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by Acewell
Thu Oct 27, 2016 3:44 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 63306

Re: Ripping Dead Space 1-3 models with animations and textur

Okay here's how it is supposed to look like: https://facepunch.com/showthread.php?t=1538229&p=51250212&viewfull=1#post51250212 except it is supposed to be blue. the image posted there is incorrect, even if it was blue, which it isn't no matter how you arrange the channels, it still has a gr...
by Acewell
Thu Oct 27, 2016 12:21 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 63306

Re: Ripping Dead Space 1-3 models with animations and textur

MaZTeR wrote:Now some of the DS1 RIG textures appear either as red or just completely transparent :/
show me what you think they are supposed to look like :)
by Acewell
Thu Oct 27, 2016 12:26 am
Forum: Graphic file formats
Topic: DoDonPachi Resurrection TGA format
Replies: 3
Views: 1430

Re: DoDonPachi Resurrection TGA format

destrator wrote:Thanks, but already I have extracted files. I have a problem with the format of the texture only.
this i know, the bms script is for anyone who doesn't have or use "010 Editor" (:
by Acewell
Wed Oct 26, 2016 6:50 pm
Forum: Graphic file formats
Topic: DoDonPachi Resurrection TGA format
Replies: 3
Views: 1430

Re: DoDonPachi Resurrection TGA format

made a bms script to split the files from the bin :D endian big goto 0xc get FILES long goto 0x24 for i = 0 < Files savepos TMP get SKIP long get SKIP long get SIZE long get OFFSET long get SKIP short get NAME string log NAME OFFSET SIZE math TMP + 0x114 goto TMP next i i don't know about the textur...
by Acewell
Wed Oct 26, 2016 6:33 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 63306

Re: Ripping Dead Space 1-3 models with animations and textur

you must remember that some textures will look different when viewed outside the game because they are used along with shaders inside the game. anyway, i played around with the L8A8 texture data and have done my best :] with the information i gathered from here https://msdn.microsoft.com/en-us/libra...
by Acewell
Wed Oct 26, 2016 6:17 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 148936

Re: [PC] Dark Souls III model import maxscript

Any chance for Dempn's Souls models script? Idk where found - old links not work (file deleted, 404) there is attachment for maxscript in this thread in case you missed http://forum.xentax.com/viewtopic.php?p=97614#p97614 http://forum.xentax.com/viewtopic.php?p=99901#p99901 and i just saw where Gh0...
by Acewell
Wed Oct 26, 2016 10:38 am
Forum: Graphic file formats
Topic: Xbox 360 XPR2 (noesis plugin)
Replies: 32
Views: 24122

Re: Xbox 360 XPR2 (noesis plugin)

it's also for nbajam but can't be opened..hep me plz..thx NBA Jam on what platform? that doesn't look like a xpr2 format, looks more like the PS3 gtf format i just made a script for here :D http://forum.xentax.com/viewtopic.php?p=123791#p123791 add a gtf extension to your texture files and use that...
by Acewell
Wed Oct 26, 2016 10:03 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 63306

Re: Ripping Dead Space 1-3 models with animations and textur

okay i updated the script here for rgba32 textures :D
viewtopic.php?p=122302#p122302

i would take another look at the L8A8 samples but you removed them :(
anyone else have some of those samples from this game?
by Acewell
Tue Oct 25, 2016 8:45 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 63306

Re: Ripping Dead Space 1-3 models with animations and textur

you have to include the corresponding tg4d files, those hold
the actual image data, the tg4h files store only the header. :)
by Acewell
Tue Oct 25, 2016 6:16 pm
Forum: Graphic file formats
Topic: Silent Hill: Shattered Memories textures .txd (Wii)
Replies: 15
Views: 5243

Re: Silent Hill: Shattered Memories textures .txd (Wii)

CaxUchiha wrote:Do you have an idea of what can be done in this case?
no not yet, maybe some time down the road we'll figure it out,
but until then you can dump what you need with an emulator

https://wiki.vg-resource.com/wiki/GameC ... re_Dumping
by Acewell
Tue Oct 25, 2016 5:44 pm
Forum: Graphic file formats
Topic: Please help Extract .gtf textures
Replies: 18
Views: 11821

Re: Need for speed - Shift 2: Unleashed

JU57FL1P wrote:*attached samples*
made a Noesis python script to open your gtf samples :D
tex_NFS_Shift2Unleashed_PS3_gtf.zip
supports dxt1 and dxt5
by Acewell
Tue Oct 25, 2016 5:39 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 63306

Re: Ripping Dead Space 1-3 models with animations and textur

Yep, the health bars do not work. One texture appears black and yellow and the others just pitch black (or transparent). The sample is in the Advanced Suit one I sent earlier. It's the same in all the models. i don't know what you expect from them, looks to me like the image data matches what you s...
by Acewell
Tue Oct 25, 2016 4:25 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 63306

Re: Ripping Dead Space 1-3 models with animations and textur

It opens the files and exports them with no problem but there's nothing appearing. Everything is transparent. you have to upload samples you think isn't working or else there is nothing i can do. i test export all the samples uploaded to see the result in another program. also if a texture opens in...
by Acewell
Mon Oct 24, 2016 8:06 am
Forum: 3D/2D models
Topic: Converting VMDL_C files
Replies: 8
Views: 6392

Re: Converting VMDL_C files

underground_door_dynamic_bg_default_lod0.vmesh_c from your samples here :D
viewtopic.php?p=123600#p123600
underground_door_dynamic_bg_default_lod0_vmesh_c.png
by Acewell
Mon Oct 24, 2016 8:00 am
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 178
Views: 63306

Re: Ripping Dead Space 1-3 models with animations and textur

okay i updated the script here for L8A8, it might not be right but it works :]
viewtopic.php?p=122302#p122302
i'm not sure why you need those tiny textures but at least now you can open them, enjoy! (: