im not a game modder so i can't give advice on swizzling for PSVita or headers etc
except maybe check out other modding sites and see what others have been doing.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 1328 matches
- Mon May 11, 2020 11:40 pm
- Forum: Graphic file formats
- Topic: PSVITA Dynasty Warriors 8 G1TG files
- Replies: 9
- Views: 3135
- Mon May 11, 2020 1:32 am
- Forum: Graphic file formats
- Topic: MX vs ATV Unleashed Textures
- Replies: 100
- Views: 58339
[PC] MX vs ATV Unleashed (*.dxt)
Seems like the dxt2dss converter has a bug, it seems to currupt the alpha channel, everything else is fine. Any ideas? I was just about to post this... http://img188.imageshack.us/img188/2909/badalpha5sm.jpg It also does it when converting back to DXT... So like Stephen said, any ideas? might be be...
- Mon May 11, 2020 1:14 am
- Forum: Graphic file formats
- Topic: PSVITA Dynasty Warriors 8 G1TG files
- Replies: 9
- Views: 3135
Re: PSVITA Dynasty Warriors 8 G1TG files
there is universal script here to open these sample types from multiple games: https://forum.xentax.com/viewtopic.php?p=158890#p158890 the script is set to open g1t extension instead of gt1 extension. you will either have to change the extension to g1t or change line 9 in the script to this to suppo...
- Thu May 07, 2020 3:52 am
- Forum: 3D/2D models
- Topic: Different type of bcmdl
- Replies: 2
- Views: 774
Re: Different type of bcmdl
you can export the model as dae and textures as png with Switch-Toolbox:
https://github.com/KillzXGaming/Switch-Toolbox
https://github.com/KillzXGaming/Switch-Toolbox
- Thu Apr 23, 2020 7:20 am
- Forum: 3D/2D models
- Topic: Help With Extracting Pinshapes .bingeom Files
- Replies: 1
- Views: 1049
- Sat Apr 18, 2020 2:44 am
- Forum: Graphic file formats
- Topic: [PS2] Soul Calibur III
- Replies: 14
- Views: 3987
Re: [PS2] Soul Calibur III
my issue after that was the colours seemed pixelilated, I found out through a GTA post that 8bit CLUT's need to be reordered the reordering of palette in the Noesis python script is done with the noesis.DECODEFLAG_PS2SHIFT command. this python code does the same thing as that command: paletteData =...
- Fri Apr 10, 2020 7:50 am
- Forum: Graphic file formats
- Topic: [PS2] Soul Calibur III
- Replies: 14
- Views: 3987
- Fri Apr 10, 2020 7:47 am
- Forum: Graphic file formats
- Topic: Just Dance 3 [X360] Weird DDS Textures
- Replies: 4
- Views: 1677
Re: Just Dance 3 [X360] Weird DDS Textures
here is Noesis python script to open your samples. :D tex_JustDance3_X360_jd3.zip supports X360 tiled dxt1, dxt3, dxt5 and rgba32 your images are going to view as upside down in Noesis, i didn't want to flip them and mess with the data. you can do this yourself in image editing software. i also incl...
- Thu Apr 09, 2020 3:21 am
- Forum: Graphic file formats
- Topic: [PS2] Soul Calibur III
- Replies: 14
- Views: 3987
Re: [PS2] Soul Calibur III
i'm not a programmer so i can't explain how that code works. :D i assume you are trying to translate it to maxscript and i don't use that either. fortunately the legwork has already been done by those before us and they leave behind tools that do the job well. :) here is a Noesis python script that ...
- Sat Apr 04, 2020 12:32 am
- Forum: Graphic file formats
- Topic: Harry Potter for Kinect (Xbox 360) Textures
- Replies: 3
- Views: 1077
Re: Harry Potter for Kinect (Xbox 360) Textures
here is Noesis python script to open your samples.
supports 360 tiled dxt1, dxt5, and ati2, top level mip only.- Tue Mar 24, 2020 7:44 am
- Forum: Graphic file formats
- Topic: Image Raw Data to DDS (But without colors)
- Replies: 1
- Views: 1513
Re: Image Raw Data to DDS (But without colors)
which platform did your samples come from? google says this game was released on GameCube, Game Boy Advance, PlayStation 2, Microsoft Windows and Xbox. :) looks like there might be a color palette at the end of the file. do you have more samples to compare against? edit here is Noesis python script ...
- Mon Mar 23, 2020 5:59 am
- Forum: Graphic file formats
- Topic: Puss in Boots (Xbox 360) Textures
- Replies: 3
- Views: 1235
Re: Puss in Boots (Xbox 360) Textures
here is a quick Noesis python script based on the small sample size.
open the *.data file and the script will find the extensionless header file if
they are next to each other.
supports big endian dxt1 and dxt5, top level mip only.open the *.data file and the script will find the extensionless header file if
they are next to each other.
- Sat Mar 21, 2020 7:18 pm
- Forum: Graphic file formats
- Topic: Puss in Boots (Xbox 360) Textures
- Replies: 3
- Views: 1235
Re: Puss in Boots (Xbox 360) Textures
artifacts are shown in texture finder because X360 images are big endian.
- Thu Feb 20, 2020 9:21 am
- Forum: Graphic file formats
- Topic: [Xbox] Star Wars: Ep III - RotS (*.stx)
- Replies: 0
- Views: 1182
[Xbox] Star Wars: Ep III - RotS (*.stx)
here is Noesis python script to open stx textures.
supports dxt1, dxt5 and morton swizzled rgba8888- Sun Feb 02, 2020 4:04 am
- Forum: Graphic file formats
- Topic: Just Dance 2020 Wii Textures (tga.ckd, png.ckd)
- Replies: 4
- Views: 2105
Re: Just Dance 2020 Wii Textures (tga.ckd, png.ckd)
well i can't do a thing without some not working samples for examination.