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Search found 1328 matches
- Thu Oct 27, 2016 3:44 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 63306
Re: Ripping Dead Space 1-3 models with animations and textur
Okay here's how it is supposed to look like: https://facepunch.com/showthread.php?t=1538229&p=51250212&viewfull=1#post51250212 except it is supposed to be blue. the image posted there is incorrect, even if it was blue, which it isn't no matter how you arrange the channels, it still has a gr...
- Thu Oct 27, 2016 12:21 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 63306
Re: Ripping Dead Space 1-3 models with animations and textur
show me what you think they are supposed to look likeMaZTeR wrote:Now some of the DS1 RIG textures appear either as red or just completely transparent :/
- Thu Oct 27, 2016 12:26 am
- Forum: Graphic file formats
- Topic: DoDonPachi Resurrection TGA format
- Replies: 3
- Views: 1430
Re: DoDonPachi Resurrection TGA format
this i know, the bms script is for anyone who doesn't have or use "010 Editor"destrator wrote:Thanks, but already I have extracted files. I have a problem with the format of the texture only.
- Wed Oct 26, 2016 6:50 pm
- Forum: Graphic file formats
- Topic: DoDonPachi Resurrection TGA format
- Replies: 3
- Views: 1430
Re: DoDonPachi Resurrection TGA format
made a bms script to split the files from the bin :D endian big goto 0xc get FILES long goto 0x24 for i = 0 < Files savepos TMP get SKIP long get SKIP long get SIZE long get OFFSET long get SKIP short get NAME string log NAME OFFSET SIZE math TMP + 0x114 goto TMP next i i don't know about the textur...
- Wed Oct 26, 2016 6:33 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 63306
Re: Ripping Dead Space 1-3 models with animations and textur
you must remember that some textures will look different when viewed outside the game because they are used along with shaders inside the game. anyway, i played around with the L8A8 texture data and have done my best :] with the information i gathered from here https://msdn.microsoft.com/en-us/libra...
- Wed Oct 26, 2016 6:17 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148936
Re: [PC] Dark Souls III model import maxscript
Any chance for Dempn's Souls models script? Idk where found - old links not work (file deleted, 404) there is attachment for maxscript in this thread in case you missed http://forum.xentax.com/viewtopic.php?p=97614#p97614 http://forum.xentax.com/viewtopic.php?p=99901#p99901 and i just saw where Gh0...
- Wed Oct 26, 2016 10:38 am
- Forum: Graphic file formats
- Topic: Xbox 360 XPR2 (noesis plugin)
- Replies: 32
- Views: 24122
Re: Xbox 360 XPR2 (noesis plugin)
it's also for nbajam but can't be opened..hep me plz..thx NBA Jam on what platform? that doesn't look like a xpr2 format, looks more like the PS3 gtf format i just made a script for here :D http://forum.xentax.com/viewtopic.php?p=123791#p123791 add a gtf extension to your texture files and use that...
- Wed Oct 26, 2016 10:03 am
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 63306
Re: Ripping Dead Space 1-3 models with animations and textur
okay i updated the script here for rgba32 textures
viewtopic.php?p=122302#p122302
i would take another look at the L8A8 samples but you removed them
anyone else have some of those samples from this game?
viewtopic.php?p=122302#p122302
i would take another look at the L8A8 samples but you removed them
anyone else have some of those samples from this game?
- Tue Oct 25, 2016 8:45 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 63306
Re: Ripping Dead Space 1-3 models with animations and textur
you have to include the corresponding tg4d files, those hold
the actual image data, the tg4h files store only the header.
the actual image data, the tg4h files store only the header.
- Tue Oct 25, 2016 6:16 pm
- Forum: Graphic file formats
- Topic: Silent Hill: Shattered Memories textures .txd (Wii)
- Replies: 15
- Views: 5243
Re: Silent Hill: Shattered Memories textures .txd (Wii)
no not yet, maybe some time down the road we'll figure it out,CaxUchiha wrote:Do you have an idea of what can be done in this case?
but until then you can dump what you need with an emulator
https://wiki.vg-resource.com/wiki/GameC ... re_Dumping
- Tue Oct 25, 2016 5:44 pm
- Forum: Graphic file formats
- Topic: Please help Extract .gtf textures
- Replies: 18
- Views: 11821
Re: Need for speed - Shift 2: Unleashed
JU57FL1P wrote:*attached samples*
made a Noesis python script to open your gtf samples supports dxt1 and dxt5tomatopasta wrote:http://www.mediafire.com/?5b5t43zun3eve9v
- Tue Oct 25, 2016 5:39 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 63306
Re: Ripping Dead Space 1-3 models with animations and textur
Yep, the health bars do not work. One texture appears black and yellow and the others just pitch black (or transparent). The sample is in the Advanced Suit one I sent earlier. It's the same in all the models. i don't know what you expect from them, looks to me like the image data matches what you s...
- Tue Oct 25, 2016 4:25 am
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 63306
Re: Ripping Dead Space 1-3 models with animations and textur
It opens the files and exports them with no problem but there's nothing appearing. Everything is transparent. you have to upload samples you think isn't working or else there is nothing i can do. i test export all the samples uploaded to see the result in another program. also if a texture opens in...
- Mon Oct 24, 2016 8:06 am
- Forum: 3D/2D models
- Topic: Converting VMDL_C files
- Replies: 8
- Views: 6392
Re: Converting VMDL_C files
underground_door_dynamic_bg_default_lod0.vmesh_c from your samples here
viewtopic.php?p=123600#p123600
viewtopic.php?p=123600#p123600
- Mon Oct 24, 2016 8:00 am
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 178
- Views: 63306
Re: Ripping Dead Space 1-3 models with animations and textur
okay i updated the script here for L8A8, it might not be right but it works
viewtopic.php?p=122302#p122302
i'm not sure why you need those tiny textures but at least now you can open them, enjoy!
viewtopic.php?p=122302#p122302
i'm not sure why you need those tiny textures but at least now you can open them, enjoy!