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Search found 1328 matches
- Mon Aug 29, 2016 10:49 pm
- Forum: 3D/2D models
- Topic: Hellboy: Science of Evil PS3/KROME models
- Replies: 22
- Views: 9215
Re: Hellboy: Science of Evil PS3/KROME models
here is the Noesis python model script :D fmt_HellboyScienceofEvil_PS3_mdl.zip this script was a lesson in reading more than one file in the same folder :D supports geometry and UVs you open the mdl files with it but you must also have the corresponding mdg files in the same folder i have seen some ...
- Mon Aug 29, 2016 5:17 am
- Forum: Game specific tools
- Topic: [NGC] F-Zero GX Model Viewer & Texture Editor (ALPHA)
- Replies: 10
- Views: 9450
Re: [NGC] F-Zero GX Model Viewer & Texture Editor (ALPHA)
fear not, its on the tools blog
blog/?p=310
blog/?p=310
- Sat Aug 27, 2016 4:27 am
- Forum: 3D/2D models
- Topic: Wolfenstein 2009 .md5r
- Replies: 19
- Views: 4661
- Fri Aug 26, 2016 9:23 pm
- Forum: Graphic file formats
- Topic: Zoids Tactics .rwi to .png request
- Replies: 3
- Views: 1256
Re: Zoids Tactics .rwi to .png request
i see in a lot of dxt conversion scripts where people use MEMORY_FILE to store the header and append it to the main data, something like this added to your script set MEMORY_FILE binary "\x00\x00\x02\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x20\x28" .... putVarChr MEMORY_FILE 0x...
- Tue Aug 23, 2016 5:00 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 320084
Re: Extracting simple models
i like how Hex2obj calculates the vertex count after pressing go1 so i tried to duplicate this behavior in python :D indiceslength = bs.readInt() faceCount = indiceslength // 2 #2 for word, 4 for dword list = [] for i in range(faceCount): blah = bs.readUShort() #UShort for word, UInt for dword list....
- Mon Aug 22, 2016 8:07 am
- Forum: 3D/2D models
- Topic: Shadowgrounds model s3d.
- Replies: 5
- Views: 1468
Re: Shadowgrounds model s3d.
first submesh
- Mon Aug 22, 2016 7:41 am
- Forum: 3D/2D models
- Topic: Hellboy: Science of Evil PS3/KROME models
- Replies: 22
- Views: 9215
Re: Hellboy: Science of Evil PS3/KROME models
http://www.mediafire.com/convkey/1be0/e24td5j792yfewhzg.jpg :D previous research http://zenhax.com/viewtopic.php?p=16719#p16719 i made a version 1 python texture script for Noesis to open the tex files tex_HellboyScienceofEvil_PS3_tex.zip i have seen only one normal map texture giving me problems s...
- Sun Aug 21, 2016 1:06 am
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 28629
Re: Marvel Ultimate Alliance 2 .DAT
i'm afraid bones and skinning is not my area :( okay i now have proper type checking on both the texture and model Noesis python scripts :D MUA_PC.zip you can discard the two previous scripts and use these instead :) models with a stride of 44 don't seem to have UVs, maybe they are collision or effe...
- Fri Aug 19, 2016 5:51 pm
- Forum: 3D/2D models
- Topic: Panda3D .bam Model Format
- Replies: 3
- Views: 1426
Re: Panda3D .bam Model Format
first submesh in cashbotBoss-torso-zero.bam
- Fri Aug 19, 2016 2:36 am
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 28629
Re: Marvel Ultimate Alliance 2 .DAT
Can you make a new script for textures please? here a samples: https://mega.nz/#!3shDVQCJ!XyYsaJjteIkJPcv3LS0n71kO9Ec6XBMMji3SZVaTpLU here is the new script for these igz texture samples :D *script removed see this post* http://forum.xentax.com/viewtopic.php?p=121800#p121800 supports dxt1, dxt5, an...
- Wed Aug 17, 2016 4:48 pm
- Forum: 3D/2D models
- Topic: [Haydee] .doll, .mesh, and .motion files.
- Replies: 5
- Views: 6392
Re: [Haydee] .doll, .mesh, and .motion files.
Hair.mesh
0x12c - length of face indices data (divide by 4 to get number of faces)
0x13c - number of vertices
0x140 - number of faces
0xfc - length of vertex block (dived by number of vertices to get stride)0x12c - length of face indices data (divide by 4 to get number of faces)
0x13c - number of vertices
0x140 - number of faces
- Wed Aug 17, 2016 4:25 pm
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 28629
Re: Marvel Ultimate Alliance 2 .DAT
i suppose you're asking for an export script which i'm sure Noesis should have no problem
with but i have zero knowledge of that kind of stuff, i''m not a programmer and if it
requires anything other than python there is not much chance i can do it.
with but i have zero knowledge of that kind of stuff, i''m not a programmer and if it
requires anything other than python there is not much chance i can do it.
- Wed Aug 17, 2016 2:30 pm
- Forum: 3D/2D models
- Topic: Runes of Magic ROS Format
- Replies: 27
- Views: 10368
Re: Runes of Magic ROS Format
you will need to upload some fresh samples because the old links are deadend
- Wed Aug 17, 2016 2:28 pm
- Forum: 3D/2D models
- Topic: Big Red One .cod files plugin?
- Replies: 6
- Views: 1763
Re: Big Red One .cod files plugin?
i just tried opening a cod file from COD2:Big Red One (Xbox) with GameExtractor and it opened it just fine but it only listed unnamed dds textures in the archive. maybe you can have Mr watto add support for names and all files in it :D http://www.watto.org/contact.html also is there a reason you can...
- Tue Aug 16, 2016 10:33 pm
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 28629
Re: Marvel Ultimate Alliance 2 .DAT
https://mega.nz/#!CgAAVQiD!nc6Ttc-nEtCI_sUJcQdQVtVJ5z2a_rVYiMi8xTs9tHs i made a Noesis python script to open most of those igz samples :D *script removed see this post* http://forum.xentax.com/viewtopic.php?p=121800#p121800 out of 194 files these are the only ones that won't open so i will call it ...