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Search found 1328 matches
- Fri Jan 25, 2019 9:15 am
- Forum: 3D/2D models
- Topic: SAO: Hollow Realization Mesh/Texture Tool
- Replies: 36
- Views: 28576
Re: SAO: Hollow Realization Mesh/Texture Tool
I can not for the life of me get the texturest o extract or convert with any script,mod or program out there. and I'm really good and doing stuff like this.... no matter what I do I can't get the extension to add to the file....WHen I try to add the Phyre ext to the file I get unexpected extension,...
- Fri Jan 25, 2019 7:43 am
- Forum: Game Archive
- Topic: Skate 3 .Big File Extraction
- Replies: 4
- Views: 1322
Re: Skate 3 .Big File Extraction
here is more direct link to .big extractor bms scriptWhiskersofsteel wrote:all the content files are zipped up into .Big files.
http://aluigi.altervista.org/bms/fightnight.bms
- Fri Jan 25, 2019 7:10 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 887
- Views: 361853
Re: ARchive_neXt
create a new thread in "Graphic file formats" section and upload some samples.zerozone wrote:Anyone have any idea on how to convert the AC Origins textures?
- Thu Jan 24, 2019 8:32 am
- Forum: 3D/2D models
- Topic: Need help: 25 To Life .DBL
- Replies: 67
- Views: 13766
Re: Need help: 25 To Life .DBL
I can't even find where to download it. its easy, you just type "Console Texture Explorer" in search and sort through results. :D download link is second one in this post http://forum.xentax.com/viewtopic.php?f=33&t=15540&p=131457&hilit=+Console+Texture+Explorer+#p131457 T349....
- Wed Jan 23, 2019 8:44 pm
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 26348
Re: Hitman 2016 textures
i wasn't 100% sure about type 0x34, but r8g8 looks pretty good to me.Notex wrote:Found another texture that doesn't convert
https://i.notex.app/BjdGED6.dat
script here updated to support r8g8
viewtopic.php?p=147704#p147704
- Wed Jan 23, 2019 7:51 pm
- Forum: 3D/2D models
- Topic: RaceRoom Racing Experience .kluns
- Replies: 126
- Views: 33894
Re: RaceRoom Racing Experience .kluns
here is bms script to scan and rip the dds files from the *.kluns samples. :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm get FOLDER basename math i = 1 findloc OFFSET binary "\x44\x44\x53\x20" do math OFFSET - 4 goto OFFSET get SIZE long savepos OFFSET string NAME p &q...
- Wed Jan 23, 2019 4:00 am
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 26348
Re: Hitman 2016 textures
okay script here updated to support 8bit alpha. :D http://forum.xentax.com/viewtopic.php?p=147704#p147704 Would it be possible at all to reconvert textures? that would classify as modding which is not my area, but you should be able to replace the image data with modified data as long as its same si...
- Tue Jan 22, 2019 3:09 pm
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 26348
Re: Hitman 2016 textures
Textures from TEXD\ seem to convert fine but all the textures in the TEXT\ folder have issues still. Here are some samples my advice is stay out of that TEXT folder, the header info doesn't work with the data provided. the only info that was correct was the format, the width/height/size info doesn'...
- Tue Jan 22, 2019 11:36 am
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 26348
Re: Hitman 2016 textures
okay script updated here for BC1 and BC4
viewtopic.php?p=147704#p147704
viewtopic.php?p=147704#p147704
- Tue Jan 22, 2019 2:32 am
- Forum: 3D/2D models
- Topic: Need help: 25 To Life .DBL
- Replies: 67
- Views: 13766
Re: Need help: 25 To Life .DBL
looks like the texture data is palettized with 32bit color palette 0x400 length followed by the index.
you can decode them by hand easily with "Console Texture Explorer".
you can decode them by hand easily with "Console Texture Explorer".
- Mon Jan 21, 2019 1:48 pm
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 26348
Re: Hitman 2016 textures
i need to examine unconverted dat/vap samples, i can do nothing with dds files.elijah786s1 wrote:Here are some texture samples : https://files.fm/u/wfbvc2kb
there is no 0x49 format declared in the script, this is why i need more samples.elijah786s1 wrote:0x49 :imgfmt
- Mon Jan 21, 2019 5:08 am
- Forum: Graphic file formats
- Topic: The Simpsons Game PS3 - txd files
- Replies: 6
- Views: 3576
Re: The Simpsons Game PS3 - txd files
here is Noesis python script to open your txd samples.
i wasn't 100% sure about type 0x2 but i only saw one of those in all your samples.
supports dxt1, dxt3, dxt5, morton swizzled rgba, top level mip onlyi wasn't 100% sure about type 0x2 but i only saw one of those in all your samples.
- Sun Jan 20, 2019 11:09 am
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 26348
Re: Hitman 2016 textures
this Noesis python script will open your dat and vap samples. :D *script updated Jan 23, 2019* tex_Hitman2_PC_dat_vap.zip supports R8G8(?), A8(?), BC1, BC3, BC4, BC5 and BC7, top level mip only. since the file extensions are generic and the script has no proper type check you may encounter an error ...
- Sun Jan 20, 2019 3:09 am
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 26348
Re: Hitman 2016 textures
if you can post some samples i will try to make a Noesis python script.
- Thu Jan 17, 2019 7:06 am
- Forum: Graphic file formats
- Topic: DFF Opera Omnia Graphic File
- Replies: 15
- Views: 4760
Re: DFF Opera Omnia Graphic File
you will have to use PVRTexTool to convert the image data to usable formats until i work out solution. okay solution found, download the updated script and the PVRTEXTool4Noesis.zip here :D http://forum.xentax.com/viewtopic.php?f=18&t=17558&p=137208#p137208 follow the instructions in the po...