Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Search found 1328 matches

by Acewell
Wed Nov 27, 2019 4:33 am
Forum: Graphic file formats
Topic: Sonic and Sega Allstars Racing
Replies: 1
Views: 796

Re: Sonic and Sega Allstars Racing

here is a quick quickbms script to cut the dds textures from decompressed .zig file. :D get FOLDER basename math i = 1 findloc OFFSET string "DDS " do goto OFFSET goto 0x14 0 seek_cur get SIZE long math SIZE + 0x80 string NAME p "%s\%d.dds" FOLDER i log NAME OFFSET SIZE findloc N...
by Acewell
Tue Nov 19, 2019 7:16 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 317009

Re: Extracting simple models

first submesh
00000002_moe.PNG
:D
by Acewell
Wed Nov 13, 2019 3:13 am
Forum: Graphic file formats
Topic: TGA map abnormal file
Replies: 12
Views: 3426

Re: xiao ao jiang hu TGA map abnormal file

here is a quick Noesis python script to open your samples until aspadm releases his complete solution. :D
tex_XiaoAoJiangHu_Android_tga.zip
supports astc 6x6, top level mip only
by Acewell
Fri Nov 08, 2019 2:08 pm
Forum: Graphic file formats
Topic: [Help] League of Angels III DXT textures?
Replies: 7
Views: 2602

Re: [Help] League of Angels III DXT textures?

install Adobe Air https://www.adobe.com/products/air.html then install this ATF plugin https://vamapaull.com/atf-to-png-converter-tool/ rename the extension of your samples from dxt to atf then open them with the converter and they will convert to png immediately and write to a folder named "PN...
by Acewell
Wed Sep 25, 2019 9:11 pm
Forum: 3D/2D models
Topic: Dead Rising 3 textures
Replies: 4
Views: 1559

Re: Dead Rising 3 textures

you must post some samples for examination. :D
perhaps the samples you tried aren't yet supported by his tex2dds script:
viewtopic.php?f=10&t=11900&p=112757&hil ... +3#p101663
by Acewell
Wed Sep 25, 2019 10:16 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 96
Views: 26215

Re: Noesis script help

shakotay2 wrote: Wed Sep 25, 2019 9:28 am I wonder how you get this script to run? Which Noesis version do you use?
I always get a Type error (Noesis debug output):
i think is because his script is posted with incomplete last line:
return should be return 1 :D
by Acewell
Wed Sep 25, 2019 8:07 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 96
Views: 26215

Re: Noesis script help

2. my second issue is in the .V2 script, when trying to bind the vertices i dont get the correct data, verts are in half floats , but noesis offers only BYTE, SHORT, FLOAT RPGEODATA_HALFFLOAT seems to still work fine when i tried in this basic script with hardcoded values. :D from inc_noesis import...
by Acewell
Sat Aug 24, 2019 3:37 am
Forum: Graphic file formats
Topic: Star Wars Kinect (XBOX360) .TEX
Replies: 2
Views: 2124

Re: Star Wars Kinect (XBOX360) .TEX

try this :D
tex_SWKinect_X360_tga_tex.zip
by Acewell
Sat Aug 24, 2019 2:57 am
Forum: Graphic file formats
Topic: Star Wars: First Assault (XBOX360) .SW
Replies: 1
Views: 1189

Re: Star Wars: First Assault (XBOX360) .SW

your samples are headerless, you must guess width, height and format
and set that in your script accordingly, or find a better way to extract the
textures along with their header info so no need to guess. :D
by Acewell
Sun Aug 18, 2019 7:23 am
Forum: Graphic file formats
Topic: [Help] League of Angels III DXT textures?
Replies: 7
Views: 2602

Re: [Help] League of Angels III DXT textures?

what part of solution did you find, any good source code? :D
it looks like each mip is lzma compressed though.
by Acewell
Sat Aug 17, 2019 8:10 am
Forum: Graphic file formats
Topic: [Help] League of Angels III DXT textures?
Replies: 7
Views: 2602

Re: [Help] League of Angels III DXT textures?

there is some tools here to work on atf files. :D https://github.com/hajimeku/atf-test-tool or more specifically here: https://github.com/hajimeku/atf-test-tool/tree/master/atftools/batchConvert2ATF/atftool ATFViewer.exe is a GUI tool that will open your 2 samples for viewing and some info, and atf2...
by Acewell
Sun Aug 11, 2019 9:08 am
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 28
Views: 7243

Re: Help with chunzstd.

for some reason there is an extra 2 bytes in the decompressed rx3, :eek:
i don't know why, all i can say is upload more non working samples and a
solution might be found at some point down the road.
by Acewell
Sat Aug 10, 2019 9:40 am
Forum: 3D/2D models
Topic: 3D Model Researcher - Help with faces
Replies: 7
Views: 2061

Re: 3D Model Researcher - Help with faces

eh i don't really look into model formats much anymore, no time, too busy with texture formats.
all of my current research on the rax format is here though if you care to have a read through:
viewtopic.php?f=16&t=13867&hilit=rax&start=60#p126467
by Acewell
Tue Aug 06, 2019 6:22 am
Forum: 3D/2D models
Topic: 3D Model Researcher - Help with faces
Replies: 7
Views: 2061

Re: 3D Model Researcher - Help with faces

EDXZ23 wrote: Tue Aug 06, 2019 1:51 amWhen you say they cant be read in a single array, what does that mean?
i mean the indices are stored together but i think they are split into material groups,
because when you try to render the whole array they look mangled.
there might be start and stop offsets stored in the file.
by Acewell
Tue Aug 06, 2019 1:40 am
Forum: 3D/2D models
Topic: 3D Model Researcher - Help with faces
Replies: 7
Views: 2061

Re: 3D Model Researcher - Help with faces

the starting offset for vertices looks like it should be 0x3c70
and the starting offset for face indices should be 0x26460
but i don't think you can read them in a single array.
the file structure looks a lot like the rax files from SWBF3. :D