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by Acewell
Mon May 11, 2020 11:40 pm
Forum: Graphic file formats
Topic: PSVITA Dynasty Warriors 8 G1TG files
Replies: 9
Views: 3135

Re: PSVITA Dynasty Warriors 8 G1TG files

im not a game modder so i can't give advice on swizzling for PSVita or headers etc
except maybe check out other modding sites and see what others have been doing. :]
by Acewell
Mon May 11, 2020 1:32 am
Forum: Graphic file formats
Topic: MX vs ATV Unleashed Textures
Replies: 100
Views: 58339

[PC] MX vs ATV Unleashed (*.dxt)

Seems like the dxt2dss converter has a bug, it seems to currupt the alpha channel, everything else is fine. Any ideas? I was just about to post this... http://img188.imageshack.us/img188/2909/badalpha5sm.jpg It also does it when converting back to DXT... So like Stephen said, any ideas? might be be...
by Acewell
Mon May 11, 2020 1:14 am
Forum: Graphic file formats
Topic: PSVITA Dynasty Warriors 8 G1TG files
Replies: 9
Views: 3135

Re: PSVITA Dynasty Warriors 8 G1TG files

there is universal script here to open these sample types from multiple games: https://forum.xentax.com/viewtopic.php?p=158890#p158890 the script is set to open g1t extension instead of gt1 extension. you will either have to change the extension to g1t or change line 9 in the script to this to suppo...
by Acewell
Thu May 07, 2020 3:52 am
Forum: 3D/2D models
Topic: Different type of bcmdl
Replies: 2
Views: 774

Re: Different type of bcmdl

you can export the model as dae and textures as png with Switch-Toolbox:
https://github.com/KillzXGaming/Switch-Toolbox
:D
by Acewell
Thu Apr 23, 2020 7:20 am
Forum: 3D/2D models
Topic: Help With Extracting Pinshapes .bingeom Files
Replies: 1
Views: 1049

Re: Help With Extracting Pinshapes .bingeom Files

27fa3267187dc20d9a2b6238e01d8a8dlzma1.png
:D
by Acewell
Sat Apr 18, 2020 2:44 am
Forum: Graphic file formats
Topic: [PS2] Soul Calibur III
Replies: 14
Views: 3987

Re: [PS2] Soul Calibur III

my issue after that was the colours seemed pixelilated, I found out through a GTA post that 8bit CLUT's need to be reordered the reordering of palette in the Noesis python script is done with the noesis.DECODEFLAG_PS2SHIFT command. this python code does the same thing as that command: paletteData =...
by Acewell
Fri Apr 10, 2020 7:50 am
Forum: Graphic file formats
Topic: [PS2] Soul Calibur III
Replies: 14
Views: 3987

Re: [PS2] Soul Calibur III

shakotay2 wrote: Thu Apr 09, 2020 5:30 amMy question is what that swizzled bytearray is good for (local copy)? Seems to work without it
i don't know i didn't write it, maybe is a catch-all or something. :D
by Acewell
Fri Apr 10, 2020 7:47 am
Forum: Graphic file formats
Topic: Just Dance 3 [X360] Weird DDS Textures
Replies: 4
Views: 1677

Re: Just Dance 3 [X360] Weird DDS Textures

here is Noesis python script to open your samples. :D tex_JustDance3_X360_jd3.zip supports X360 tiled dxt1, dxt3, dxt5 and rgba32 your images are going to view as upside down in Noesis, i didn't want to flip them and mess with the data. you can do this yourself in image editing software. i also incl...
by Acewell
Thu Apr 09, 2020 3:21 am
Forum: Graphic file formats
Topic: [PS2] Soul Calibur III
Replies: 14
Views: 3987

Re: [PS2] Soul Calibur III

i'm not a programmer so i can't explain how that code works. :D i assume you are trying to translate it to maxscript and i don't use that either. fortunately the legwork has already been done by those before us and they leave behind tools that do the job well. :) here is a Noesis python script that ...
by Acewell
Sat Apr 04, 2020 12:32 am
Forum: Graphic file formats
Topic: Harry Potter for Kinect (Xbox 360) Textures
Replies: 3
Views: 1077

Re: Harry Potter for Kinect (Xbox 360) Textures

here is Noesis python script to open your samples. :D
tex_HarryPotter_X360_texture.zip
supports 360 tiled dxt1, dxt5, and ati2, top level mip only.
by Acewell
Tue Mar 24, 2020 7:44 am
Forum: Graphic file formats
Topic: Image Raw Data to DDS (But without colors)
Replies: 1
Views: 1513

Re: Image Raw Data to DDS (But without colors)

which platform did your samples come from? google says this game was released on GameCube, Game Boy Advance, PlayStation 2, Microsoft Windows and Xbox. :) looks like there might be a color palette at the end of the file. do you have more samples to compare against? edit here is Noesis python script ...
by Acewell
Mon Mar 23, 2020 5:59 am
Forum: Graphic file formats
Topic: Puss in Boots (Xbox 360) Textures
Replies: 3
Views: 1235

Re: Puss in Boots (Xbox 360) Textures

here is a quick Noesis python script based on the small sample size. :D
tex_PussInBoots_X360_data.zip
supports big endian dxt1 and dxt5, top level mip only.
open the *.data file and the script will find the extensionless header file if
they are next to each other.
by Acewell
Sat Mar 21, 2020 7:18 pm
Forum: Graphic file formats
Topic: Puss in Boots (Xbox 360) Textures
Replies: 3
Views: 1235

Re: Puss in Boots (Xbox 360) Textures

artifacts are shown in texture finder because X360 images are big endian. :D
by Acewell
Thu Feb 20, 2020 9:21 am
Forum: Graphic file formats
Topic: [Xbox] Star Wars: Ep III - RotS (*.stx)
Replies: 0
Views: 1182

[Xbox] Star Wars: Ep III - RotS (*.stx)

here is Noesis python script to open stx textures. :D
tex_StarWarsEp3RotS_Xbox_stx.zip
supports dxt1, dxt5 and morton swizzled rgba8888
by Acewell
Sun Feb 02, 2020 4:04 am
Forum: Graphic file formats
Topic: Just Dance 2020 Wii Textures (tga.ckd, png.ckd)
Replies: 4
Views: 2105

Re: Just Dance 2020 Wii Textures (tga.ckd, png.ckd)

well i can't do a thing without some not working samples for examination. :]