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Search found 1328 matches

by Acewell
Wed Jul 20, 2016 2:42 am
Forum: Game Archive
Topic: STAR WARS - Bounty Hunter [PS2 - GC]
Replies: 2
Views: 1147

Re: STAR WARS - Bounty Hunter [PS2 - GC]

i have not looked at the files for this game yet but here is all the research here i could find :D bms script here to extract files http://forum.xentax.com/viewtopic.php?f=17&t=4390 audio conversion solution here http://forum.xentax.com/viewtopic.php?f=17&t=4466 *.r2t (texture?) research htt...
by Acewell
Wed Jul 20, 2016 2:23 am
Forum: Game Archive
Topic: STAR WARS - Obiwan [XBOX]
Replies: 4
Views: 1246

Re: STAR WARS - Obiwan [XBOX]

all of the textures are headerless dds that i've seen :(
by Acewell
Wed Jul 20, 2016 2:02 am
Forum: Game Archive
Topic: STAR WARS - Obiwan [XBOX]
Replies: 4
Views: 1246

Re: STAR WARS - Obiwan [XBOX]

GENTEK wrote:I search a way to extract textures from this game if someone know how to do!
http://zenhax.com/viewtopic.php?p=12166#p12166
:D
by Acewell
Tue Jul 19, 2016 2:46 pm
Forum: Website
Topic: Moved to new host!
Replies: 25
Views: 27966

Re: Moved to new host!

i'm seeing a lot of broken attachments, so far only images but they were images with important info and i do not have backups of them :( some examples http://forum.xentax.com/viewtopic.php?f=16&t=14630&p=120330#p120330 http://forum.xentax.com/viewtopic.php?f=16&t=14604&p=120231#p1202...
by Acewell
Mon Jul 18, 2016 2:40 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 63306

Re: Ripping Dead Space 1-3 models with animations and textur

I got some trouble with DS2, 0059_mesh_body_dism.geo 'til I realized that it seems to require 0060_mesh_body_dism.geo (which I don't have) which contains the uvs as external data, right? yeah the mesh files are in the "Mesh" folder and the UV files for each mesh file are in the "Mesh...
by Acewell
Fri Jul 15, 2016 12:16 pm
Forum: Graphic file formats
Topic: (Original) Railroad Tycoon PIC format
Replies: 3
Views: 1796

Re: (Original) Railroad Tycoon PIC format

ecraven wrote:PS: how do I add .pic files? zip them? forum doesn't want me to attach them :-/
yeah zip them and attach to post or if too big you can upload to external file host
no one can really help you without samples to look at :D
by Acewell
Fri Jul 15, 2016 12:12 pm
Forum: Graphic file formats
Topic: [xbox360] Mafia 2 texture file
Replies: 5
Views: 1584

Re: [xbox360] Mafia 2 texture file

i made a Noesis script to open your samples :D
tex_Mafia2_X360_dat.zip
it turns out all i had to do to get a clear image was swap the byte order from big to little endian :oops:
by Acewell
Fri Jul 15, 2016 10:58 am
Forum: 3D/2D models
Topic: Senran Kagura Shinovi Versus (PC)
Replies: 33
Views: 32522

Re: Senran Kagura Shinovi Versus (PC)

by Acewell
Wed Jul 13, 2016 1:06 am
Forum: Graphic file formats
Topic: Castle of Illusion Font Texture .dat file (PS3)
Replies: 2
Views: 1173

Re: Castle of Illusion Font Texture .dat file (PS3)

Yeah they look the the same to me, both dxt5 2048x2048 texture data, just the ps3 dat file has a custom header.
you might could jst edit the pc texture and copy the header from the ps3 file and overwrite the pc header with it. :D
by Acewell
Tue Jul 12, 2016 4:49 am
Forum: 3D/2D models
Topic: AvatarImporter
Replies: 6
Views: 1781

Re: AvatarImporter

i suppose you waiting for Szkaradek123 to respond :D
can you upload the sample that is throwing the error?
by Acewell
Tue Jul 12, 2016 4:44 am
Forum: 3D/2D models
Topic: [HELP] How to unpack .pak from Mo Siang Online
Replies: 2
Views: 1262

Re: [HELP] How to unpack .pak from Mo Siang Online

I have search for unpacker for this game, I found one for prius online but it needs higher level account from other forum. I suppose you mean the one here? http://www.progamercity.net/game-files/2373-tool-prius-online-dat-extractor.html i guess you need to make ten "useful" posts in order...
by Acewell
Tue Jul 12, 2016 12:36 am
Forum: 3D/2D models
Topic: Homefront: The Revolution - mesh files
Replies: 35
Views: 15239

Re: Homefront: The Revolution - mesh files

binocular.cgfm :D binocular_cgfm.png http://www.mediafire.com/convkey/bf4e/nzjdndumgadu5v3zg.jpg the vertex and face counts are 16 bytes before their start address the dds textures are split up into separate parts like the header (unnumbered), the main image data (highest numbered) and the mipmaps
by Acewell
Mon Jul 11, 2016 11:05 pm
Forum: Game Archive
Topic: Unity Studio
Replies: 222
Views: 200887

Re: Unity Studio

jfwfreo wrote:Anyone got a download link for Unity Studio that works?
parttimegamer15 wrote:Same here...not able to download
https://github.com/RaduMC/UnityStudio/releases :D
by Acewell
Mon Jul 11, 2016 7:32 am
Forum: 3D/2D models
Topic: Hyperidmension Neptunia rebirth 1 ism2
Replies: 53
Views: 27608

Re: Hyperidmension Neptunia rebirth 1 ism2

okay i updated the script again, give it a try and see if it opens all of your tid files properly :D
by Acewell
Mon Jul 11, 2016 5:33 am
Forum: 3D/2D models
Topic: Hyperidmension Neptunia rebirth 1 ism2
Replies: 53
Views: 27608

Re: Hyperidmension Neptunia rebirth 1 ism2

anime663 wrote:Edit; Oh wait now all the ones that were worknig aren't ; w ;... Could you upload both versions?
i need more than the 2 samples to compare man! :)
there is probably a flag that tells which order the rgba is
upload some of the ones that look funky with the new script :D