Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 1328 matches

by Acewell
Mon Aug 29, 2016 10:49 pm
Forum: 3D/2D models
Topic: Hellboy: Science of Evil PS3/KROME models
Replies: 22
Views: 9215

Re: Hellboy: Science of Evil PS3/KROME models

here is the Noesis python model script :D fmt_HellboyScienceofEvil_PS3_mdl.zip this script was a lesson in reading more than one file in the same folder :D supports geometry and UVs you open the mdl files with it but you must also have the corresponding mdg files in the same folder i have seen some ...
by Acewell
Sat Aug 27, 2016 4:27 am
Forum: 3D/2D models
Topic: Wolfenstein 2009 .md5r
Replies: 19
Views: 4661

Re: Wolfenstein 2009 .md5r

mg42_md5r.png
:D
by Acewell
Fri Aug 26, 2016 9:23 pm
Forum: Graphic file formats
Topic: Zoids Tactics .rwi to .png request
Replies: 3
Views: 1256

Re: Zoids Tactics .rwi to .png request

i see in a lot of dxt conversion scripts where people use MEMORY_FILE to store the header and append it to the main data, something like this added to your script set MEMORY_FILE binary "\x00\x00\x02\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x20\x28" .... putVarChr MEMORY_FILE 0x...
by Acewell
Tue Aug 23, 2016 5:00 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 320084

Re: Extracting simple models

i like how Hex2obj calculates the vertex count after pressing go1 so i tried to duplicate this behavior in python :D indiceslength = bs.readInt() faceCount = indiceslength // 2 #2 for word, 4 for dword list = [] for i in range(faceCount): blah = bs.readUShort() #UShort for word, UInt for dword list....
by Acewell
Mon Aug 22, 2016 8:07 am
Forum: 3D/2D models
Topic: Shadowgrounds model s3d.
Replies: 5
Views: 1468

Re: Shadowgrounds model s3d.

first submesh :D
wrencher_s3d.png
by Acewell
Mon Aug 22, 2016 7:41 am
Forum: 3D/2D models
Topic: Hellboy: Science of Evil PS3/KROME models
Replies: 22
Views: 9215

Re: Hellboy: Science of Evil PS3/KROME models

http://www.mediafire.com/convkey/1be0/e24td5j792yfewhzg.jpg :D previous research http://zenhax.com/viewtopic.php?p=16719#p16719 i made a version 1 python texture script for Noesis to open the tex files tex_HellboyScienceofEvil_PS3_tex.zip i have seen only one normal map texture giving me problems s...
by Acewell
Sun Aug 21, 2016 1:06 am
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 64
Views: 28629

Re: Marvel Ultimate Alliance 2 .DAT

i'm afraid bones and skinning is not my area :( okay i now have proper type checking on both the texture and model Noesis python scripts :D MUA_PC.zip you can discard the two previous scripts and use these instead :) models with a stride of 44 don't seem to have UVs, maybe they are collision or effe...
by Acewell
Fri Aug 19, 2016 5:51 pm
Forum: 3D/2D models
Topic: Panda3D .bam Model Format
Replies: 3
Views: 1426

Re: Panda3D .bam Model Format

first submesh in cashbotBoss-torso-zero.bam :D
cashbotBoss-torso-zero_bam.png
by Acewell
Fri Aug 19, 2016 2:36 am
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 64
Views: 28629

Re: Marvel Ultimate Alliance 2 .DAT

Can you make a new script for textures please? here a samples: https://mega.nz/#!3shDVQCJ!XyYsaJjteIkJPcv3LS0n71kO9Ec6XBMMji3SZVaTpLU here is the new script for these igz texture samples :D *script removed see this post* http://forum.xentax.com/viewtopic.php?p=121800#p121800 supports dxt1, dxt5, an...
by Acewell
Wed Aug 17, 2016 4:48 pm
Forum: 3D/2D models
Topic: [Haydee] .doll, .mesh, and .motion files.
Replies: 5
Views: 6392

Re: [Haydee] .doll, .mesh, and .motion files.

Hair.mesh :D
Hair_mesh.png
0xfc - length of vertex block (dived by number of vertices to get stride)
0x12c - length of face indices data (divide by 4 to get number of faces)
0x13c - number of vertices
0x140 - number of faces
by Acewell
Wed Aug 17, 2016 4:25 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 64
Views: 28629

Re: Marvel Ultimate Alliance 2 .DAT

i suppose you're asking for an export script which i'm sure Noesis should have no problem
with but i have zero knowledge of that kind of stuff, i''m not a programmer and if it
requires anything other than python there is not much chance i can do it. :(
by Acewell
Wed Aug 17, 2016 2:30 pm
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 27
Views: 10368

Re: Runes of Magic ROS Format

you will need to upload some fresh samples because the old links are deadend (:
by Acewell
Wed Aug 17, 2016 2:28 pm
Forum: 3D/2D models
Topic: Big Red One .cod files plugin?
Replies: 6
Views: 1763

Re: Big Red One .cod files plugin?

i just tried opening a cod file from COD2:Big Red One (Xbox) with GameExtractor and it opened it just fine but it only listed unnamed dds textures in the archive. maybe you can have Mr watto add support for names and all files in it :D http://www.watto.org/contact.html also is there a reason you can...
by Acewell
Tue Aug 16, 2016 10:33 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 64
Views: 28629

Re: Marvel Ultimate Alliance 2 .DAT

https://mega.nz/#!CgAAVQiD!nc6Ttc-nEtCI_sUJcQdQVtVJ5z2a_rVYiMi8xTs9tHs i made a Noesis python script to open most of those igz samples :D *script removed see this post* http://forum.xentax.com/viewtopic.php?p=121800#p121800 out of 194 files these are the only ones that won't open so i will call it ...