, 2016 2:46 pm
- Forum: Website
- Topic: Moved to new host!
- Replies: 25
- Views: 27966
Re: Moved to new host!
i'm seeing a lot of broken attachments, so far only images but they were images with important info and i do not have backups of them :( some examples http://forum.xentax.com/viewtopic.php?f=16&t=14630&p=120330#p120330 http://forum.xentax.com/viewtopic.php?f=16&t=14604&p=120231#p1202...
- Mon Jul 18, 2016 2:40 am
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 63306
Re: Ripping Dead Space 1-3 models with animations and textur
I got some trouble with DS2, 0059_mesh_body_dism.geo 'til I realized that it seems to require 0060_mesh_body_dism.geo (which I don't have) which contains the uvs as external data, right? yeah the mesh files are in the "Mesh" folder and the UV files for each mesh file are in the "Mesh...
- Fri Jul 15, 2016 12:16 pm
- Forum: Graphic file formats
- Topic: (Original) Railroad Tycoon PIC format
- Replies: 3
- Views: 1796
Re: (Original) Railroad Tycoon PIC format
yeah zip them and attach to post or if too big you can upload to external file hostecraven wrote:PS: how do I add .pic files? zip them? forum doesn't want me to attach them :-/
no one can really help you without samples to look at
- Fri Jul 15, 2016 12:12 pm
- Forum: Graphic file formats
- Topic: [xbox360] Mafia 2 texture file
- Replies: 5
- Views: 1584
Re: [xbox360] Mafia 2 texture file
i made a Noesis script to open your samples
it turns out all i had to do to get a clear image was swap the byte order from big to little endian - Fri Jul 15, 2016 10:58 am
- Forum: 3D/2D models
- Topic: Senran Kagura Shinovi Versus (PC)
- Replies: 33
- Views: 32522
- Wed Jul 13, 2016 1:06 am
- Forum: Graphic file formats
- Topic: Castle of Illusion Font Texture .dat file (PS3)
- Replies: 2
- Views: 1173
Re: Castle of Illusion Font Texture .dat file (PS3)
Yeah they look the the same to me, both dxt5 2048x2048 texture data, just the ps3 dat file has a custom header.
you might could jst edit the pc texture and copy the header from the ps3 file and overwrite the pc header with it.
you might could jst edit the pc texture and copy the header from the ps3 file and overwrite the pc header with it.
- Tue Jul 12, 2016 4:49 am
- Forum: 3D/2D models
- Topic: AvatarImporter
- Replies: 6
- Views: 1781
Re: AvatarImporter
i suppose you waiting for Szkaradek123 to respond
can you upload the sample that is throwing the error?
can you upload the sample that is throwing the error?
- Tue Jul 12, 2016 4:44 am
- Forum: 3D/2D models
- Topic: [HELP] How to unpack .pak from Mo Siang Online
- Replies: 2
- Views: 1262
Re: [HELP] How to unpack .pak from Mo Siang Online
I have search for unpacker for this game, I found one for prius online but it needs higher level account from other forum. I suppose you mean the one here? http://www.progamercity.net/game-files/2373-tool-prius-online-dat-extractor.html i guess you need to make ten "useful" posts in order...
- Tue Jul 12, 2016 12:36 am
- Forum: 3D/2D models
- Topic: Homefront: The Revolution - mesh files
- Replies: 35
- Views: 15239
Re: Homefront: The Revolution - mesh files
binocular.cgfm :D binocular_cgfm.png http://www.mediafire.com/convkey/bf4e/nzjdndumgadu5v3zg.jpg the vertex and face counts are 16 bytes before their start address the dds textures are split up into separate parts like the header (unnumbered), the main image data (highest numbered) and the mipmaps
- Mon Jul 11, 2016 11:05 pm
- Forum: Game Archive
- Topic: Unity Studio
- Replies: 222
- Views: 200887
Re: Unity Studio
jfwfreo wrote:Anyone got a download link for Unity Studio that works?
https://github.com/RaduMC/UnityStudio/releasesparttimegamer15 wrote:Same here...not able to download
- Mon Jul 11, 2016 7:32 am
- Forum: 3D/2D models
- Topic: Hyperidmension Neptunia rebirth 1 ism2
- Replies: 53
- Views: 27608
Re: Hyperidmension Neptunia rebirth 1 ism2
okay i updated the script again, give it a try and see if it opens all of your tid files properly
- Mon Jul 11, 2016 5:33 am
- Forum: 3D/2D models
- Topic: Hyperidmension Neptunia rebirth 1 ism2
- Replies: 53
- Views: 27608
Re: Hyperidmension Neptunia rebirth 1 ism2
i need more than the 2 samples to compare man!anime663 wrote:Edit; Oh wait now all the ones that were worknig aren't ; w ;... Could you upload both versions?
there is probably a flag that tells which order the rgba is
upload some of the ones that look funky with the new script