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Search found 1328 matches

by Acewell
Fri Jan 25, 2019 9:15 am
Forum: 3D/2D models
Topic: SAO: Hollow Realization Mesh/Texture Tool
Replies: 36
Views: 28576

Re: SAO: Hollow Realization Mesh/Texture Tool

I can not for the life of me get the texturest o extract or convert with any script,mod or program out there. and I'm really good and doing stuff like this.... no matter what I do I can't get the extension to add to the file....WHen I try to add the Phyre ext to the file I get unexpected extension,...
by Acewell
Fri Jan 25, 2019 7:43 am
Forum: Game Archive
Topic: Skate 3 .Big File Extraction
Replies: 4
Views: 1322

Re: Skate 3 .Big File Extraction

Whiskersofsteel wrote:all the content files are zipped up into .Big files.
here is more direct link to .big extractor bms script :D
http://aluigi.altervista.org/bms/fightnight.bms
by Acewell
Fri Jan 25, 2019 7:10 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 887
Views: 361853

Re: ARchive_neXt

zerozone wrote:Anyone have any idea on how to convert the AC Origins textures?
create a new thread in "Graphic file formats" section and upload some samples. :D
by Acewell
Thu Jan 24, 2019 8:32 am
Forum: 3D/2D models
Topic: Need help: 25 To Life .DBL
Replies: 67
Views: 13766

Re: Need help: 25 To Life .DBL

I can't even find where to download it. its easy, you just type "Console Texture Explorer" in search and sort through results. :D download link is second one in this post http://forum.xentax.com/viewtopic.php?f=33&t=15540&p=131457&hilit=+Console+Texture+Explorer+#p131457 T349....
by Acewell
Wed Jan 23, 2019 8:44 pm
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 68
Views: 26348

Re: Hitman 2016 textures

Notex wrote:Found another texture that doesn't convert
https://i.notex.app/BjdGED6.dat
i wasn't 100% sure about type 0x34, but r8g8 looks pretty good to me. :D
script here updated to support r8g8
viewtopic.php?p=147704#p147704
by Acewell
Wed Jan 23, 2019 7:51 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 126
Views: 33894

Re: RaceRoom Racing Experience .kluns

here is bms script to scan and rip the dds files from the *.kluns samples. :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm get FOLDER basename math i = 1 findloc OFFSET binary "\x44\x44\x53\x20" do math OFFSET - 4 goto OFFSET get SIZE long savepos OFFSET string NAME p &q...
by Acewell
Wed Jan 23, 2019 4:00 am
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 68
Views: 26348

Re: Hitman 2016 textures

okay script here updated to support 8bit alpha. :D http://forum.xentax.com/viewtopic.php?p=147704#p147704 Would it be possible at all to reconvert textures? that would classify as modding which is not my area, but you should be able to replace the image data with modified data as long as its same si...
by Acewell
Tue Jan 22, 2019 3:09 pm
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 68
Views: 26348

Re: Hitman 2016 textures

Textures from TEXD\ seem to convert fine but all the textures in the TEXT\ folder have issues still. Here are some samples my advice is stay out of that TEXT folder, the header info doesn't work with the data provided. the only info that was correct was the format, the width/height/size info doesn'...
by Acewell
Tue Jan 22, 2019 11:36 am
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 68
Views: 26348

Re: Hitman 2016 textures

okay script updated here for BC1 and BC4 :D
viewtopic.php?p=147704#p147704
by Acewell
Tue Jan 22, 2019 2:32 am
Forum: 3D/2D models
Topic: Need help: 25 To Life .DBL
Replies: 67
Views: 13766

Re: Need help: 25 To Life .DBL

looks like the texture data is palettized with 32bit color palette 0x400 length followed by the index. :D
you can decode them by hand easily with "Console Texture Explorer".
by Acewell
Mon Jan 21, 2019 1:48 pm
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 68
Views: 26348

Re: Hitman 2016 textures

elijah786s1 wrote:Here are some texture samples : https://files.fm/u/wfbvc2kb
i need to examine unconverted dat/vap samples, i can do nothing with dds files. (:
elijah786s1 wrote:0x49 :imgfmt
there is no 0x49 format declared in the script, this is why i need more samples. :D
by Acewell
Mon Jan 21, 2019 5:08 am
Forum: Graphic file formats
Topic: The Simpsons Game PS3 - txd files
Replies: 6
Views: 3576

Re: The Simpsons Game PS3 - txd files

here is Noesis python script to open your txd samples. :D
tex_TheSimpsonsGame_PS3_txd.zip
supports dxt1, dxt3, dxt5, morton swizzled rgba, top level mip only
i wasn't 100% sure about type 0x2 but i only saw one of those in all your samples. :]
by Acewell
Sun Jan 20, 2019 11:09 am
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 68
Views: 26348

Re: Hitman 2016 textures

this Noesis python script will open your dat and vap samples. :D *script updated Jan 23, 2019* tex_Hitman2_PC_dat_vap.zip supports R8G8(?), A8(?), BC1, BC3, BC4, BC5 and BC7, top level mip only. since the file extensions are generic and the script has no proper type check you may encounter an error ...
by Acewell
Sun Jan 20, 2019 3:09 am
Forum: Graphic file formats
Topic: Hitman 2016 textures
Replies: 68
Views: 26348

Re: Hitman 2016 textures

if you can post some samples i will try to make a Noesis python script. :D
by Acewell
Thu Jan 17, 2019 7:06 am
Forum: Graphic file formats
Topic: DFF Opera Omnia Graphic File
Replies: 15
Views: 4760

Re: DFF Opera Omnia Graphic File

you will have to use PVRTexTool to convert the image data to usable formats until i work out solution. okay solution found, download the updated script and the PVRTEXTool4Noesis.zip here :D http://forum.xentax.com/viewtopic.php?f=18&t=17558&p=137208#p137208 follow the instructions in the po...